forked from StopPointTeam/TaiChi
将 double 替换为 float 以提高性能
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2efd7a390b
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1d9c7466b4
@ -87,13 +87,13 @@ uint8_t CalcDirection(void);
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#define CATCH_END 2
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#define RELEASE_END 3
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//沿线直行,在触发条件后停止
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void LineForward(uint8_t end_position, double speed_rate = 1.0);
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void LineForward(uint8_t end_position, float speed_rate = 1.0);
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//沿线后退,在触发条件后停止
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void LineBackward(uint8_t end_position, double speed_rate = 1.0);
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void LineBackward(uint8_t end_position, float speed_rate = 1.0);
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//直行或后退或转向
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void TurnDirection(uint8_t direction, double speed_rate = 1.0);
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void TurnDirection(uint8_t direction, float speed_rate = 1.0);
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//***************************************************************************************
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@ -280,7 +280,7 @@ uint8_t CalcDirection(void)
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//沿线直行,在触发条件后停止
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void LineForward(uint8_t end_position, double speed_rate)
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void LineForward(uint8_t end_position, float speed_rate)
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{
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//记录开始时间
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unsigned long begin_time = micros();
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@ -329,7 +329,7 @@ void LineForward(uint8_t end_position, double speed_rate)
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//沿线后退,在触发条件后停止
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void LineBackward(uint8_t end_position, double speed_rate)
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void LineBackward(uint8_t end_position, float speed_rate)
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{
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while(1)
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{
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@ -366,7 +366,7 @@ void LineBackward(uint8_t end_position, double speed_rate)
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//直行或后退或转向
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void TurnDirection(uint8_t direction, double speed_rate)
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void TurnDirection(uint8_t direction, float speed_rate)
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{
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if (direction == FORWARD) //继续直行
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{
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@ -11,7 +11,7 @@ Move::Move()
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}
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Move::Move(double global_speed_rate)
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Move::Move(float global_speed_rate)
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{
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Move();
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@ -20,7 +20,7 @@ Move::Move(double global_speed_rate)
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//设置全局速度比率
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void Move::SetGlobalSpeedRate(double global_speed_rate)
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void Move::SetGlobalSpeedRate(float global_speed_rate)
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{
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this->global_speed_rate = global_speed_rate;
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}
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@ -34,14 +34,14 @@ uint8_t Move::GetCurrentMove(void)
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//获取当前运动速度比率
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double Move::GetCurrentSpeedRate(void)
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float Move::GetCurrentSpeedRate(void)
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{
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return current_speed_rate;
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}
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//控制某个轮子转动
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void Move::Wheel(uint8_t wheel, uint8_t rotation, double speed_rate)
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void Move::Wheel(uint8_t wheel, uint8_t rotation, float speed_rate)
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{
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uint8_t pin_in1, pin_in2, pin_ena;
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@ -99,7 +99,7 @@ void Move::Wheel(uint8_t wheel, uint8_t rotation, double speed_rate)
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//前进
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void Move::Forward(double speed_rate)
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void Move::Forward(float speed_rate)
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{
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Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate);
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Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate);
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@ -112,7 +112,7 @@ void Move::Forward(double speed_rate)
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//后退
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void Move::Backward(double speed_rate)
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void Move::Backward(float speed_rate)
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{
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Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
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Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
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@ -125,7 +125,7 @@ void Move::Backward(double speed_rate)
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//向前左转
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void Move::ForLeftward(double speed_rate, double turn_speed_rate)
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void Move::ForLeftward(float speed_rate, float turn_speed_rate)
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{
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Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
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Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
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@ -138,7 +138,7 @@ void Move::ForLeftward(double speed_rate, double turn_speed_rate)
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//向前右转
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void Move::ForRightward(double speed_rate, double turn_speed_rate)
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void Move::ForRightward(float speed_rate, float turn_speed_rate)
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{
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Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate);
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Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate);
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@ -151,7 +151,7 @@ void Move::ForRightward(double speed_rate, double turn_speed_rate)
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//向后左转
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void Move::BackLeftward(double speed_rate, double turn_speed_rate)
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void Move::BackLeftward(float speed_rate, float turn_speed_rate)
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{
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Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
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Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
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@ -164,7 +164,7 @@ void Move::BackLeftward(double speed_rate, double turn_speed_rate)
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//向后右转
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void Move::BackRightward(double speed_rate, double turn_speed_rate)
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void Move::BackRightward(float speed_rate, float turn_speed_rate)
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{
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Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
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Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
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@ -190,7 +190,7 @@ void Move::Stop(void)
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//向某方向运动
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void Move::MoveDirection(uint8_t direction, double speed_rate, double turn_speed_rate)
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void Move::MoveDirection(uint8_t direction, float speed_rate, float turn_speed_rate)
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{
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switch (direction)
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{
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@ -48,29 +48,29 @@ class Move
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{
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public:
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Move();
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Move(double global_speed_rate);
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Move(float global_speed_rate);
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void SetGlobalSpeedRate(double global_speed_rate); //设置全局速度比率
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void SetGlobalSpeedRate(float global_speed_rate); //设置全局速度比率
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uint8_t GetCurrentMove(void); //获取当前运动方向
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double GetCurrentSpeedRate(void); //获取当前运动速度比率
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float GetCurrentSpeedRate(void); //获取当前运动速度比率
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void Wheel(uint8_t wheel, uint8_t rotation, double speed_rate = 1.0); //控制某个轮子转动
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void Wheel(uint8_t wheel, uint8_t rotation, float speed_rate = 1.0); //控制某个轮子转动
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void Forward(double speed_rate = 1.0); //前进
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void Backward(double speed_rate = 1.0); //后退
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void ForLeftward(double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向前左转
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void ForRightward(double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向前右转
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void BackLeftward(double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向后左转
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void BackRightward(double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向后右转
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void Forward(float speed_rate = 1.0); //前进
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void Backward(float speed_rate = 1.0); //后退
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void ForLeftward(float speed_rate = 1.0, float turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向前左转
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void ForRightward(float speed_rate = 1.0, float turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向前右转
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void BackLeftward(float speed_rate = 1.0, float turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向后左转
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void BackRightward(float speed_rate = 1.0, float turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向后右转
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void Stop(void); //制动
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void MoveDirection(uint8_t direction, double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向某方向运动
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void MoveDirection(uint8_t direction, float speed_rate = 1.0, float turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向某方向运动
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private:
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double global_speed_rate; //全局速度比率
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float global_speed_rate; //全局速度比率
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uint8_t current_move; //当前运动状态
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double current_speed_rate; //当前运动速度比率
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float current_speed_rate; //当前运动速度比率
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};
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@ -71,7 +71,7 @@ void Servo::StopActionGroup(void)
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* Return: 无返回
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* Others:
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*********************************************************************************/
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void Servo::SetActionGroupSpeed(uint8_t action_num, double speed)
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void Servo::SetActionGroupSpeed(uint8_t action_num, float speed)
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{
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uint16_t speed_int = (uint16_t)speed;
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uint8_t buf[7];
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@ -94,14 +94,14 @@ void Servo::SetActionGroupSpeed(uint8_t action_num, double speed)
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* Return: 无返回
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* Others:
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*********************************************************************************/
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void Servo::SetAllActionGroupSpeed(double speed)
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void Servo::SetAllActionGroupSpeed(float speed)
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{
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SetActionGroupSpeed(0xFF, speed); //调用动作组速度设定,组号为0xFF时设置所有组的速度
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}
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//恢复初始状态,指定速度
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void Servo::Reset(double speed)
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void Servo::Reset(float speed)
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{
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SetActionGroupSpeed(ACTION_RESET_NUM, speed);
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RunActionGroup(ACTION_RESET_NUM, 1);
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@ -110,7 +110,7 @@ void Servo::Reset(double speed)
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//抓取,指定速度
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void Servo::Catch(double speed)
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void Servo::Catch(float speed)
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{
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SetActionGroupSpeed(ACTION_CATCH_NUM, speed);
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RunActionGroup(ACTION_CATCH_NUM, 1);
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@ -119,7 +119,7 @@ void Servo::Catch(double speed)
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//释放,指定速度
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void Servo::Release(double speed)
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void Servo::Release(float speed)
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{
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SetActionGroupSpeed(ACTION_RELEASE_NUM, speed);
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RunActionGroup(ACTION_RELEASE_NUM, 1);
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@ -128,7 +128,7 @@ void Servo::Release(double speed)
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//停止舵机并恢复初始状态,指定速度
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void Servo::StopAndReset(double speed)
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void Servo::StopAndReset(float speed)
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{
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StopActionGroup();
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Reset(speed);
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@ -33,13 +33,13 @@ public:
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void RunActionGroup(uint8_t action_num, uint16_t times);
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void StopActionGroup(void);
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void SetActionGroupSpeed(uint8_t action_num, double speed);
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void SetAllActionGroupSpeed(double speed);
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void SetActionGroupSpeed(uint8_t action_num, float speed);
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void SetAllActionGroupSpeed(float speed);
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void Reset(double speed = SERVO_NORMAL_SPEED); //恢复初始状态,指定速度
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void Catch(double speed = SERVO_NORMAL_SPEED); //抓取,指定速度
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void Release(double speed = SERVO_NORMAL_SPEED); //释放,指定速度
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void StopAndReset(double speed = SERVO_NORMAL_SPEED); //停止舵机并恢复初始状态,指定速度
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void Reset(float speed = SERVO_NORMAL_SPEED); //恢复初始状态,指定速度
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void Catch(float speed = SERVO_NORMAL_SPEED); //抓取,指定速度
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void Release(float speed = SERVO_NORMAL_SPEED); //释放,指定速度
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void StopAndReset(float speed = SERVO_NORMAL_SPEED); //停止舵机并恢复初始状态,指定速度
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private:
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HardwareSerial *SerialX;
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