forked from StopPointTeam/TaiChi
更新 move 库
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295951b6e3
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575b6cefaf
@ -7,11 +7,11 @@ Move::Move()
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{
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global_speed_rate = DEFAULT_GLOBAL_SPEED_RATE;
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current_move = STOP;
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current_speed_rate = 0;
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current_speed_rate = 0.0;
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}
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Move::Move(int global_speed_rate)
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Move::Move(double global_speed_rate)
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{
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Move();
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@ -20,7 +20,7 @@ Move::Move(int global_speed_rate)
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//设置全局速度比率
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void Move::SetGlobalSpeedRate(int global_speed_rate)
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void Move::SetGlobalSpeedRate(double global_speed_rate)
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{
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this->global_speed_rate = global_speed_rate;
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}
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@ -34,14 +34,14 @@ uint8_t Move::GetCurrentMove(void)
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//获取当前运动速度比率
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int Move::GetCurrentSpeedRate(void)
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double Move::GetCurrentSpeedRate(void)
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{
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return current_speed_rate;
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}
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//控制某个轮子转动
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void Move::Wheel(uint8_t wheel, uint8_t rotation, int speed_rate)
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void Move::Wheel(uint8_t wheel, uint8_t rotation, double speed_rate)
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{
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uint8_t pin_in1, pin_in2, pin_ena;
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@ -83,7 +83,7 @@ void Move::Wheel(uint8_t wheel, uint8_t rotation, int speed_rate)
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return; //结束函数
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}
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analogWrite(pin_ena, speed_rate * global_speed_rate * 255.0 / 10000.0); //设置 PWM 波,即转速
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analogWrite(pin_ena, speed_rate * global_speed_rate * 255.0); //设置 PWM 波,即转速
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if (rotation == FORWARD_ROTATION) //向前转动
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{
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@ -99,7 +99,7 @@ void Move::Wheel(uint8_t wheel, uint8_t rotation, int speed_rate)
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//前进
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void Move::Forward(int speed_rate)
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void Move::Forward(double speed_rate)
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{
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Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate);
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Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate);
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@ -107,12 +107,12 @@ void Move::Forward(int speed_rate)
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Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, speed_rate);
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current_move = FORWARD;
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current_speed_rate = speed_rate * global_speed_rate / 100.0;
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current_speed_rate = speed_rate;
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}
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//后退
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void Move::Backward(int speed_rate)
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void Move::Backward(double speed_rate)
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{
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Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
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Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
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@ -120,59 +120,59 @@ void Move::Backward(int speed_rate)
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Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
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current_move = BACKWARD;
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current_speed_rate = speed_rate * global_speed_rate / 100.0;
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current_speed_rate = speed_rate;
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}
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//向前左转
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void Move::ForLeftward(int speed_rate)
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void Move::ForLeftward(double speed_rate, double turn_speed_rate)
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{
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Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
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Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
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Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
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Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
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Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, speed_rate);
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Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, speed_rate);
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current_move = FORLEFTWARD;
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current_speed_rate = speed_rate * global_speed_rate / 100.0;
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current_speed_rate = speed_rate;
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}
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//向前右转
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void Move::ForRightward(int speed_rate)
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void Move::ForRightward(double speed_rate, double turn_speed_rate)
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{
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Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate);
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Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate);
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Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
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Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
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Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
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Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
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current_move = FORRIGHTWARD;
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current_speed_rate = speed_rate * global_speed_rate / 100.0;
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current_speed_rate = speed_rate;
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}
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//向后左转
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void Move::BackLeftward(int speed_rate)
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void Move::BackLeftward(double speed_rate, double turn_speed_rate)
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{
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Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
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Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
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Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
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Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
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Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
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Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
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current_move = BACKLEFTWARD;
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current_speed_rate = speed_rate * global_speed_rate / 100.0;
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current_speed_rate = speed_rate;
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}
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//向后右转
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void Move::BackRightward(int speed_rate)
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void Move::BackRightward(double speed_rate, double turn_speed_rate)
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{
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Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
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Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
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Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
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Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
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Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
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Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
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current_move = BACKRIGHTWARD;
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current_speed_rate = speed_rate * global_speed_rate / 100.0;
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current_speed_rate = speed_rate;
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}
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@ -186,4 +186,20 @@ void Move::Stop(void)
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current_move = STOP;
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current_speed_rate = 0;
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}
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//向某方向运动
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void Move::MoveDirection(uint8_t direction, double speed_rate, double turn_speed_rate)
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{
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switch (direction)
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{
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case FORWARD: Forward(speed_rate); break;
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case BACKWARD: Backward(speed_rate); break;
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case FORLEFTWARD: ForLeftward(speed_rate, turn_speed_rate); break;
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case FORRIGHTWARD: ForRightward(speed_rate, turn_speed_rate); break;
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case BACKLEFTWARD: BackLeftward(speed_rate, turn_speed_rate); break;
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case BACKRIGHTWARD: BackRightward(speed_rate, turn_speed_rate); break;
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case STOP: Stop();
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}
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}
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@ -10,22 +10,22 @@
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//轮胎旋转方向定义,包括停止
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#define FORWARD_ROTATION 0
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#define BACKWARD_ROTATION 1
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#define STOP_ROTATION 3
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#define STOP_ROTATION 6
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//运动状态定义
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//运动方向、状态定义,与轮胎旋转方向定义兼容
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#define FORWARD 0
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#define BACKWARD 1
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#define FORLEFTWARD 2
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#define BACKLEFTWARD 3
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#define FORRIGHTWARD 4
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#define FORRIGHTWARD 3
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#define BACKLEFTWARD 4
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#define BACKRIGHTWARD 5
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#define STOP 6
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//默认全局速度比率
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#define DEFAULT_GLOBAL_SPEED_RATE 100
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#define DEFAULT_GLOBAL_SPEED_RATE 1.0
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//转向时一侧减速的比率
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#define TRUN_SPEED_RATE 50
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//默认转向时一侧减速的比率
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#define DEFAULT_TRUN_SPEED_RATE 0.5
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//左侧 L298N 接口定义
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#define LEFT_L298N_IN1 22
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@ -48,27 +48,29 @@ class Move
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{
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public:
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Move();
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Move(int global_speed_rate);
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Move(double global_speed_rate);
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void SetGlobalSpeedRate(int global_speed_rate); //设置全局速度比率
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void SetGlobalSpeedRate(double global_speed_rate); //设置全局速度比率
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uint8_t GetCurrentMove(void); //获取当前运动方向
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int GetCurrentSpeedRate(void); //获取当前运动速度比率
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double GetCurrentSpeedRate(void); //获取当前运动速度比率
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void Wheel(uint8_t wheel, uint8_t rotation, int speed_rate = 100); //控制某个轮子转动
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void Wheel(uint8_t wheel, uint8_t rotation, double speed_rate = 1.0); //控制某个轮子转动
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void Forward(int speed_rate = 100); //前进
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void Backward(int speed_rate = 100); //后退
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void ForLeftward(int speed_rate = 100); //向前左转
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void ForRightward(int speed_rate = 100); //向前右转
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void BackLeftward(int speed_rate = 100); //向后左转
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void BackRightward(int speed_rate = 100); //向后右转
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void Forward(double speed_rate = 1.0); //前进
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void Backward(double speed_rate = 1.0); //后退
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void ForLeftward(double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向前左转
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void ForRightward(double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向前右转
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void BackLeftward(double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向后左转
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void BackRightward(double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向后右转
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void Stop(void); //制动
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void MoveDirection(uint8_t direction, double speed_rate = 1.0, double turn_speed_rate = DEFAULT_TRUN_SPEED_RATE); //向某方向运动
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private:
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int global_speed_rate; //全局速度比率
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double global_speed_rate; //全局速度比率
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uint8_t current_move; //当前运动状态
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int current_speed_rate; //当前运动速度比率
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double current_speed_rate; //当前运动速度比率
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};
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