#include #include "moveTaiChi.h" Move::Move() { global_speed_rate = DEFAULT_GLOBAL_SPEED_RATE; current_move = STOP; current_speed_rate = 0.0; } Move::Move(float global_speed_rate) { Move(); this->global_speed_rate = global_speed_rate; } //设置全局速度比率 void Move::SetGlobalSpeedRate(float global_speed_rate) { this->global_speed_rate = global_speed_rate; } //获取当前运动方向 uint8_t Move::GetCurrentMove(void) { return current_move; } //获取当前运动速度比率 float Move::GetCurrentSpeedRate(void) { return current_speed_rate; } //控制某个轮子转动 void Move::Wheel(uint8_t wheel, uint8_t rotation, float speed_rate) { uint8_t pin_in1, pin_in2, pin_enx; switch (wheel) { case LEFT_A_WHEEL: { pin_in1 = LEFT_L298N_IN1; pin_in2 = LEFT_L298N_IN2; pin_enx = LEFT_L298N_ENA; } break; case LEFT_B_WHEEL: { pin_in1 = LEFT_L298N_IN3; pin_in2 = LEFT_L298N_IN4; pin_enx = LEFT_L298N_ENB; } break; case RIGHT_A_WHEEL: { pin_in1 = RIGHT_L298N_IN1; pin_in2 = RIGHT_L298N_IN2; pin_enx = RIGHT_L298N_ENA; } break; case RIGHT_B_WHEEL: { pin_in1 = RIGHT_L298N_IN3; pin_in2 = RIGHT_L298N_IN4; pin_enx = RIGHT_L298N_ENB; } } if (rotation == STOP_ROTATION) //停止转动 { digitalWrite(pin_in1, LOW); digitalWrite(pin_in2, LOW); return; //结束函数 } analogWrite(pin_enx, speed_rate * global_speed_rate * 255.0); //设置 PWM 波,即转速 if (rotation == FORWARD_ROTATION) //向前转动 { digitalWrite(pin_in1, LOW); digitalWrite(pin_in2, HIGH); } else //向后转动 { digitalWrite(pin_in1, HIGH); digitalWrite(pin_in2, LOW); } } //前进 void Move::Forward(float speed_rate) { Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate); Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate); Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, speed_rate); Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, speed_rate); current_move = FORWARD; current_speed_rate = speed_rate; } //后退 void Move::Backward(float speed_rate) { Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate); Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate); Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, speed_rate); Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, speed_rate); current_move = BACKWARD; current_speed_rate = speed_rate; } //向前左转 void Move::ForLeftward(float speed_rate, float turn_speed_rate) { Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate); Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate); Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, speed_rate); Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, speed_rate); current_move = FORLEFTWARD; current_speed_rate = speed_rate; } //向前右转 void Move::ForRightward(float speed_rate, float turn_speed_rate) { Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate); Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate); Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate); Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate); current_move = FORRIGHTWARD; current_speed_rate = speed_rate; } //向后左转 void Move::BackLeftward(float speed_rate, float turn_speed_rate) { Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate); Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate); Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, speed_rate); Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, speed_rate); current_move = BACKLEFTWARD; current_speed_rate = speed_rate; } //向后右转 void Move::BackRightward(float speed_rate, float turn_speed_rate) { Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate); Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate); Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate); Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate); current_move = BACKRIGHTWARD; current_speed_rate = speed_rate; } //制动 void Move::Stop(void) { Wheel(LEFT_A_WHEEL, STOP_ROTATION); Wheel(LEFT_B_WHEEL, STOP_ROTATION); Wheel(RIGHT_A_WHEEL, STOP_ROTATION); Wheel(RIGHT_B_WHEEL, STOP_ROTATION); current_move = STOP; current_speed_rate = 0; } //向某方向运动 void Move::MoveDirection(uint8_t direction, float speed_rate, float turn_speed_rate) { switch (direction) { case FORWARD: Forward(speed_rate); break; case BACKWARD: Backward(speed_rate); break; case FORLEFTWARD: ForLeftward(speed_rate, turn_speed_rate); break; case FORRIGHTWARD: ForRightward(speed_rate, turn_speed_rate); break; case BACKLEFTWARD: BackLeftward(speed_rate, turn_speed_rate); break; case BACKRIGHTWARD: BackRightward(speed_rate, turn_speed_rate); break; case STOP: Stop(); } }