Car/TaiChi/moveTaiChi.cpp

264 lines
7.4 KiB
C++

#include <Arduino.h>
#include "moveTaiChi.h"
#ifdef MOVE_DEBUG
#include <NeoHWSerial.h>
#endif
//静态变量
float Move::global_speed_rate = DEFAULT_GLOBAL_SPEED_RATE; //全局速度比率
uint8_t Move::current_direction = STOP; //当前运动状态
float Move::current_speed_rate = 0.0; //当前运动速度比率
float Move::current_turn_speed_rate; //当前转向时一侧减速的比率
Move::Move() {}
Move::Move(float global_speed_rate)
{
Move::global_speed_rate = global_speed_rate;
}
//设置全局速度比率
void Move::SetGlobalSpeedRate(float global_speed_rate)
{
Move::global_speed_rate = global_speed_rate;
}
//获取当前运动方向
uint8_t Move::GetCurrentMove(void)
{
return current_direction;
}
//获取当前运动速度比率
float Move::GetCurrentSpeedRate(void)
{
return current_speed_rate;
}
//获取当前转向时一侧减速的比率
float Move::GetCurrentTurnSpeedRate(void)
{
return current_turn_speed_rate;
}
//控制某个轮子转动
void Move::Wheel(uint8_t wheel, uint8_t rotation, float speed_rate)
{
uint8_t pin_in1, pin_in2, pin_enx;
switch (wheel)
{
case LEFT_A_WHEEL:
{
pin_in1 = LEFT_L298N_IN1;
pin_in2 = LEFT_L298N_IN2;
pin_enx = LEFT_L298N_ENA;
} break;
case LEFT_B_WHEEL:
{
pin_in1 = LEFT_L298N_IN3;
pin_in2 = LEFT_L298N_IN4;
pin_enx = LEFT_L298N_ENB;
} break;
case RIGHT_A_WHEEL:
{
pin_in1 = RIGHT_L298N_IN1;
pin_in2 = RIGHT_L298N_IN2;
pin_enx = RIGHT_L298N_ENA;
} break;
case RIGHT_B_WHEEL:
{
pin_in1 = RIGHT_L298N_IN3;
pin_in2 = RIGHT_L298N_IN4;
pin_enx = RIGHT_L298N_ENB;
}
}
if (rotation == STOP_ROTATION) //停止转动
{
digitalWrite(pin_in1, LOW);
digitalWrite(pin_in2, LOW);
return; //结束函数
}
analogWrite(pin_enx, abs(speed_rate) * global_speed_rate * 255.0); //设置 PWM 波,即转速
if ((rotation == FORWARD_ROTATION && speed_rate >= 0) || (rotation == BACKWARD_ROTATION && speed_rate < 0)) //向前转动
{
digitalWrite(pin_in1, LOW);
digitalWrite(pin_in2, HIGH);
}
else //向后转动
{
digitalWrite(pin_in1, HIGH);
digitalWrite(pin_in2, LOW);
}
}
//前进
void Move::Forward(float speed_rate)
{
Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate);
Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate);
Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, speed_rate);
Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, speed_rate);
current_direction = FORWARD;
current_speed_rate = speed_rate;
current_turn_speed_rate = 1.0;
#ifdef MOVE_DEBUG
//调试输出前进状态
NeoSerialDebug.print(F("#MOVE: Move Forward"));
NeoSerialDebug.print(F(" speed_rate: ")); NeoSerialDebug.println(speed_rate);
#endif
}
//后退
void Move::Backward(float speed_rate)
{
Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
current_direction = BACKWARD;
current_speed_rate = speed_rate;
current_turn_speed_rate = 1.0;
#ifdef MOVE_DEBUG
//调试输出后退状态
NeoSerialDebug.print(F("#MOVE: Move Backward"));
NeoSerialDebug.print(F(" speed_rate: ")); NeoSerialDebug.println(speed_rate);
#endif
}
//向前左转
void Move::ForLeftward(float speed_rate, float turn_speed_rate)
{
Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, speed_rate);
Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, speed_rate);
current_direction = FORLEFTWARD;
current_speed_rate = speed_rate;
current_turn_speed_rate = turn_speed_rate;
#ifdef MOVE_DEBUG
//调试输出向前左转状态
NeoSerialDebug.print(F("#MOVE: Move ForLeftward"));
NeoSerialDebug.print(F(" speed_rate: ")); NeoSerialDebug.print(speed_rate); NeoSerialDebug.print(F(" turn_speed_rate: ")); NeoSerialDebug.println(turn_speed_rate);
#endif
}
//向前右转
void Move::ForRightward(float speed_rate, float turn_speed_rate)
{
Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate);
Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate);
Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, turn_speed_rate * speed_rate);
current_direction = FORRIGHTWARD;
current_speed_rate = speed_rate;
current_turn_speed_rate = turn_speed_rate;
#ifdef MOVE_DEBUG
//调试输出向前右转状态
NeoSerialDebug.print(F("#MOVE: Move ForRightward"));
NeoSerialDebug.print(F(" speed_rate: ")); NeoSerialDebug.print(speed_rate); NeoSerialDebug.print(F(" turn_speed_rate: ")); NeoSerialDebug.println(turn_speed_rate);
#endif
}
//向后左转
void Move::BackLeftward(float speed_rate, float turn_speed_rate)
{
Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
current_direction = BACKLEFTWARD;
current_speed_rate = speed_rate;
current_turn_speed_rate = turn_speed_rate;
#ifdef MOVE_DEBUG
//调试输出向后左转状态
NeoSerialDebug.print(F("#MOVE: Move BackLeftward"));
NeoSerialDebug.print(F(" speed_rate: ")); NeoSerialDebug.print(speed_rate); NeoSerialDebug.print(F(" turn_speed_rate: ")); NeoSerialDebug.println(turn_speed_rate);
#endif
}
//向后右转
void Move::BackRightward(float speed_rate, float turn_speed_rate)
{
Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, turn_speed_rate * speed_rate);
current_direction = BACKRIGHTWARD;
current_speed_rate = speed_rate;
current_turn_speed_rate = turn_speed_rate;
#ifdef MOVE_DEBUG
//调试输出向后右转状态
NeoSerialDebug.print(F("#MOVE: Move BackRightward"));
NeoSerialDebug.print(F(" speed_rate: ")); NeoSerialDebug.print(speed_rate); NeoSerialDebug.print(F(" turn_speed_rate: ")); NeoSerialDebug.println(turn_speed_rate);
#endif
}
//制动
void Move::Stop(void)
{
Wheel(LEFT_A_WHEEL, STOP_ROTATION);
Wheel(LEFT_B_WHEEL, STOP_ROTATION);
Wheel(RIGHT_A_WHEEL, STOP_ROTATION);
Wheel(RIGHT_B_WHEEL, STOP_ROTATION);
current_direction = STOP;
current_speed_rate = 0;
current_turn_speed_rate = 1.0;
#ifdef MOVE_DEBUG
//调试输出制动状态
NeoSerialDebug.println(F("#MOVE: Move Stop"));
#endif
}
//向某方向运动
void Move::MoveDirection(uint8_t direction, float speed_rate, float turn_speed_rate)
{
switch (direction)
{
case FORWARD: Forward(speed_rate); break;
case BACKWARD: Backward(speed_rate); break;
case FORLEFTWARD: ForLeftward(speed_rate, turn_speed_rate); break;
case FORRIGHTWARD: ForRightward(speed_rate, turn_speed_rate); break;
case BACKLEFTWARD: BackLeftward(speed_rate, turn_speed_rate); break;
case BACKRIGHTWARD: BackRightward(speed_rate, turn_speed_rate); break;
case STOP: Stop();
}
}