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lxbpxylps@126.com 2021-10-04 22:25:02 +08:00
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commit 2a36e12da6
7 changed files with 654 additions and 0 deletions

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prism.py Normal file
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import json
from prism import Prism
if __name__ == '__main__':
config = json.load(open('./prism_config.json', 'r', encoding='utf-8'))
prism = Prism(config)
prism.run()

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prism/__init__.py Normal file
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import sys
import asyncio
from loguru import logger
from .shell import Shell
from .api import API
from .event import Event
from .webhook import Webhook
class Prism:
def __init__(self, config: dict) -> None:
logger.remove()
if config['level'] == 'DEBUG':
logger.add(
sys.stdout,
level="DEBUG",
format="<green>{time:HH:mm:ss}</green> | <level>{level: <9}</level> | <level>{message}</level>"
)
logger.add(
"prism.log",
level="DEBUG",
format="<green>{time:HH:mm:ss}</green> | <level>{level: <9}</level> | <level>{message}</level>",
rotation="10 MB"
)
else:
logger.add(
sys.stdout,
level="INFO",
format="<green>{time:HH:mm:ss}</green> | <level>{level: <9}</level> | <level>{message}</level>"
)
logger.add(
"prism.log",
level="INFO",
format="<green>{time:HH:mm:ss}</green> | <level>{level: <9}</level> | <level>{message}</level>",
rotation="10 MB"
)
logger.level('DEBUG', color='<yellow>')
logger.level('INFO', color='<magenta>')
logger.debug('Log level set to DEBUG.')
logger.debug('Config:')
logger.debug(config)
self.shell = Shell(config)
self.api = API(config)
self.event = Event(config)
self.webhook = Webhook(config)
self.shell.add_line_handler(self.event.line_to_event)
self.api.bind_shell(self.shell)
self.webhook.bind_event(self.event)
def run(self) -> None:
'''
Run Prism console.
'''
logger.info('Welcome to Prism console.\n')
loop = asyncio.get_event_loop()
tasks = asyncio.gather(
self.shell.get_tasks(),
self.api.get_tasks(),
self.webhook.get_tasks()
)
try:
loop.run_until_complete(tasks)
except KeyboardInterrupt:
self.shell.kill_game()
logger.info('Keyboard interrupt. Goodbye.')

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prism/api/__init__.py Normal file
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import asyncio
import re
import json
from loguru import logger
from aiohttp import web
from prism.shell import Shell
class API:
def __init__(self, config: dict) -> None:
logger.level('API', no=20, color='<blue>')
self.api_address: str = config['api']['address']
self.api_port: int = config['api']['port']
self.api_tag: str = config['api']['tag']
self.shell = None
def bind_shell(self, shell: Shell) -> None:
self.shell = shell
def get_tasks(self):
return asyncio.gather(
self._start_api()
)
async def _start_api(self) -> None:
app = web.Application()
app.add_routes(
[
web.get('/', self._api_get_root_handler),
web.post('/cmd', self._api_post_cmd_handler),
web.get('/list', self._api_get_list_handler),
web.post('/tellraw', self._api_post_tellraw_handler),
web.get('/usercache', self._api_get_usercache_handler)
]
)
runner = web.AppRunner(app)
await runner.setup()
site = web.TCPSite(runner, self.api_address, self.api_port)
await site.start()
logger.log(
'API',
f'Start API Server on http://{self.api_address}:{self.api_port}'
)
async def _api_get_root_handler(self, request: web.Request) -> web.Response:
logger.log('API', 'GET: /')
data = {
"status": 200,
"msg": "success",
"data": {
"tag": self.api_tag
}
}
logger.log('API', f'RETURN: {data}')
return web.json_response(data)
async def _api_post_cmd_handler(self, request: web.Request) -> web.Response:
req = await request.json()
logger.log('API', 'POST: /cmd ' + str(dict(req)))
if 'cmd' in req.keys():
cmd = str(req['cmd'])
else:
data = {
"status": 400,
"msg": "no cmd",
"data": {
"tag": self.api_tag
}
}
logger.log('API', f'RETURN: {data}')
return web.json_response(data)
if 'num' in req.keys():
num = int(req['num'])
if num < 1:
num = 1
else:
num = 1
if 'wait_time' in req.keys():
wait_time = int(req['wait_time'])
if wait_time < 1:
wait_time = 0
else:
wait_time = 1
if self.shell.run_flag.is_set():
async with self.shell.line_queue_get_lock:
self.shell.send_game_cmd(cmd)
await asyncio.sleep(wait_time)
ret_list = await self.shell.temp_get_lines(num)
data = {
"status": 200,
"msg": "success",
"data": {
"tag": self.api_tag,
"list": ret_list
}
}
else:
data = {
"status": 406,
"msg": "game stop",
"data": {
"tag": self.api_tag,
}
}
logger.log('API', f'RETURN: {data}')
return web.json_response(data)
async def _api_get_list_handler(self, request: web.Request) -> web.Response:
logger.log('API', 'GET: /list')
if self.shell.run_flag.is_set():
async with self.shell.line_queue_get_lock:
self.shell.send_game_cmd('list')
await asyncio.sleep(1)
ret_list = await self.shell.temp_get_lines(1)
player_str: str = re.findall("online:(.*?)$", ret_list[0])[0]
player_str = player_str.strip()
if player_str == '':
player_list = []
else:
player_list = player_str.split(', ')
data = {
"status": 200,
"msg": "success",
"data": {
"tag": self.api_tag,
"num": len(player_list),
"player_list": player_list
}
}
else:
data = {
"status": 406,
"msg": "game stop",
"data": {
"tag": self.api_tag,
}
}
logger.log('API', f'RETURN: {data}')
return web.json_response(data)
async def _api_post_tellraw_handler(self, request: web.Request) -> web.Response:
req = await request.json()
logger.log('API', 'POST: /tellraw ' + str(dict(req)))
if 'message' in req.keys():
message = str(req['message'])
else:
data = {
"status": 400,
"msg": "no message",
"data": {
"tag": self.api_tag
}
}
logger.log('API', f'RETURN: {data}')
return web.json_response(data)
if 'selector' in req.keys():
selector = str(req['selector'])
else:
selector = '@a'
if self.shell.run_flag.is_set():
cmd = 'tellraw ' + selector + ' {"text": "' + message + '\"}'
cmd = cmd.replace('\n', '\\n')
logger.debug(cmd)
self.shell.send_game_cmd(
cmd
)
data = {
"status": 200,
"msg": "success",
"data": {
"tag": self.api_tag
}
}
else:
data = {
"status": 406,
"msg": "game stop",
"data": {
"tag": self.api_tag,
}
}
logger.log('API', f'RETURN: {data}')
return web.json_response(data)
async def _api_get_usercache_handler(self, request: web.Request) -> web.Response:
logger.log('API', 'GET: /usercache')
user_cache_list = json.load(open('./usercache.json', 'r'))
data = {
"status": 200,
"msg": "success",
"data": {
"tag": self.api_tag,
"usercache": user_cache_list
}
}
logger.log('API', f'RETURN: {data}')
return web.json_response(data)

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prism/event/__init__.py Normal file
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import time
import asyncio
import re
from loguru import logger
class BaseEvent:
def to_dict(self) -> dict:
return vars(self)
class ServerStartEvent(BaseEvent):
def __init__(self) -> None:
self.time = int(time.time())
self.type: str = 'ServerStart'
self.start_use_time: float
class ServerStopEvent(BaseEvent):
def __init__(self) -> None:
self.time = int(time.time())
self.type: str = 'ServerStop'
class PlayerJoinEvent(BaseEvent):
def __init__(self) -> None:
self.time = int(time.time())
self.type: str = 'PlayerJoin'
self.player: str
class PlayerQuitEvent(BaseEvent):
def __init__(self) -> None:
self.time = int(time.time())
self.type: str = 'PlayerQuit'
self.player: str
class PlayerChatEvent(BaseEvent):
def __init__(self) -> None:
self.time = int(time.time())
self.type: str = 'PlayerChat'
self.player: str
self.message: str
class PlayerAdvancementEvent(BaseEvent):
def __init__(self) -> None:
self.time = int(time.time())
self.type: str = 'PlayerAdvancement'
self.player: str
self.advancement: str
class Event:
def __init__(self, config: dict) -> None:
logger.level('EVENT', no=20, color='<cyan>')
self.event_queue = asyncio.Queue()
def line_to_event(self, line: str) -> None:
res = re.findall(
"]: Done \((.*?)s\)! For help, type \"help\"", line)
if res:
event = ServerStartEvent()
event.start_use_time = float(res[0])
self._save_event(event)
return
if line.find('PRISM CLOSE SINGAL') != -1:
event = ServerStopEvent()
self._save_event(event)
return
res = re.findall("]: (.*?) joined the game", line)
if res:
event = PlayerJoinEvent()
event.player = res[0]
self._save_event(event)
return
res = re.findall("]: (.*?) left the game", line)
if res:
event = PlayerQuitEvent()
event.player = res[0]
self._save_event(event)
return
res = re.findall("]: <(.*?)> ", line)
if res:
event = PlayerChatEvent()
event.player = res[0]
res = re.findall("<[\s\S]*> (.*?)$", line)
event.message = res[0]
self._save_event(event)
return
res = re.findall("]: (.*?) has[\s\S]*\[[\s\S]*]", line)
if res:
event = PlayerAdvancementEvent()
event.player = res[0]
res = re.findall("has[\s\S]*\[(.*?)]", line)
event.advancement = res[0]
self._save_event(event)
return
def _save_event(self, event) -> None:
logger.log('EVENT', f'Event: {event.to_dict()}')
self.event_queue.put_nowait(event)
async def get_event(self):
res = await self.event_queue.get()
return res

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prism/shell/__init__.py Normal file
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import asyncio
from loguru import logger
import aioconsole
class Shell:
def __init__(self, config: dict) -> None:
logger.level('MINECRAFT', no=20, color='<white>')
self.shell_start_cmd: str = config['shell']['start_cmd']
self.shell_stop_cmd: str = config['shell']['stop_cmd']
self.shell_read_encoding: str = config['shell']['read_encoding']
self.shell_write_encoding: str = config['shell']['write_encoding']
self.proc = None
self.run_flag: asyncio.Event = asyncio.Event()
self.run_flag.clear()
self.line_queue = asyncio.Queue()
self.line_queue_get_lock = asyncio.Lock()
self.line_handler: list = []
self.add_line_handler(self._game_stop_handler)
def get_tasks(self):
return asyncio.gather(
self.start_game(),
self._receiver(),
self._console_input(),
self._call_line_handler()
)
def add_line_handler(self, func) -> None:
self.line_handler.append(func)
async def start_game(self) -> None:
self.proc = await asyncio.create_subprocess_shell(
self.shell_start_cmd + " && echo PRISM CLOSE SINGAL",
stdout=asyncio.subprocess.PIPE,
stdin=asyncio.subprocess.PIPE,
stderr=asyncio.subprocess.PIPE
)
self.run_flag.set()
logger.info('Game Start..')
def stop_game(self) -> None:
self.send_game_cmd('stop')
def kill_game(self) -> None:
try:
self.proc.kill()
except ProcessLookupError:
pass
async def _receiver(self) -> None:
while True:
await self.run_flag.wait()
data = await self.proc.stdout.readline()
line = data.decode(self.shell_read_encoding).rstrip()
# Display the line.
if line.strip() != '':
logger.log('MINECRAFT', line)
# Put the line into queue.
await self.line_queue.put(line)
def send_game_cmd(self, cmd: str) -> None:
if self.run_flag.is_set():
self.proc.stdin.write(
(cmd + '\n').encode(self.shell_write_encoding))
async def _console_input(self) -> None:
while True:
cmd = await aioconsole.ainput()
if self.run_flag.is_set():
self.send_game_cmd(cmd)
else:
await self.issue_prism_cmd(cmd)
async def _call_line_handler(self) -> None:
while True:
await self.run_flag.wait()
await asyncio.sleep(0)
async with self.line_queue_get_lock:
try:
line = self.line_queue.get_nowait()
except asyncio.QueueEmpty:
continue
for func in self.line_handler:
func(line)
async def temp_get_lines(self, num: int = 1) -> list:
'''
Get and put back lines to the line_queue.
Before call this method, make sure the line_queue's get method is locked.
Example:
async with handler.queue_get_lock:
ret_list = await handler.temp_get_lines()
'''
line_list = []
for i in range(num):
try:
line_list.append(self.line_queue.get_nowait())
except asyncio.QueueEmpty:
pass
# Put back to queue.
for line in line_list:
await self.line_queue.put(line)
return line_list
def _game_stop_handler(self, line: str):
if line.find('PRISM CLOSE SINGAL') != -1:
self.kill_game()
self.run_flag.clear()
logger.info('Server closed. Type start to start the server.')

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prism/webhook/__init__.py Normal file
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import asyncio
from loguru import logger
import aiohttp
from prism.event import Event
class Webhook:
def __init__(self, config: dict) -> None:
logger.level('WEBHOOK', no=20, color='<cyan>')
self.webhook_url: str = config['webhook']['url']
self.webhook_tag: str = config['webhook']['tag']
self.webhook_event: dict = config['webhook']['event']
self.allow_event_list = []
for key in self.webhook_event:
if self.webhook_event[key] == True:
self.allow_event_list.append(key)
self.event = None
def bind_event(self, event: Event) -> None:
self.event = event
def get_tasks(self):
return asyncio.gather(
self._handle_event()
)
async def _handle_event(self) -> None:
while True:
event_obj = await self.event.get_event()
data = {
"status": 200,
"msg": "event",
"data": {
"tag": self.webhook_tag
}
}
data['data'].update(event_obj.to_dict())
if data['data']['type'] not in self.allow_event_list:
logger.log('WEBHOOK', f'Webhook for this event is disabled.')
return
try:
async with aiohttp.ClientSession() as session:
async with session.post(url=self.webhook_url, json=data) as resp:
logger.log('WEBHOOK', f'Send: {data}')
except (ConnectionRefusedError, aiohttp.ClientConnectionError) as e:
logger.log('WEBHOOK', f'Error: {type(e)}')

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prism_config.json Normal file
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{
"level": "DEBUG",
"shell": {
"start_cmd": "./start.sh",
"stop_cmd": "stop",
"read_encoding": "utf-8",
"write_encoding": "utf-8"
},
"api": {
"address": "127.0.0.1",
"port": 8520,
"tag": "rpg_server"
},
"webhook": {
"url": "http://example.com:8080/",
"tag": "rpg_server",
"event": {
"ServerStart": true,
"ServerStop": true,
"PlayerJoin": true,
"PlayerQuit": true,
"PlayerChat": true,
"PlayerAdvancement": true
}
}
}