603 lines
12 KiB
C
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2021-07-28 13:15:22 +08:00
#include "sys.h"
#include "Lcd_Driver.h"
#include "GUI.h"
#include "delay.h"
#include "font.h"
#include "Picture.h"
//Ƕ<><C7B6>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F>Ա<EFBFBD><D4B1><EFBFBD>վ<EFBFBD><D5BE>http://mcudev.taobao.com
//<2F><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>Ļ<EFBFBD>Բ<EFBFBD><D4B2><EFBFBD><EFBFBD>
void Gui_Circle(u16 X,u16 Y,u16 R,u16 fc)
{//Bresenham<61>
unsigned short a,b;
int c;
a=0;
b=R;
c=3-2*R;
while (a<b)
{
Gui_DrawPoint(X+a,Y+b,fc); // 7
Gui_DrawPoint(X-a,Y+b,fc); // 6
Gui_DrawPoint(X+a,Y-b,fc); // 2
Gui_DrawPoint(X-a,Y-b,fc); // 3
Gui_DrawPoint(X+b,Y+a,fc); // 8
Gui_DrawPoint(X-b,Y+a,fc); // 5
Gui_DrawPoint(X+b,Y-a,fc); // 1
Gui_DrawPoint(X-b,Y-a,fc); // 4
if(c<0) c=c+4*a+6;
else
{
c=c+4*(a-b)+10;
b-=1;
}
a+=1;
}
if (a==b)
{
Gui_DrawPoint(X+a,Y+b,fc);
Gui_DrawPoint(X+a,Y+b,fc);
Gui_DrawPoint(X+a,Y-b,fc);
Gui_DrawPoint(X-a,Y-b,fc);
Gui_DrawPoint(X+b,Y+a,fc);
Gui_DrawPoint(X-b,Y+a,fc);
Gui_DrawPoint(X+b,Y-a,fc);
Gui_DrawPoint(X-b,Y-a,fc);
}
}
//<2F><><EFBFBD>ߺ<EFBFBD><DFBA><EFBFBD>
void Gui_DrawLine(u16 x0, u16 y0,u16 x1, u16 y1,u16 Color)
{
int dx, // difference in x's
dy, // difference in y's
dx2, // dx,dy * 2
dy2,
x_inc, // amount in pixel space to move during drawing
y_inc, // amount in pixel space to move during drawing
error, // the discriminant i.e. error i.e. decision variable
index; // used for looping
Lcd_SetXY(x0,y0);
dx = x1-x0;//<2F><><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD>
dy = y1-y0;//<2F><><EFBFBD><EFBFBD>y<EFBFBD><79><EFBFBD><EFBFBD>
if (dx>=0)
{
x_inc = 1;
}
else
{
x_inc = -1;
dx = -dx;
}
if (dy>=0)
{
y_inc = 1;
}
else
{
y_inc = -1;
dy = -dy;
}
dx2 = dx << 1;
dy2 = dy << 1;
if (dx > dy)//x<><78><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD><79><EFBFBD><EFBFBD><EBA3AC>ôÿ<C3B4><C3BF>x<EFBFBD><78><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB>һ<EFBFBD><D2BB><EFBFBD>㣬ÿ<E3A3AC><C3BF>y<EFBFBD><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɸ<EFBFBD><C9B8><EFBFBD>
{//<2F><><EFBFBD>ߵĵ<DFB5><C4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><EBA3AC>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// initialize error term
error = dy2 - dx;
// draw the line
for (index=0; index <= dx; index++)//Ҫ<><D2AA><EFBFBD>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1B3AC>x<EFBFBD><78><EFBFBD><EFBFBD>
{
//<2F><><EFBFBD><EFBFBD>
Gui_DrawPoint(x0,y0,Color);
// test if error has overflowed
if (error >= 0) //<2F>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>y<EFBFBD><79><EFBFBD><EFBFBD>ֵ
{
error-=dx2;
// move to next line
y0+=y_inc;//<2F><><EFBFBD><EFBFBD>y<EFBFBD><79><EFBFBD><EFBFBD>ֵ
} // end if error overflowed
// adjust the error term
error+=dy2;
// move to the next pixel
x0+=x_inc;//x<><78><EFBFBD><EFBFBD>ֵÿ<D6B5>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>󶼵<EFBFBD><F3B6BCB5><EFBFBD>1
} // end for
} // end if |slope| <= 1
else//y<><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><EFBFBD><E1A3AC>ÿ<EFBFBD><C3BF>y<EFBFBD><79><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB>һ<EFBFBD><D2BB><EFBFBD>㣬x<E3A3AC><78><EFBFBD><EFBFBD><EFBFBD>ɸ<EFBFBD><C9B8><EFBFBD>
{//<2F><>y<EFBFBD><79>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// initialize error term
error = dx2 - dy;
// draw the line
for (index=0; index <= dy; index++)
{
// set the pixel
Gui_DrawPoint(x0,y0,Color);
// test if error overflowed
if (error >= 0)
{
error-=dy2;
// move to next line
x0+=x_inc;
} // end if error overflowed
// adjust the error term
error+=dx2;
// move to the next pixel
y0+=y_inc;
} // end for
} // end else |slope| > 1
}
void Gui_box(u16 x, u16 y, u16 w, u16 h,u16 bc)
{
Gui_DrawLine(x,y,x+w,y,0xEF7D);
Gui_DrawLine(x+w-1,y+1,x+w-1,y+1+h,0x2965);
Gui_DrawLine(x,y+h,x+w,y+h,0x2965);
Gui_DrawLine(x,y,x,y+h,0xEF7D);
Gui_DrawLine(x+1,y+1,x+1+w-2,y+1+h-2,bc);
}
void Gui_box2(u16 x,u16 y,u16 w,u16 h, u8 mode)
{
if (mode==0) {
Gui_DrawLine(x,y,x+w,y,0xEF7D);
Gui_DrawLine(x+w-1,y+1,x+w-1,y+1+h,0x2965);
Gui_DrawLine(x,y+h,x+w,y+h,0x2965);
Gui_DrawLine(x,y,x,y+h,0xEF7D);
}
if (mode==1) {
Gui_DrawLine(x,y,x+w,y,0x2965);
Gui_DrawLine(x+w-1,y+1,x+w-1,y+1+h,0xEF7D);
Gui_DrawLine(x,y+h,x+w,y+h,0xEF7D);
Gui_DrawLine(x,y,x,y+h,0x2965);
}
if (mode==2) {
Gui_DrawLine(x,y,x+w,y,0xffff);
Gui_DrawLine(x+w-1,y+1,x+w-1,y+1+h,0xffff);
Gui_DrawLine(x,y+h,x+w,y+h,0xffff);
Gui_DrawLine(x,y,x,y+h,0xffff);
}
}
/**************************************************************************************
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD>ʾһ͹<EFBFBD><EFBFBD><EFBFBD>İ<EFBFBD>ť<EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: u16 x1,y1,x2,y2 <EFBFBD><EFBFBD>ť<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϽǺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: <EFBFBD><EFBFBD>
**************************************************************************************/
void DisplayButtonDown(u16 x1,u16 y1,u16 x2,u16 y2)
{
Gui_DrawLine(x1, y1, x2,y1, GRAY2); //H
Gui_DrawLine(x1+1,y1+1,x2,y1+1, GRAY1); //H
Gui_DrawLine(x1, y1, x1,y2, GRAY2); //V
Gui_DrawLine(x1+1,y1+1,x1+1,y2, GRAY1); //V
Gui_DrawLine(x1, y2, x2,y2, WHITE); //H
Gui_DrawLine(x2, y1, x2,y2, WHITE); //V
}
/**************************************************************************************
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD>ʾһ<EFBFBD><EFBFBD><EFBFBD>µİ<EFBFBD>ť<EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: u16 x1,y1,x2,y2 <EFBFBD><EFBFBD>ť<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϽǺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: <EFBFBD><EFBFBD>
**************************************************************************************/
void DisplayButtonUp(u16 x1,u16 y1,u16 x2,u16 y2)
{
Gui_DrawLine(x1, y1, x2,y1, WHITE); //H
Gui_DrawLine(x1, y1, x1,y2, WHITE); //V
Gui_DrawLine(x1+1,y2-1,x2,y2-1, GRAY1); //H
Gui_DrawLine(x1, y2, x2,y2, GRAY2); //H
Gui_DrawLine(x2-1,y1+1,x2-1,y2, GRAY1); //V
Gui_DrawLine(x2 ,y1 ,x2,y2, GRAY2); //V
}
//<2F><>ʾ16x16<31><36><EFBFBD>ַ<EFBFBD>
void Gui_DrawFont_GBK16(u16 x, u16 y, u16 fc, u16 bc, u8 *s)
{
unsigned char i,j;
unsigned short k,x0;
x0=x;
while(*s)
{
if((*s) < 128)
{
k=*s;
if (k==13)
{
x=x0;
y+=16;
}
else
{
if (k>32) k-=32; else k=0;
for(i=0;i<16;i++)
for(j=0;j<8;j++)
{
if(asc16[k*16+i]&(0x80>>j)) Gui_DrawPoint(x+j,y+i,fc);
else
{
if (fc!=bc) Gui_DrawPoint(x+j,y+i,bc);
}
}
x+=8;
}
s++;
}
else
{
for (k=0;k<hz16_num;k++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҷ<EFBFBD>Ӧ<EFBFBD>ַ<EFBFBD><D6B7>Ĵ<EFBFBD><C4B4><EFBFBD>
{
if ((hz16[k].Index[0]==*(s))&&(hz16[k].Index[1]==*(s+1)))
{
for(i=0;i<16;i++)
{
for(j=0;j<8;j++)
{
if(hz16[k].Msk[i*2]&(0x80>>j)) Gui_DrawPoint(x+j,y+i,fc);
else {
if (fc!=bc) Gui_DrawPoint(x+j,y+i,bc);
}
}
for(j=0;j<8;j++)
{
if(hz16[k].Msk[i*2+1]&(0x80>>j)) Gui_DrawPoint(x+j+8,y+i,fc);
else
{
if (fc!=bc) Gui_DrawPoint(x+j+8,y+i,bc);
}
}
}
}
}
s+=2;x+=16;
}
}
}
//<2F><>ʾ24x24<32><34><EFBFBD>ַ<EFBFBD>
void Gui_DrawFont_GBK24(u16 x, u16 y, u16 fc, u16 bc, u8 *s)
{
unsigned char i,j;
unsigned short k;
while(*s)
{
if( *s < 0x80 )
{
k=*s;
if (k>32) k-=32; else k=0;
for(i=0;i<16;i++)
for(j=0;j<8;j++)
{
if(asc16[k*16+i]&(0x80>>j))
Gui_DrawPoint(x+j,y+i,fc);
else
{
if (fc!=bc) Gui_DrawPoint(x+j,y+i,bc);
}
}
s++;x+=8;
}
else
{
for (k=0;k<hz24_num;k++)
{
if ((hz24[k].Index[0]==*(s))&&(hz24[k].Index[1]==*(s+1)))
{
for(i=0;i<24;i++)
{
for(j=0;j<8;j++)
{
if(hz24[k].Msk[i*3]&(0x80>>j))
Gui_DrawPoint(x+j,y+i,fc);
else
{
if (fc!=bc) Gui_DrawPoint(x+j,y+i,bc);
}
}
for(j=0;j<8;j++)
{
if(hz24[k].Msk[i*3+1]&(0x80>>j)) Gui_DrawPoint(x+j+8,y+i,fc);
else {
if (fc!=bc) Gui_DrawPoint(x+j+8,y+i,bc);
}
}
for(j=0;j<8;j++)
{
if(hz24[k].Msk[i*3+2]&(0x80>>j))
Gui_DrawPoint(x+j+16,y+i,fc);
else
{
if (fc!=bc) Gui_DrawPoint(x+j+16,y+i,bc);
}
}
}
}
}
s+=2;x+=24;
}
}
}
//<2F><>ʾ16x32<33>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Gui_DrawFont_Num32(u16 x, u16 y, u16 fc, u16 bc, u16 num)
{
unsigned char i,j,k,c;
for(i=0;i<32;i++)
{
for(j=0;j<4;j++)
{
c=*(sz32+num*32*4+i*4+j);
for (k=0;k<8;k++)
{
if(c&(0x80>>k)) Gui_DrawPoint(x+j*8+k,y+i,fc);
else
{
if (fc!=bc) Gui_DrawPoint(x+j*8+k,y+i,bc);
}
}
}
}
}
unsigned char Num[10]={0,1,2,3,4,5,6,7,8,9};
void Redraw_Mainmenu(void)
{
Lcd_Clear(GRAY0);
Gui_DrawFont_GBK16(8,2,BLUE,GRAY0,"Mcudev<EFBFBD><EFBFBD><EFBFBD>Ӽ<EFBFBD><EFBFBD><EFBFBD>");
Gui_DrawFont_GBK16(32,20,BLUE,GRAY0,"Һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
DisplayButtonUp(15,38,113,58); //x1,y1,x2,y2
Gui_DrawFont_GBK16(16,40,GREEN,GRAY0,"<EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
DisplayButtonUp(15,68,113,88); //x1,y1,x2,y2
Gui_DrawFont_GBK16(16,70,BLUE,GRAY0,"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
DisplayButtonUp(15,98,113,118); //x1,y1,x2,y2
Gui_DrawFont_GBK16(16,100,RED,GRAY0,"ͼƬ<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
#if USE_HORIZONTAL==1 //ʹ<>ú<EFBFBD><C3BA><EFBFBD>
Gui_DrawFont_Num32(125,90,RED,GRAY0,Num[5]);
delay_ms(1000);
Gui_DrawFont_Num32(125,90,RED,GRAY0,Num[4]);
delay_ms(1000);
Gui_DrawFont_Num32(125,90,RED,GRAY0,Num[3]);
delay_ms(1000);
Gui_DrawFont_Num32(125,90,RED,GRAY0,Num[2]);
delay_ms(1000);
Gui_DrawFont_Num32(125,90,RED,GRAY0,Num[1]);
delay_ms(1000);
Gui_DrawFont_Num32(125,90,RED,GRAY0,Num[0]);
#else
Gui_DrawFont_Num32(100,125,RED,GRAY0,Num[5]);
delay_ms(1000);
Gui_DrawFont_Num32(100,125,RED,GRAY0,Num[4]);
delay_ms(1000);
Gui_DrawFont_Num32(100,125,RED,GRAY0,Num[3]);
delay_ms(1000);
Gui_DrawFont_Num32(100,125,RED,GRAY0,Num[2]);
delay_ms(1000);
Gui_DrawFont_Num32(100,125,RED,GRAY0,Num[1]);
delay_ms(1000);
Gui_DrawFont_Num32(100,125,RED,GRAY0,Num[0]);
#endif
}
void Num_Test(void)
{
u8 i=0;
Lcd_Clear(GRAY0);
Gui_DrawFont_GBK16(16,20,RED,GRAY0,"Num Test");
delay_ms(1000);
Lcd_Clear(GRAY0);
for(i=0;i<10;i++)
{
Gui_DrawFont_Num32((i%3)*40,32*(i/3),RED,GRAY0,Num[i]);
delay_ms(100);
}
delay_ms(2000);
}
void Font_Test(void)
{
Lcd_Clear(GRAY0);
Gui_DrawFont_GBK16(16,10,BLUE,GRAY0,"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
delay_ms(1000);
Lcd_Clear(GRAY0);
Gui_DrawFont_GBK16(16,16,BLACK,GRAY0,"Ƕ<EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
Gui_DrawFont_GBK16(32,36,BLACK,GRAY0,"<EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD>");
Gui_DrawFont_GBK16(16,52,BLUE,GRAY0,"רעҺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
Gui_DrawFont_GBK16(16,70,RED,GRAY0, "ȫ<EFBFBD>̼<EFBFBD><EFBFBD><EFBFBD>֧<EFBFBD><EFBFBD>");
Gui_DrawFont_GBK16(16,100,GREEN,GRAY0,"mcudev.taobao");
delay_ms(1800);
}
void Color_Test(void)
{
u8 i=1;
Lcd_Clear(GRAY0);
Gui_DrawFont_GBK16(20,10,BLUE,GRAY0,"Color Test");
delay_ms(200);
while(i--)
{
Lcd_Clear(WHITE);
Lcd_Clear(BLACK);
Lcd_Clear(RED);
Lcd_Clear(GREEN);
Lcd_Clear(BLUE);
}
}
//16λ <20><>ֱɨ<D6B1><C9A8> <20>ҵ<EFBFBD><D2B5><EFBFBD> <20><>λ<EFBFBD><CEBB>ǰ
void show_pic(void)
{
int i,j,k;
unsigned char picH,picL;
Lcd_Clear(GRAY0);
Gui_DrawFont_GBK16(16,10,BLUE,GRAY0,"ͼƬ<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
delay_ms(1000);
Lcd_Clear(GRAY0);
#if USE_HORIZONTAL==1 //ʹ<>ú<EFBFBD><C3BA><EFBFBD>
{
k=0;
for(i=0;i<128;i++)
for(j=0;j<160;j++)
{
picH=gImage_1234[k++];
picL=gImage_1234[k++];
Lcd_WriteData(picH);
Lcd_WriteData(picL);
}
}
#else
{
k=0;
for(i=0;i<160;i++)
for(j=0;j<128;j++)
{
picH=gImage_123[k++];
picL=gImage_123[k++];
Lcd_WriteData(picH);
Lcd_WriteData(picL);
}
}
#endif
}
//<2F><>Բ <20><><EFBFBD><EFBFBD> <20><EFBFBD><E3B7A8>ʾ
void show_Circle(void)
{
Lcd_Clear(GRAY0);
Gui_DrawFont_GBK16(8,10,BLUE,GRAY0,"Circle<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
delay_ms(1000);
Lcd_Clear(GRAY0);
#if USE_HORIZONTAL==1 //ʹ<>ú<EFBFBD><C3BA><EFBFBD>
Gui_DrawLine(0, 0,159,0,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(0, 1,159,1,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(159, 0,159,127,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(158, 0,158,127,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(0, 127,159,127,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(0, 126,159,126,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(0, 0,0, 127,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(1, 0,1, 127,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
#else //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
Gui_DrawLine(0, 0,127,0,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(0, 1,127,1,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(127, 0,127,159,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(126, 0,126,159,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(0, 159,127,159,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(0, 158,127,158,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(0, 0,0, 159,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(1, 0,1, 159,RED);//<2F><>һ<EFBFBD><D2BB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
#endif
Gui_Circle(64,64,50,RED);//<2F><>һ<EFBFBD><D2BB>Բ<EFBFBD><D4B2>
Gui_Circle(64,64,40,GREEN);
Gui_Circle(64,64,30,BLUE);
Gui_DrawLine(10, 79,110, 79,BLACK);//<2F><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(10, 80,110, 80,BLACK);//<2F><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
Gui_DrawLine(10, 81,110, 81,BLACK);//<2F><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
}
void Test_Demo(void) //Һ<><D2BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
Redraw_Mainmenu();
Color_Test();//<2F>򵥴<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Num_Test(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
Font_Test();//<2F><>Ӣ<EFBFBD><D3A2><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
show_pic();//ͼƬ<CDBC><C6AC>ʾʾ<CABE><CABE>
delay_ms(1200);
show_Circle();//<2F><>ͼ<EFBFBD><EFBFBD><E3B7A8>ʾ---<2D><>Բ
delay_ms(2000);
}