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//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD>ƿ<EFBFBD>
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#ifndef __GE_DRAW_H
#define __GE_DRAW_H
#include "sys.h"
//<2F><>ɫ<EFBFBD><EFBFBD><EAB6A8>
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#define BLACK 0x0000
#define NAVY 0x000f
#define DARK_GREEN 0x03e0
#define DARK_CYAN 0x03ef
#define MAROON 0x7800
#define PURPLE 0x780f
#define OLIVE 0x7be0
#define LIGHT_GREY 0xc618
#define DARK_GREY 0x7bef
#define BLUE 0x001f
#define GREEN 0x07e0
#define CYAN 0x07ff
#define RED 0xf800
#define MAGENTA 0xf81f
#define YELLOW 0xffe0
#define WHITE 0xffff
/**************************************** <20>Դ<EFBFBD> ****************************************/
extern uint8_t GE_Draw_VRam[153600];
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/*****************************************************************************************/
/***************************************** <20><>ʼ<EFBFBD><CABC> *****************************************/
void GE_Draw_Init(void);
/*****************************************************************************************/
/**************************************** ˢ<><CBA2><EFBFBD><EFBFBD>Ļ ****************************************/
void GE_Draw_Disp(void);
/*****************************************************************************************/
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/**************************************** <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ ****************************************/
void GE_Draw_ClrAll(uint16_t color);
/*****************************************************************************************/
/**************************************** <20><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD> ****************************************/
void GE_Draw_Fill(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t color);
void GE_Draw_Point(int16_t x, int16_t y, uint16_t color);
uint16_t GE_Draw_GetPoint(int16_t x, int16_t y);
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void GE_Draw_Line(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color);
void GE_Draw_Rectangle(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t color);
void GE_Draw_Circle(int16_t xm, int16_t ym, uint16_t r, uint16_t color);
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void GE_Draw_FillCircle(int16_t xm, int16_t ym, uint16_t r, uint16_t color);
/*****************************************************************************************/
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/**************************************** <20><><EFBFBD><EFBFBD>ͼƬ ****************************************/
//<2F><>ʾλ<CABE><CEBB>
#define UP_LEFT 0 //<2F><><EFBFBD>Ͻ<EFBFBD>
#define MID 1 //<2F><><EFBFBD><EFBFBD>
typedef struct
{
uint8_t is_reverse; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD>ɫ
uint8_t pos_mode; //<2F><>ʾλ<CABE><CEBB>
} _ge_draw_pic_set;
extern _ge_draw_pic_set ge_draw_pic_set;
void GE_Draw_Pic(
int16_t x,
int16_t y,
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uint8_t is_reverse,
uint8_t pos_mode,
const unsigned char *pic,
uint16_t width,
uint16_t height);
void GE_Draw_Pic_WithSet(int16_t x, int16_t y, const unsigned char *pic, uint16_t width, uint16_t height);
/*****************************************************************************************/
/************************************** <20><><EFBFBD>Ƶ<EFBFBD>ɫλͼ **************************************/
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD>ɫ
#define MONO_OR 0
#define MONO_AND 1
#define MONO_XOR 2
#define MONO_COVER 3
void GE_Draw_Mono(
int16_t x,
int16_t y,
uint8_t draw_mode,
uint8_t pos_mode,
uint16_t mono_color,
uint16_t back_color,
const unsigned char *pic,
uint16_t width,
uint16_t height);
typedef struct
{
uint8_t draw_mode; //<2F><><EFBFBD>Ʒ<EFBFBD>ʽ
uint8_t pos_mode; //<2F><>ʾλ<CABE><CEBB>
uint16_t mono_color; //<2F><>ɫ
uint16_t back_color; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
} _ge_draw_mono_set;
extern _ge_draw_mono_set ge_draw_mono_set;
void GE_Draw_Mono_WithSet(
int16_t x,
int16_t y,
const unsigned char *pic,
uint16_t width,
uint16_t height);
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/*****************************************************************************************/
#endif