#include "GameEngine.h" #include "WLAN.h" #include "Clock.h" ClockTime clock_time = {0, 0, 0, 0, 0, 0}; uint8_t is_disp = 0; uint16_t disp_x; uint16_t disp_y; uint8_t disp_mode; void Clock_Init(void) { printf( "连网获取时间是否成功: %d\n时间: %d-%d-%d %d:%d:%d\n", Clock_Sync(), clock_time.year, clock_time.month, clock_time.day, clock_time.hour, clock_time.minute, clock_time.second); } uint8_t Clock_Sync(void) { uint8_t clock_time_str[20]; if (WLAN_GetNetClockTime(clock_time_str) != 1) return 0; uint8_t *p; strtok(clock_time_str, "&"); sscanf(clock_time_str, "%d", &clock_time.year); p = strtok(NULL, "&"); sscanf(p, "%d", &clock_time.month); p = strtok(NULL, "&"); sscanf(p, "%d", &clock_time.day); p = strtok(NULL, "&"); sscanf(p, "%d", &clock_time.hour); p = strtok(NULL, "&"); sscanf(p, "%d", &clock_time.minute); p = strtok(NULL, "&"); sscanf(p, "%d", &clock_time.second); return 1; } void Clock_Handler(void) { clock_time.second++; if (clock_time.second == 60) { clock_time.second = 0; clock_time.minute++; if (clock_time.minute == 60) { clock_time.minute = 0; clock_time.hour++; if (clock_time.hour == 24) { clock_time.hour = 0; clock_time.day++; } } } // static char temp_str[20]; // if (is_disp) // { // sprintf( // temp_str, // "%04d %02d %02d %02d %02d %02d", // clock_time.year, // clock_time.month, // clock_time.day, // clock_time.hour, // clock_time.minute, // clock_time.second); // GE_Font_Print(disp_x, disp_y, BORDER_MAX, BORDER_MAX, FONT_16, BLUE, WHITE, FALSE, temp_str); // GE_Draw_Disp(); // } }