//五子棋应用 #include "sys.h" #include "systick.h" #include "key.h" #include "lcd.h" #include "hc12.h" #include "GameEngine.h" #include "APP_Gobang.h" /**************************************** 私有定义 ****************************************/ #define MAP_COLOR 0xdc84 #define BROADWIDTH 15 #define WIDTH (BROADWIDTH + 1) #define BLACK_TURN 0 #define WHITE_TURN 1 #define NO_CHESS 0 #define BLACK_CHESS 1 #define WHITE_CHESS 2 #define CHECK_X 0 #define CHECK_Y 1 #define CHECK_DIAG_LEFT 2 #define CHECK_DIAG_RIGHT 3 #define CHESS_RADIUS 5 /*****************************************************************************************/ /**************************************** 全局变量 ****************************************/ //棋盘交点阵 int map[WIDTH][WIDTH] = {{0, 0}}; //光标位置 int cursor_x = 7; int cursor_y = 7; //记录执子方 int turn = BLACK_TURN; //棋子类型 int chess_kind = BLACK_CHESS; uint8_t interval = 240 / WIDTH; uint16_t x_start, x_end, y_start, y_end; /*****************************************************************************************/ /**************************************** 私有函数 ****************************************/ void APP_Gobang_Init(void); void APP_Gobang_DispGobang(void); void APP_Gobang_DispText(void); void APP_Gobang_DispMap(void); void APP_Gobang_DispChess(void); void APP_Gobang_MoveChess(void); void APP_Gobang_DispCursor(void); int APP_Gobang_CheckNum(int check_type); void APP_Gobang_Msg(uint8_t *head, uint8_t *content); /*****************************************************************************************/ /** * @brief 启动五子棋 */ void APP_Gobang_Launcher(void) { APP_Gobang_Init(); while (1) { APP_Gobang_DispGobang(); APP_Gobang_MoveChess(); turn = !turn; //更换执子方 //判断胜负 if ( APP_Gobang_CheckNum(CHECK_X) >= 5 || APP_Gobang_CheckNum(CHECK_Y) >= 5 || APP_Gobang_CheckNum(CHECK_DIAG_LEFT) >= 5 || APP_Gobang_CheckNum(CHECK_DIAG_RIGHT) >= 5) { if (chess_kind == BLACK_CHESS ? 1 : 0) APP_Gobang_Msg("游戏结束", "黑棋获得胜利!"); else APP_Gobang_Msg("游戏结束", "白棋获得胜利!"); return; } } } /** * @brief 初始化变量 */ void APP_Gobang_Init(void) { ge_font_print_set.font_size = FONT_16; for (int i = 0; i < WIDTH; i++) for (int j = 0; j < WIDTH; j++) map[i][j] = NO_CHESS; cursor_x = cursor_y = 7; turn = BLACK_TURN; chess_kind = BLACK_CHESS; x_start = (LCD_WIDTH - LCD_HEIGHT) / 2 + interval / 2; x_end = x_start + (WIDTH - 1) * interval; y_start = interval / 2; y_end = y_start + (WIDTH - 1) * interval; } /** * @brief 绘制游戏 */ void APP_Gobang_DispGobang(void) { GE_Draw_ClrAll(MAP_COLOR); APP_Gobang_DispText(); APP_Gobang_DispMap(); APP_Gobang_DispChess(); APP_Gobang_DispCursor(); GE_Draw_Disp(); } /** * @brief 绘制文字 * @param head: 标题 * @param content: 内容 */ void APP_Gobang_DispText(void) { if (turn == BLACK_TURN) GE_Font_Print_WithSet(LCD_WIDTH - FONT_16 * 2, interval / 2, BORDER_MAX, BORDER_MAX, "黑方"); else GE_Font_Print_WithSet(LCD_WIDTH - FONT_16 * 2, interval / 2, BORDER_MAX, BORDER_MAX, "白方"); GE_Font_Print_WithSet(LCD_WIDTH - FONT_16 * 2, interval / 2 + FONT_16, BORDER_MAX, BORDER_MAX, "执子"); } /** * @brief 绘制棋盘 */ void APP_Gobang_DispMap(void) { uint8_t i = 0; for (i = 0; i < WIDTH; i++) { GE_Draw_Line(x_start, y_start + i * interval, x_end, y_start + i * interval, BLACK); GE_Draw_Line(x_start + i * interval, y_start, x_start + i * interval, y_end, BLACK); } } /** * @brief 绘制棋子 */ void APP_Gobang_DispChess(void) { uint8_t i, j; for (i = 0; i < WIDTH; i++) { for (j = 0; j < WIDTH; j++) { if (map[i][j] == BLACK_CHESS) { GE_Draw_FillCircle(x_start + j * interval, y_start + i * interval, CHESS_RADIUS, BLACK); } else if (map[i][j] == WHITE_CHESS) { GE_Draw_FillCircle(x_start + j * interval, y_start + i * interval, CHESS_RADIUS, WHITE); } } } } /** * @brief 移动棋子 */ void APP_Gobang_MoveChess(void) { while (1) { switch (KEY_GetKeyWait()) { case JOY_U_DOWN: { cursor_x--; if (cursor_x < 0) cursor_x = WIDTH - 1; APP_Gobang_DispGobang(); } break; case JOY_D_DOWN: { cursor_x++; if (cursor_x > WIDTH - 1) cursor_x = 0; APP_Gobang_DispGobang(); } break; case JOY_L_DOWN: { cursor_y--; if (cursor_y < 0) cursor_y = WIDTH - 1; APP_Gobang_DispGobang(); } break; case JOY_R_DOWN: { cursor_y++; if (cursor_y > WIDTH - 1) cursor_y = 0; APP_Gobang_DispGobang(); } break; case JOY_OK_DOWN: { chess_kind = map[cursor_x][cursor_y] = turn == BLACK_TURN ? BLACK_CHESS : WHITE_CHESS; APP_Gobang_DispGobang(); return; } } } } /** * @brief 显示光标 */ void APP_Gobang_DispCursor(void) { GE_Draw_Circle(x_start + cursor_y * interval, y_start + cursor_x * interval, CHESS_RADIUS, RED); } /** * @brief 检查某个方向上的连子数 * @param check_type: 检查方向 * @retval 连子数 */ int APP_Gobang_CheckNum(int check_type) { int temp_x = cursor_x, temp_y = cursor_y; int num = 0; while (temp_x >= 0 && temp_x < WIDTH && temp_y >= 0 && temp_y < WIDTH && map[temp_x][temp_y] == chess_kind) { num++; switch (check_type) { case CHECK_X: temp_x--; break; case CHECK_Y: temp_y--; break; case CHECK_DIAG_LEFT: temp_x--; temp_y--; break; case CHECK_DIAG_RIGHT: temp_x--; temp_y++; } } switch (check_type) { case CHECK_X: temp_x = cursor_x + 1; break; case CHECK_Y: temp_y = cursor_y + 1; ; break; case CHECK_DIAG_LEFT: temp_x = cursor_x + 1; temp_y = cursor_y + 1; break; case CHECK_DIAG_RIGHT: temp_x = cursor_x + 1; temp_y = cursor_y - 1; } while (temp_x >= 0 && temp_x < WIDTH && temp_y >= 0 && temp_y < WIDTH && map[temp_x][temp_y] == chess_kind) { num++; switch (check_type) { case CHECK_X: temp_x++; break; case CHECK_Y: temp_y++; break; case CHECK_DIAG_LEFT: temp_x++; temp_y++; break; case CHECK_DIAG_RIGHT: temp_x++; temp_y--; } } return num; } /** * @brief 消息框,任意键按下后退出 * @param head: 标题 * @param content: 内容 */ void APP_Gobang_Msg(uint8_t *head, uint8_t *content) { GE_Draw_Fill(60, 75, 200, 90, WHITE); GE_GUI_MsgBox(60, 75, 200, 90, head, content, NULL); KEY_WaitKey(JOY_L); }