732 lines
22 KiB
C

//·É»ú´óÕ½ÓÎÏ·
#include "stdlib.h"
#include "sys.h"
#include "systick.h"
#include "key.h"
#include "led.h"
#include "lcd.h"
#include "GameEngine.h"
#include "fxlib.h"
#include "APP_Plane_Bitmap.h"
#include "APP_Plane.h"
/**************************************** ˽Óж¨Òå ****************************************/
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define STATUS_BAR_WIDTH 8
#define SMALL_PLANE_MAX 32
#define MEDIUM_PLANE_MAX 16
#define LARGE_PLANE_MAX 2
#define BULLET_MAX 16
#define PLANE_TYPE_SMALL 0
#define PLANE_TYPE_MEDIUM 1
#define PLANE_TYPE_LARGE 2
#define PLANE_STATUS_NONEXISTENT (-14)
#define PLANE_STATUS_EXPLODING_2 (-13)
#define PLANE_STATUS_EXPLODING_1 (-6)
#define PLANE_STATUS_ALIVE 1
#define SP_HEALTH_VAL 2
#define MP_HEALTH_VAL 6
#define LP_HEALTH_VAL 10
#define BULLET_STATUS_NONEXISTENT 0
#define BULLET_STATUS_FLYING 1
#define DIRECTION_UP 0
#define DIRECTION_DOWN 1
#define DIRECTION_LEFT 2
#define DIRECTION_RIGHT 3
#define SP_GRAPHIC_WIDTH 7
#define SP_GRAPHIC_HEIGHT 7
#define MP_GRAPHIC_WIDTH 12
#define MP_GRAPHIC_HEIGHT 9
#define LP_GRAPHIC_WIDTH 33
#define LP_GRAPHIC_HEIGHT 22
#define RP_GRAPHIC_WIDTH 13
#define RP_GRAPHIC_HEIGHT 13
#define BULLET_GRAPHIC_WIDTH 5
#define BULLET_GRAPHIC_HEIGHT 3
#define SP_COLLISION_POS_X 1
#define SP_COLLISION_POS_Y 1
#define SP_COLLISION_WIDTH 5
#define SP_COLLISION_HEIGHT 5
#define MP_COLLISION_POS_X 1
#define MP_COLLISION_POS_Y 1
#define MP_COLLISION_WIDTH 10
#define MP_COLLISION_HEIGHT 7
#define LP_COLLISION_POS_X 2
#define LP_COLLISION_POS_Y 2
#define LP_COLLISION_WIDTH 27
#define LP_COLLISION_HEIGHT 18
#define RP_COLLISION_POS_X 2
#define RP_COLLISION_POS_Y 2
#define RP_COLLISION_WIDTH 8
#define RP_COLLISION_HEIGHT 9
#define BULLET_COLLISION_POS_X (-1)
#define BULLET_COLLISION_POS_Y 0
#define BULLET_COLLISION_WIDTH 5
#define BULLET_COLLISION_HEIGHT 5
#define COLLISION_ROLE_PLANE 0
#define NO_COLLISION_ROLE_PLANE 1
#define Random() rand()
typedef struct
{
int x;
int y;
int status;
} Object;
/*****************************************************************************************/
/**************************************** È«¾Ö±äÁ¿ ****************************************/
Object Small_Plane[SMALL_PLANE_MAX];
Object Medium_Plane[MEDIUM_PLANE_MAX];
Object Large_Plane[LARGE_PLANE_MAX];
Object Bullet[BULLET_MAX];
Object Role_Plane;
int SP_Generate_Interval_Max, SP_Generate_Interval_Min, MP_Generate_Interval_Max, MP_Generate_Interval_Min, LP_Generate_Interval_Max, LP_Generate_Interval_Min, Bullet_Generate_Interval;
int SP_Move_Interval, MP_Move_Interval, LP_Move_Interval, Bullet_Move_Interval;
int Get_Key_Interval, Turbo_Interval;
int SP_Destroyed, MP_Destroyed, LP_Destroyed, Score;
/*****************************************************************************************/
/**************************************** ˽Óк¯Êý ****************************************/
void Menu(void);
void Game(void);
void Move_Plane(int type);
void New_Plane(int type);
void Move_Role_Plane(int direction);
void Move_Bullet(void);
void New_Bullet(void);
void Init(void);
void Draw_All(void);
void Game_Over(void);
int Collision_Detection(void);
/*****************************************************************************************/
/**
* @brief Æô¶¯·É»ú´óÕ½ÓÎÏ·
*/
void APP_Plane_Launcher(void)
{
Game();
}
void Game()
{
srand(SysTick->VAL);
int sp_generate_interval, mp_generate_interval, lp_generate_interval;
int sp_move_timer = 0, mp_move_timer = 0, lp_move_timer = 0, bullet_move_timer = 0;
int sp_generate_timer = 0, mp_generate_timer = 0, lp_generate_timer = 0, bullet_generate_timer = 0;
int get_key_timer = 0, turbo_timer = 0;
Init();
sp_generate_interval = Random() % (SP_Generate_Interval_Max - SP_Generate_Interval_Min) + SP_Generate_Interval_Min;
mp_generate_interval = Random() % (MP_Generate_Interval_Max - MP_Generate_Interval_Min) + MP_Generate_Interval_Min;
lp_generate_interval = Random() % (LP_Generate_Interval_Max - LP_Generate_Interval_Min) + LP_Generate_Interval_Min;
while (1)
{
sp_move_timer++;
mp_move_timer++;
lp_move_timer++;
bullet_move_timer++;
sp_generate_timer++;
mp_generate_timer++;
lp_generate_timer++;
bullet_generate_timer++;
get_key_timer++;
turbo_timer++;
if (sp_move_timer >= SP_Move_Interval)
{
Move_Plane(PLANE_TYPE_SMALL);
sp_move_timer = 0;
}
if (sp_generate_timer >= sp_generate_interval)
{
New_Plane(PLANE_TYPE_SMALL);
sp_generate_timer = 0;
sp_generate_interval = Random() % (SP_Generate_Interval_Max - SP_Generate_Interval_Min) + SP_Generate_Interval_Min;
}
if (mp_move_timer >= MP_Move_Interval)
{
Move_Plane(PLANE_TYPE_MEDIUM);
mp_move_timer = 0;
}
if (mp_generate_timer >= mp_generate_interval)
{
New_Plane(PLANE_TYPE_MEDIUM);
mp_generate_timer = 0;
mp_generate_interval = Random() % (MP_Generate_Interval_Max - MP_Generate_Interval_Min) + MP_Generate_Interval_Min;
}
if (lp_move_timer >= LP_Move_Interval)
{
Move_Plane(PLANE_TYPE_LARGE);
lp_move_timer = 0;
}
if (lp_generate_timer >= lp_generate_interval)
{
New_Plane(PLANE_TYPE_LARGE);
lp_generate_timer = 0;
lp_generate_interval = Random() % (LP_Generate_Interval_Max - LP_Generate_Interval_Min) + LP_Generate_Interval_Min;
}
if (bullet_move_timer >= Bullet_Move_Interval)
{
Move_Bullet();
bullet_move_timer = 0;
}
if (bullet_generate_timer >= Bullet_Generate_Interval)
{
New_Bullet();
bullet_generate_timer = 0;
Score++;
}
if (get_key_timer >= Get_Key_Interval)
{
get_key_timer = 0;
switch (KEY_GetKey())
{
case JOY_U_DOWN:
Move_Role_Plane(DIRECTION_UP);
break;
case JOY_D_DOWN:
Move_Role_Plane(DIRECTION_DOWN);
break;
case JOY_L_DOWN:
Move_Role_Plane(DIRECTION_LEFT);
break;
case JOY_R_DOWN:
Move_Role_Plane(DIRECTION_RIGHT);
}
// if (key_down(K_EXIT))
// {
// Game_Over();
// return;
// }
}
if (turbo_timer >= Turbo_Interval)
{
if (SP_Generate_Interval_Max > 100)
SP_Generate_Interval_Max -= 50;
if (SP_Generate_Interval_Min > 50)
SP_Generate_Interval_Min -= 25;
if (SP_Move_Interval > 10)
SP_Move_Interval--;
if (MP_Generate_Interval_Max > 200)
MP_Generate_Interval_Max -= 100;
if (MP_Generate_Interval_Min > 100)
MP_Generate_Interval_Min -= 50;
if (MP_Move_Interval > 15)
MP_Move_Interval -= 2;
if (LP_Generate_Interval_Max > 2000)
LP_Generate_Interval_Max -= 2000;
if (LP_Generate_Interval_Min > 1000)
LP_Generate_Interval_Min -= 1000;
if (LP_Move_Interval > 30)
LP_Move_Interval -= 3;
if (Turbo_Interval > 1000)
Turbo_Interval -= 1000;
turbo_timer = 0;
}
if (Collision_Dection() == COLLISION_ROLE_PLANE)
{
Game_Over();
return;
}
ML_clear_vram();
Draw_All();
ML_display_vram();
}
}
void Move_Role_Plane(int direction)
{
if (direction == DIRECTION_UP && Role_Plane.y > 0)
Role_Plane.y--;
if (direction == DIRECTION_DOWN && Role_Plane.y + RP_GRAPHIC_HEIGHT < SCREEN_HEIGHT)
Role_Plane.y++;
if (direction == DIRECTION_LEFT && Role_Plane.x > 0)
Role_Plane.x--;
if (direction == DIRECTION_RIGHT && Role_Plane.x + RP_GRAPHIC_WIDTH < SCREEN_WIDTH - STATUS_BAR_WIDTH)
Role_Plane.x++;
}
void New_Bullet()
{
int i;
for (i = 0; i < BULLET_MAX; i++)
{
if (Bullet[i].status == BULLET_STATUS_NONEXISTENT)
{
Bullet[i].status = BULLET_STATUS_FLYING;
Bullet[i].x = Role_Plane.x + RP_GRAPHIC_WIDTH;
Bullet[i].y = Role_Plane.y + (RP_GRAPHIC_HEIGHT >> 1) - 1;
break;
}
}
}
void New_Plane(int type)
{
int i;
if (type == PLANE_TYPE_SMALL)
{
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
if (Small_Plane[i].status == PLANE_STATUS_NONEXISTENT)
{
Small_Plane[i].status = SP_HEALTH_VAL;
Small_Plane[i].x = SCREEN_WIDTH - STATUS_BAR_WIDTH;
Small_Plane[i].y = Random() % (SCREEN_HEIGHT - SP_GRAPHIC_HEIGHT);
return;
}
}
}
if (type == PLANE_TYPE_MEDIUM)
{
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
if (Medium_Plane[i].status == PLANE_STATUS_NONEXISTENT)
{
Medium_Plane[i].status = MP_HEALTH_VAL;
Medium_Plane[i].x = SCREEN_WIDTH - STATUS_BAR_WIDTH;
Medium_Plane[i].y = Random() % (SCREEN_HEIGHT - MP_GRAPHIC_HEIGHT);
return;
}
}
}
if (type == PLANE_TYPE_LARGE)
{
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
if (Large_Plane[i].status == PLANE_STATUS_NONEXISTENT)
{
Large_Plane[i].status = LP_HEALTH_VAL;
Large_Plane[i].x = SCREEN_WIDTH - STATUS_BAR_WIDTH;
Large_Plane[i].y = Random() % (SCREEN_HEIGHT - LP_GRAPHIC_HEIGHT);
return;
}
}
}
}
void Move_Plane(int type)
{
int i;
if (type == PLANE_TYPE_SMALL)
{
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
if (Small_Plane[i].status >= PLANE_STATUS_ALIVE)
{
Small_Plane[i].x--;
if (Small_Plane[i].x < -SP_GRAPHIC_WIDTH)
Small_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
else if (Small_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
Small_Plane[i].status--;
}
else if (Small_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
Small_Plane[i].status--;
}
}
}
if (type == PLANE_TYPE_MEDIUM)
{
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
if (Medium_Plane[i].status >= PLANE_STATUS_ALIVE)
{
Medium_Plane[i].x--;
if (Medium_Plane[i].x < -MP_GRAPHIC_WIDTH)
Medium_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
else if (Medium_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
Medium_Plane[i].status--;
}
else if (Medium_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
Medium_Plane[i].status--;
}
}
}
if (type == PLANE_TYPE_LARGE)
{
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
if (Large_Plane[i].status >= PLANE_STATUS_ALIVE)
{
Large_Plane[i].x--;
if (Large_Plane[i].x < -LP_GRAPHIC_WIDTH)
Large_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
else if (Large_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
Large_Plane[i].status--;
}
else if (Large_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
Large_Plane[i].status--;
}
}
}
}
void Move_Bullet()
{
int i;
for (i = 0; i < BULLET_MAX; i++)
{
if (Bullet[i].status == BULLET_STATUS_FLYING)
{
Bullet[i].x++;
if (Bullet[i].x > SCREEN_WIDTH - STATUS_BAR_WIDTH)
Bullet[i].status = BULLET_STATUS_NONEXISTENT;
}
}
}
void Init()
{
int i;
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
Small_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
Medium_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
Large_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
for (i = 0; i < BULLET_MAX; i++)
{
Bullet[i].status = BULLET_STATUS_NONEXISTENT;
}
Role_Plane.x = 0;
Role_Plane.y = (SCREEN_HEIGHT - RP_GRAPHIC_HEIGHT) / 2;
Role_Plane.status = PLANE_STATUS_ALIVE;
SP_Generate_Interval_Max = 300; //600
SP_Generate_Interval_Min = 150; //300
SP_Move_Interval = 3; //20
MP_Generate_Interval_Max = 600; //1200
MP_Generate_Interval_Min = 300; //600
MP_Move_Interval = 5; //30
LP_Generate_Interval_Max = 6000; //12000
LP_Generate_Interval_Min = 3000; //6000
LP_Move_Interval = 10; //60
Bullet_Move_Interval = 1; //3
Bullet_Generate_Interval = 30; //100
Get_Key_Interval = 1;
Turbo_Interval = 10000;
SP_Destroyed = 0;
MP_Destroyed = 0;
LP_Destroyed = 0;
Score = 0;
}
void Draw_All()
{
int i, j, digit, remain;
unsigned char tmp;
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
if (Large_Plane[i].status >= PLANE_STATUS_ALIVE)
{
ML_bmp_or_cl(Bitmap_LP_CoverArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_LP_ClearArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
}
else if (Large_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
ML_bmp_or_cl(Bitmap_LP_CoverArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_LP_ClearArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_Large_1, Large_Plane[i].x, Large_Plane[i].y, 16, 16);
ML_bmp_or_cl(Bitmap_Explosion_Large_1, Large_Plane[i].x + LP_GRAPHIC_WIDTH - 16, Large_Plane[i].y + LP_GRAPHIC_HEIGHT - 16, 16, 16);
}
else if (Large_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
ML_bmp_or_cl(Bitmap_LP_CoverArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_LP_ClearArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_Large_2, Large_Plane[i].x, Large_Plane[i].y, 16, 16);
ML_bmp_or_cl(Bitmap_Explosion_Large_2, Large_Plane[i].x + LP_GRAPHIC_WIDTH - 16, Large_Plane[i].y + LP_GRAPHIC_HEIGHT - 16, 16, 16);
}
}
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
if (Medium_Plane[i].status >= PLANE_STATUS_ALIVE)
{
ML_bmp_or_cl(Bitmap_MP_CoverArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_MP_ClearArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
}
else if (Medium_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
ML_bmp_or_cl(Bitmap_MP_CoverArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_MP_ClearArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_1, Medium_Plane[i].x + 2, Medium_Plane[i].y, 8, 8);
}
else if (Medium_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
ML_bmp_or_cl(Bitmap_MP_CoverArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_MP_ClearArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_2, Medium_Plane[i].x + 2, Medium_Plane[i].y, 8, 8);
}
}
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
if (Small_Plane[i].status >= PLANE_STATUS_ALIVE)
{
ML_bmp_or_cl(Bitmap_SP_CoverArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_SP_ClearArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
}
else if (Small_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
ML_bmp_or_cl(Bitmap_SP_CoverArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_SP_ClearArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_1, Small_Plane[i].x, Small_Plane[i].y - 1, 8, 8);
}
else if (Small_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
ML_bmp_or_cl(Bitmap_SP_CoverArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_SP_ClearArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_2, Small_Plane[i].x, Small_Plane[i].y - 1, 8, 8);
}
}
for (i = 0; i < BULLET_MAX; i++)
{
if (Bullet[i].status == BULLET_STATUS_FLYING)
ML_bmp_or_cl(Bitmap_Bullet, Bullet[i].x, Bullet[i].y, BULLET_GRAPHIC_WIDTH, BULLET_GRAPHIC_HEIGHT);
}
if (Role_Plane.status == PLANE_STATUS_ALIVE)
{
ML_bmp_or_cl(Bitmap_RP_CoverArea, Role_Plane.x, Role_Plane.y, RP_GRAPHIC_WIDTH, RP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_RP_ClearArea, Role_Plane.x, Role_Plane.y, RP_GRAPHIC_WIDTH, RP_GRAPHIC_HEIGHT);
}
j = 10000000;
remain = Score;
for (i = 0; i < 8; i++)
{
digit = remain / j;
ML_bmp_or_cl(Bitmap_Numbers[digit], SCREEN_WIDTH - STATUS_BAR_WIDTH, i * 4, 7, 3);
remain -= digit * j;
j /= 10;
}
GE_Draw_Rectangle(32, 56, 257, 129, BLACK);
}
int Collision_Dection()
{
int i, j;
int x1, y1, w1, h1, x2, y2, w2, h2, x3, y3, w3, h3;
x1 = Role_Plane.x + RP_COLLISION_POS_X;
y1 = Role_Plane.y + RP_COLLISION_POS_Y;
w1 = RP_COLLISION_WIDTH;
h1 = RP_COLLISION_HEIGHT;
w2 = SP_COLLISION_WIDTH;
h2 = SP_COLLISION_HEIGHT;
w3 = BULLET_COLLISION_WIDTH;
h3 = BULLET_COLLISION_HEIGHT;
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
if (Small_Plane[i].status >= PLANE_STATUS_ALIVE)
{
x2 = Small_Plane[i].x + SP_COLLISION_POS_X;
y2 = Small_Plane[i].y + SP_COLLISION_POS_Y;
if (x1 - x2 < w2 && x2 - x1 < w1 && y1 - y2 < h2 && y2 - y1 < h1)
return COLLISION_ROLE_PLANE;
for (j = 0; j < BULLET_MAX; j++)
{
if (Bullet[j].status == BULLET_STATUS_FLYING)
{
x3 = Bullet[j].x + BULLET_COLLISION_POS_X;
y3 = Bullet[j].y + BULLET_COLLISION_POS_Y;
if (x3 - x2 < w2 && x2 - x3 < w3 && y3 - y2 < h2 && y2 - y3 < h3)
{
Small_Plane[i].status--;
if (Small_Plane[i].status == PLANE_STATUS_ALIVE - 1)
{
SP_Destroyed++;
Score += 1000;
}
Bullet[j].status = BULLET_STATUS_NONEXISTENT;
}
}
}
}
}
w2 = MP_COLLISION_WIDTH;
h2 = MP_COLLISION_HEIGHT;
w3 = BULLET_COLLISION_WIDTH;
h3 = BULLET_COLLISION_HEIGHT;
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
if (Medium_Plane[i].status >= PLANE_STATUS_ALIVE)
{
x2 = Medium_Plane[i].x + MP_COLLISION_POS_X;
y2 = Medium_Plane[i].y + MP_COLLISION_POS_Y;
if (x1 - x2 < w2 && x2 - x1 < w1 && y1 - y2 < h2 && y2 - y1 < h1)
return COLLISION_ROLE_PLANE;
for (j = 0; j < BULLET_MAX; j++)
{
if (Bullet[j].status == BULLET_STATUS_FLYING)
{
x3 = Bullet[j].x + BULLET_COLLISION_POS_X;
y3 = Bullet[j].y + BULLET_COLLISION_POS_Y;
if (x3 - x2 < w2 && x2 - x3 < w3 && y3 - y2 < h2 && y2 - y3 < h3)
{
Medium_Plane[i].status--;
if (Medium_Plane[i].status == PLANE_STATUS_ALIVE - 1)
{
MP_Destroyed++;
Score += 6000;
}
Bullet[j].status = BULLET_STATUS_NONEXISTENT;
}
}
}
}
}
w2 = LP_COLLISION_WIDTH;
h2 = LP_COLLISION_HEIGHT;
w3 = BULLET_COLLISION_WIDTH;
h3 = BULLET_COLLISION_HEIGHT;
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
if (Large_Plane[i].status >= PLANE_STATUS_ALIVE)
{
x2 = Large_Plane[i].x + LP_COLLISION_POS_X;
y2 = Large_Plane[i].y + LP_COLLISION_POS_Y;
if (x1 - x2 < w2 && x2 - x1 < w1 && y1 - y2 < h2 && y2 - y1 < h1)
return COLLISION_ROLE_PLANE;
for (j = 0; j < BULLET_MAX; j++)
{
if (Bullet[j].status == BULLET_STATUS_FLYING)
{
x3 = Bullet[j].x + BULLET_COLLISION_POS_X;
y3 = Bullet[j].y + BULLET_COLLISION_POS_Y;
if (x3 - x2 < w2 && x2 - x3 < w3 && y3 - y2 < h2 && y2 - y3 < h3)
{
Large_Plane[i].status--;
if (Large_Plane[i].status == PLANE_STATUS_ALIVE - 1)
{
LP_Destroyed++;
Score += 10000;
}
Bullet[j].status = BULLET_STATUS_NONEXISTENT;
}
}
}
}
}
return NO_COLLISION_ROLE_PLANE;
}
void Game_Over()
{
int i;
for (i = 0; i < BULLET_MAX; i++)
{
Bullet[i].status = BULLET_STATUS_NONEXISTENT;
}
ML_clear_vram();
Draw_All();
ML_display_vram();
Sleep(750);
ML_bmp_or_cl(Bitmap_Explosion_Large_1, Role_Plane.x - 2, Role_Plane.y - 2, 16, 16);
ML_display_vram();
Sleep(750);
ML_clear_vram();
Draw_All();
ML_bmp_or_cl(Bitmap_Explosion_Large_2, Role_Plane.x - 2, Role_Plane.y - 2, 16, 16);
ML_display_vram();
Sleep(1500);
}