189 lines
4.5 KiB
C++
189 lines
4.5 KiB
C++
#include <Arduino.h>
|
|
|
|
#include "move.h"
|
|
|
|
|
|
Move::Move()
|
|
{
|
|
global_speed_rate = DEFAULT_GLOBAL_SPEED_RATE;
|
|
current_move = STOP;
|
|
current_speed_rate = 0;
|
|
}
|
|
|
|
|
|
Move::Move(int global_speed_rate)
|
|
{
|
|
Move();
|
|
|
|
this->global_speed_rate = global_speed_rate;
|
|
}
|
|
|
|
|
|
//设置全局速度比率
|
|
void Move::SetGlobalSpeedRate(int global_speed_rate)
|
|
{
|
|
this->global_speed_rate = global_speed_rate;
|
|
}
|
|
|
|
|
|
//获取当前运动方向
|
|
uint8_t Move::GetCurrentMove(void)
|
|
{
|
|
return current_move;
|
|
}
|
|
|
|
|
|
//获取当前运动速度比率
|
|
int Move::GetCurrentSpeedRate(void)
|
|
{
|
|
return current_speed_rate;
|
|
}
|
|
|
|
|
|
//控制某个轮子转动
|
|
void Move::Wheel(uint8_t wheel, uint8_t rotation, int speed_rate)
|
|
{
|
|
uint8_t pin_in1, pin_in2, pin_ena;
|
|
|
|
switch (wheel)
|
|
{
|
|
case LEFT_A_WHEEL:
|
|
{
|
|
pin_in1 = LEFT_L298N_IN1;
|
|
pin_in2 = LEFT_L298N_IN2;
|
|
pin_ena = LEFT_L298N_ENA;
|
|
} break;
|
|
|
|
case LEFT_B_WHEEL:
|
|
{
|
|
pin_in1 = LEFT_L298N_IN3;
|
|
pin_in2 = LEFT_L298N_IN4;
|
|
pin_ena = LEFT_L298N_ENB;
|
|
} break;
|
|
|
|
case RIGHT_A_WHEEL:
|
|
{
|
|
pin_in1 = RIGHT_L298N_IN1;
|
|
pin_in2 = RIGHT_L298N_IN2;
|
|
pin_ena = RIGHT_L298N_ENA;
|
|
} break;
|
|
|
|
case RIGHT_B_WHEEL:
|
|
{
|
|
pin_in1 = RIGHT_L298N_IN3;
|
|
pin_in2 = RIGHT_L298N_IN4;
|
|
pin_ena = RIGHT_L298N_ENB;
|
|
}
|
|
}
|
|
|
|
if (rotation == STOP_ROTATION) //停止转动
|
|
{
|
|
digitalWrite(pin_in1, LOW);
|
|
digitalWrite(pin_in2, LOW);
|
|
return; //结束函数
|
|
}
|
|
|
|
analogWrite(pin_ena, speed_rate * global_speed_rate * 255.0 / 10000.0); //设置 PWM 波,即转速
|
|
|
|
if (rotation == FORWARD_ROTATION) //向前转动
|
|
{
|
|
digitalWrite(pin_in1, LOW);
|
|
digitalWrite(pin_in2, HIGH);
|
|
}
|
|
else //向后转动
|
|
{
|
|
digitalWrite(pin_in1, HIGH);
|
|
digitalWrite(pin_in2, LOW);
|
|
}
|
|
}
|
|
|
|
|
|
//前进
|
|
void Move::Forward(int speed_rate)
|
|
{
|
|
Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate);
|
|
Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate);
|
|
Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, speed_rate);
|
|
Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, speed_rate);
|
|
|
|
current_move = FORWARD;
|
|
current_speed_rate = speed_rate * global_speed_rate / 100.0;
|
|
}
|
|
|
|
|
|
//后退
|
|
void Move::Backward(int speed_rate)
|
|
{
|
|
Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
|
|
Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
|
|
Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
|
|
Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
|
|
|
|
current_move = BACKWARD;
|
|
current_speed_rate = speed_rate * global_speed_rate / 100.0;
|
|
}
|
|
|
|
|
|
//向前左转
|
|
void Move::ForLeftward(int speed_rate)
|
|
{
|
|
Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
|
|
Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
|
|
Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, speed_rate);
|
|
Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, speed_rate);
|
|
|
|
current_move = FORLEFTWARD;
|
|
current_speed_rate = speed_rate * global_speed_rate / 100.0;
|
|
}
|
|
|
|
|
|
//向前右转
|
|
void Move::ForRightward(int speed_rate)
|
|
{
|
|
Wheel(LEFT_A_WHEEL, FORWARD_ROTATION, speed_rate);
|
|
Wheel(LEFT_B_WHEEL, FORWARD_ROTATION, speed_rate);
|
|
Wheel(RIGHT_A_WHEEL, FORWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
|
|
Wheel(RIGHT_B_WHEEL, FORWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
|
|
|
|
current_move = FORRIGHTWARD;
|
|
current_speed_rate = speed_rate * global_speed_rate / 100.0;
|
|
}
|
|
|
|
|
|
//向后左转
|
|
void Move::BackLeftward(int speed_rate)
|
|
{
|
|
Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
|
|
Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
|
|
Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
|
|
Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
|
|
|
|
current_move = BACKLEFTWARD;
|
|
current_speed_rate = speed_rate * global_speed_rate / 100.0;
|
|
}
|
|
|
|
|
|
//向后右转
|
|
void Move::BackRightward(int speed_rate)
|
|
{
|
|
Wheel(LEFT_A_WHEEL, BACKWARD_ROTATION, speed_rate);
|
|
Wheel(LEFT_B_WHEEL, BACKWARD_ROTATION, speed_rate);
|
|
Wheel(RIGHT_A_WHEEL, BACKWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
|
|
Wheel(RIGHT_B_WHEEL, BACKWARD_ROTATION, TRUN_SPEED_RATE * speed_rate / 100.0);
|
|
|
|
current_move = BACKRIGHTWARD;
|
|
current_speed_rate = speed_rate * global_speed_rate / 100.0;
|
|
}
|
|
|
|
|
|
//制动
|
|
void Move::Stop(void)
|
|
{
|
|
Wheel(LEFT_A_WHEEL, STOP_ROTATION);
|
|
Wheel(LEFT_B_WHEEL, STOP_ROTATION);
|
|
Wheel(RIGHT_A_WHEEL, STOP_ROTATION);
|
|
Wheel(RIGHT_B_WHEEL, STOP_ROTATION);
|
|
|
|
current_move = STOP;
|
|
current_speed_rate = 0;
|
|
} |