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33 Commits
v0.2 ... main

Author SHA1 Message Date
67d542ddab 更新 README.md 2021-11-03 23:31:44 +08:00
62d5ffa23f 移除无用模块 2021-10-20 16:46:21 +08:00
69cc47631c 修复了拒绝联机后无法退出的问题 2021-10-19 23:47:28 +08:00
309fca279b 每次走棋前清空按键fifo以防止光标偏移;更改棋局结束时的输赢信息 2021-10-19 23:19:24 +08:00
bc2aa4ac9d 新增对战前黑色方确认白色方是否已进入游戏 2021-10-19 13:12:26 +08:00
4dece19fcb 修复了联机过程中错误显示黑白方的问题 2021-10-18 23:01:26 +08:00
f321bcba85 改进了黑白方分配的通信机制 2021-10-18 22:36:12 +08:00
a32347ff97 增加对局前联机过程,随机分配黑白方,局内显示当前属于己方/对方回合 2021-10-17 19:48:14 +08:00
dc98512a38 初步完成对战功能 2021-10-12 23:46:20 +08:00
420ba224f2 修正了同一点可以重复落子的错误 2021-10-06 22:19:39 +08:00
c16ebab17f 完成单人轮流版五子棋 2021-10-06 22:13:35 +08:00
43ca4d640c 将五子棋加入主菜单 2021-10-06 20:42:39 +08:00
cc2db4d0a7 完成五子棋绘图部分 2021-10-06 20:31:17 +08:00
0b3b6af977 更新 WLAN 模块,使用 TCP 协议以匹配服务端变动 2021-10-06 19:29:41 +08:00
2fe8e3a952 修正初始化函数位置 2021-10-06 12:25:02 +08:00
3cf9b1dd06 将移动球测试用例添加至菜单 2021-10-06 12:21:20 +08:00
52f7163978 修正 README.md 编码问题 2021-10-06 01:10:03 +08:00
7999ace8d8 更新 README.md 2021-10-06 01:08:17 +08:00
14b7ba4ecc 更新 .gitignore 2021-10-06 00:45:13 +08:00
e789696544 更新 main.c 2021-10-06 00:43:58 +08:00
c7edd54f00 更改摇杆长按触发时间 2021-10-06 00:43:45 +08:00
1dd916937d 修正画线函数变量类型 2021-10-06 00:43:18 +08:00
ad529f5c53 更新工程文件 2021-10-06 00:42:56 +08:00
47cee72ffa 新增 APP_Ball 通讯测试应用 2021-10-06 00:37:32 +08:00
f677bbecc8 新增 HC-12 库 2021-10-06 00:36:37 +08:00
8cf4574325 新增图片 2021-09-28 14:27:57 +08:00
1407d87385 完成天气、联网时钟 2021-09-28 14:27:44 +08:00
821c3616f8 完成 HC-25 2021-09-28 14:27:26 +08:00
d7560cc5b0 完成 USART 2021-09-28 14:26:43 +08:00
2fd672a098 完成 ADC 2021-09-28 14:26:28 +08:00
34a9f6d374 新增飞机大战游戏 2021-09-28 14:26:12 +08:00
56506db572 完成视频播放器 2021-09-28 14:25:22 +08:00
4316843201 完成文本阅读器,改进按键机制 2021-09-28 14:24:41 +08:00
65 changed files with 6703 additions and 10220 deletions

5
.gitignore vendored
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@ -56,5 +56,6 @@ dkms.conf
/Project/DebugConfig
/Project/Listings
/Project/Objects
*.uvguix.lenovo
*.uvoptx
*.uvguix.*
*.uvoptx
*.scvd

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@ -31,8 +31,8 @@
; </h>
;Stack_Size EQU 0x00000400
;栈大小设置为 262144 Bytes
Stack_Size EQU 0x00040000
;栈大小设置为 131072 Bytes
Stack_Size EQU 0x00020000
AREA STACK, NOINIT, READWRITE, ALIGN=3
Stack_Mem SPACE Stack_Size
@ -44,8 +44,8 @@ __initial_sp
; </h>
;Heap_Size EQU 0x00000200
;堆大小设置为 262144 Bytes
Heap_Size EQU 0x00040000
;堆大小设置为 393216 Bytes
Heap_Size EQU 0x00060000
AREA HEAP, NOINIT, READWRITE, ALIGN=3
__heap_base

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@ -151,11 +151,11 @@ void PendSV_Handler(void)
* @param None
* @retval None
*/
void SysTick_Handler(void)
{
HAL_IncTick();
// void SysTick_Handler(void)
// {
// HAL_IncTick();
}
// }
/******************************************************************************/

20
Hardware/hc12/hc12.c Normal file
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@ -0,0 +1,20 @@
//HC12 库
#include "string.h"
#include "systick.h"
#include "hc25.h"
/**************************************** 私有变量 ****************************************/
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
/*****************************************************************************************/
void HC12_Init(void)
{
}

19
Hardware/hc12/hc12.h Normal file
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@ -0,0 +1,19 @@
//HC12 ¿â
#ifndef __HC12_H
#define __HC12_H
#include "uart.h"
#define HC12_COM COM3
#define HC12_SendBuff(__pdata__, __data_len__) Uart_SendBuf(HC12_COM, __pdata__, __data_len__)
#define HC12_Receive(__pdata__) Uart_GetChar(HC12_COM, __pdata__)
#define HC12_ReceiveBuffUntil(__pdata__, __end_byte__, __timeout__) Uart_GetBuffUntil(HC12_COM, __pdata__, __end_byte__, __timeout__)
#define HC12_ClearSend Uart_ClearTxFifo(HC12_COM)
#define HC12_ClearReceive Uart_ClearRxFifo(HC12_COM)
#define HC12_BindReceiveHandle(__receive__) Uart_BindReceiveHandle(HC12_COM, __receive__)
void HC12_Init(void);
#endif

32
Hardware/hc25/hc25.c Normal file
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@ -0,0 +1,32 @@
//HC25 库
#include "string.h"
#include "systick.h"
#include "led.h"
#include "hc25.h"
/**************************************** 私有变量 ****************************************/
uint8_t is_at_mode = 1; //开机时默认 AT 模式打开,防止出错
uint8_t at_cmd[30];
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
/*****************************************************************************************/
void HC25_Init(void)
{
HC25_ExitATMode;
}
void HC25_SendATCmd(uint8_t *cmd)
{
strcpy(at_cmd, "AT+");
strcat(at_cmd, cmd);
HC25_SendBuff(at_cmd, strlen(at_cmd) + 1);
}

39
Hardware/hc25/hc25.h Normal file
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@ -0,0 +1,39 @@
//HC25 ¿â
#ifndef __HC25_H
#define __HC25_H
#include "sys.h"
#include "uart.h"
#define HC25_COM COM2
#define HC25_SendBuff(__pdata__, __data_len__) \
Uart_SendBuf(HC25_COM, __pdata__, __data_len__); \
Delay_ms(50)
#define HC25_Receive(__pdata__) Uart_GetChar(HC25_COM, __pdata__)
#define HC25_ReceiveBuffUntil(__pdata__, __end_byte__, __timeout__) Uart_GetBuffUntil(HC25_COM, __pdata__, __end_byte__, __timeout__)
#define HC25_ClearSend Uart_ClearTxFifo(HC25_COM)
#define HC25_ClearReceive Uart_ClearRxFifo(HC25_COM)
#define HC25_EnterATMode \
if (is_at_mode == 0) \
{ \
HC25_SendBuff("+++", 4); \
Delay_ms(200); \
is_at_mode = 1; \
HC25_ClearReceive; \
}
#define HC25_ExitATMode \
if (is_at_mode == 1) \
{ \
HC25_SendATCmd("ENTM"); \
Delay_ms(200); \
is_at_mode = 0; \
HC25_ClearReceive; \
}
void HC25_Init(void);
void HC25_SendATCmd(uint8_t *cmd);
#endif

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@ -1,68 +1,348 @@
//按键操作
//按键 FIFO 库
#include "delay.h"
#include "gpio.h"
#include "adc.h"
#include "key.h"
/**
* @brief KEY1 KEY2
*/
void KEY_Init(void)
#define DIGITAL_KEY_NUM 3 //数字信号按键个数
#define ADC_KEY_NUM 4 //模拟信号按键个数
#define KEY_COUNT (DIGITAL_KEY_NUM + ADC_KEY_NUM)
//使能 GPIO 时钟
#define ALL_KEY_GPIO_CLK_ENABLE() \
{ \
__HAL_RCC_GPIOE_CLK_ENABLE(); \
__HAL_RCC_GPIOC_CLK_ENABLE(); \
__HAL_RCC_GPIOD_CLK_ENABLE(); \
};
typedef struct
{
GPIO_E3_C5_Init();
GPIO_TypeDef *gpio;
uint16_t pin;
} X_GPIO_T;
static const X_GPIO_T s_gpio_list[DIGITAL_KEY_NUM] = {
{GPIOE, GPIO_PIN_3}, //KEY1
{GPIOC, GPIO_PIN_5}, //KEY2
{GPIOD, GPIO_PIN_10} //JOY_OK
};
static volatile KEY_T s_tBtn[KEY_COUNT] = {0};
static volatile KEY_FIFO_T s_tKey; //按键 FIFO 变量
static volatile is_key_clear = 1;
static void InitKeyVar(void);
static void InitKeyDigital(void);
static void DetectKey(uint8_t i);
static uint8_t KeyPinActive(uint8_t _id)
{
if (_id < DIGITAL_KEY_NUM)
{
uint8_t level;
if ((s_gpio_list[_id].gpio->IDR & s_gpio_list[_id].pin) == 0)
return 1;
else
return 0;
}
else if (_id < DIGITAL_KEY_NUM + ADC_KEY_NUM)
{
switch (_id)
{
case JOY_U:
{
if (ADC_Get_PC0() < 0.01)
return 1;
else
return 0;
}
break;
case JOY_D:
{
if (ADC_Get_PC0() > 3.20)
return 1;
else
return 0;
}
break;
case JOY_L:
{
if (ADC_Get_PC1() < 0.01)
return 1;
else
return 0;
}
break;
case JOY_R:
{
if (ADC_Get_PC1() > 3.20)
return 1;
else
return 0;
}
}
}
}
static uint8_t IsKeyDownFunc(uint8_t _id)
{
uint8_t count = 0;
uint8_t save = UINT8_MAX;
//判断有几个键按下
for (uint8_t i = 0; i < KEY_COUNT; i++)
{
if (KeyPinActive(i))
{
count++;
save = i;
}
}
if (count == 1 && save == _id)
return 1; //只有单个键按下时才有效
return 0;
}
/**
* @brief
* @retval NO_KEY KEY1 KEY2
* @brief
*/
void KEY_Init(void)
{
InitKeyVar(); //初始化按键变量
InitKeyDigital(); //初始化数字按键
}
static void InitKeyDigital(void)
{
GPIO_InitTypeDef gpio_init;
ALL_KEY_GPIO_CLK_ENABLE();
gpio_init.Mode = GPIO_MODE_INPUT;
gpio_init.Pull = GPIO_PULLUP;
gpio_init.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
for (uint8_t i = 0; i < DIGITAL_KEY_NUM; i++)
{
gpio_init.Pin = s_gpio_list[i].pin;
HAL_GPIO_Init(s_gpio_list[i].gpio, &gpio_init);
}
}
static void InitKeyVar(void)
{
s_tKey.Read = 0;
s_tKey.Write = 0;
//缺省值
for (uint8_t i = 0; i < KEY_COUNT; i++)
{
s_tBtn[i].LongTime = KEY_LONG_TIME; //若设置为 0 表示不检测长按键事件
s_tBtn[i].Count = KEY_FILTER_TIME / 2; //计数器设置为滤波时间的一半
s_tBtn[i].State = 0; //按键缺省状态0 为未按下
s_tBtn[i].RepeatSpeed = 0; //按键连发的速度0 表示不支持连发
s_tBtn[i].RepeatCount = 0; //连发计数器
}
//摇杆上下左右,支持长按 1 秒后,自动连发
KEY_SetKeyParam(JOY_U, 50, 6);
KEY_SetKeyParam(JOY_D, 50, 6);
KEY_SetKeyParam(JOY_L, 50, 6);
KEY_SetKeyParam(JOY_R, 50, 6);
}
/**
* @brief FIFO
* @param _KeyCode:
*/
void KEY_PutKey(uint8_t _KeyCode)
{
s_tKey.Buf[s_tKey.Write] = _KeyCode;
if (++s_tKey.Write >= KEY_FIFO_SIZE)
{
s_tKey.Write = 0;
}
}
/**
* @brief FIFO
* @retval
*/
uint8_t KEY_GetKey(void)
{
if (KEY1_Val == 0)
if (s_tKey.Read == s_tKey.Write)
{
Delay_ms(10);
if (KEY1_Val == 0)
{
while (KEY1_Val == 0)
;
return KEY1;
}
return KEY_NONE;
}
else if (KEY2_Val == 0)
else
{
Delay_ms(10);
uint8_t ret = s_tKey.Buf[s_tKey.Read];
if (KEY2_Val == 0)
if (++s_tKey.Read >= KEY_FIFO_SIZE)
s_tKey.Read = 0;
if (
ret == KEY1_UP ||
ret == KEY2_UP ||
ret == JOY_OK_UP ||
ret == JOY_U_UP ||
ret == JOY_D_UP ||
ret == JOY_L_UP ||
ret == JOY_R_UP)
{
while (KEY2_Val == 0)
;
if (is_key_clear)
{
is_key_clear = 0;
return KEY_NONE;
}
}
return KEY2;
is_key_clear = 0;
return ret;
}
}
/**
* @brief FIFO
* @retval
*/
uint8_t KEY_GetKeyWait(void)
{
uint8_t key = KEY_NONE;
while (key == KEY_NONE)
key = KEY_GetKey();
return key;
}
/**
* @brief
* @param _ucKeyID: ID
* @retval 1 0
*/
uint8_t KEY_GetKeyState(KEY_ID_E _ucKeyID)
{
return s_tBtn[_ucKeyID].State;
}
/**
* @brief
* @param _ucKeyID: ID
*/
void KEY_WaitKey(KEY_ID_E _ucKeyID)
{
while (KEY_GetKeyState(_ucKeyID) != 1)
;
}
/**
* @brief
* @param _ucKeyID: ID
* @param _LongTime:
* @param _RepeatSpeed:
*/
void KEY_SetKeyParam(uint8_t _ucKeyID, uint16_t _LongTime, uint8_t _RepeatSpeed)
{
s_tBtn[_ucKeyID].LongTime = _LongTime; //长按时间 0 表示不检测长按键事件
s_tBtn[_ucKeyID].RepeatSpeed = _RepeatSpeed; //按键连发的速度0 表示不支持连发
s_tBtn[_ucKeyID].RepeatCount = 0;
}
/**
* @brief FIFO
*/
void KEY_ClearKey(void)
{
s_tKey.Read = s_tKey.Write;
is_key_clear = 1;
}
static void DetectKey(uint8_t i)
{
KEY_T *pBtn;
pBtn = &s_tBtn[i];
if (IsKeyDownFunc(i))
{
if (pBtn->Count < KEY_FILTER_TIME)
{
pBtn->Count = KEY_FILTER_TIME;
}
else if (pBtn->Count < 2 * KEY_FILTER_TIME)
{
pBtn->Count++;
}
else
{
if (pBtn->State == 0)
{
pBtn->State = 1;
KEY_PutKey((uint8_t)(3 * i + 1));
}
if (pBtn->LongTime > 0)
{
if (pBtn->LongCount < pBtn->LongTime)
{
if (++pBtn->LongCount == pBtn->LongTime)
{
KEY_PutKey((uint8_t)(3 * i + 3));
}
}
else
{
if (pBtn->RepeatSpeed > 0)
{
if (++pBtn->RepeatCount >= pBtn->RepeatSpeed)
{
pBtn->RepeatCount = 0;
KEY_PutKey((uint8_t)(3 * i + 1));
}
}
}
}
}
}
else
{
return NO_KEY;
}
if (pBtn->Count > KEY_FILTER_TIME)
{
pBtn->Count = KEY_FILTER_TIME;
}
else if (pBtn->Count != 0)
{
pBtn->Count--;
}
else
{
if (pBtn->State == 1)
{
pBtn->State = 0;
return NO_KEY;
KEY_PutKey((uint8_t)(3 * i + 2));
}
}
pBtn->LongCount = 0;
pBtn->RepeatCount = 0;
}
}
/**
* @brief
* @retval KEY1 KEY2
* @brief SysTick 10ms
*/
uint8_t KEY_GetKeyWait(void)
void KEY_Scan10ms(void)
{
uint8_t key = NO_KEY;
while (key == NO_KEY)
{
key = KEY_GetKey();
}
return key;
for (uint8_t i = 0; i < KEY_COUNT; i++)
DetectKey(i);
}

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@ -1,21 +1,117 @@
//°´¼ü²Ù×÷
//按键 FIFO 库
#ifndef __KEY_H
#define __KEY_H
#include "sys.h"
#define NO_KEY 0
#define KEY1 1
#define KEY2 2
#define KEY3 3
#define KEY4 4
//按键事件别名
#define KEY1_Val HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)
#define KEY2_Val HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_5)
#define KEY1_DOWN KEY_1_DOWN
#define KEY1_UP KEY_1_UP
#define KEY1_LONG KEY_1_LONG
#define KEY2_DOWN KEY_2_DOWN
#define KEY2_UP KEY_2_UP
#define KEY2_LONG KEY_2_LONG
#define JOY_OK_DOWN KEY_3_DOWN //OK
#define JOY_OK_UP KEY_3_UP
#define JOY_OK_LONG KEY_3_LONG
#define JOY_U_DOWN KEY_4_DOWN //上
#define JOY_U_UP KEY_4_UP
#define JOY_U_LONG KEY_4_LONG
#define JOY_D_DOWN KEY_5_DOWN //下
#define JOY_D_UP KEY_5_UP
#define JOY_D_LONG KEY_5_LONG
#define JOY_L_DOWN KEY_6_DOWN //左
#define JOY_L_UP KEY_6_UP
#define JOY_L_LONG KEY_6_LONG
#define JOY_R_DOWN KEY_7_DOWN //右
#define JOY_R_UP KEY_7_UP
#define JOY_R_LONG KEY_7_LONG
//按键 ID
typedef enum
{
KEY1 = 0,
KEY2,
JOY_OK,
JOY_U,
JOY_D,
JOY_L,
JOY_R
} KEY_ID_E;
#define KEY_FILTER_TIME 5 //按键滤波时间 50ms单位 10ms
#define KEY_LONG_TIME 100 //持续 1 秒,长按事件
typedef struct
{
uint8_t (*IsKeyDownFunc)(void); //按键按下的判断函数1 表示按下
uint8_t Count; //滤波器计数器
uint16_t LongCount; //长按计数器
uint16_t LongTime; //按键按下持续时间0 表示不检测长按
uint8_t State; //按键当前状态(按下还是弹起)
uint8_t RepeatSpeed; //连续按键周期
uint8_t RepeatCount; //连续按键计数器
} KEY_T;
typedef enum
{
KEY_NONE = 0,
KEY_1_DOWN, //1 键按下
KEY_1_UP, //1 键弹起
KEY_1_LONG, //1 键长按
KEY_2_DOWN, //2 键按下
KEY_2_UP, //2 键弹起
KEY_2_LONG, //2 键长按
KEY_3_DOWN, //3 键按下
KEY_3_UP, //3 键弹起
KEY_3_LONG, //3 键长按
KEY_4_DOWN, //4 键按下
KEY_4_UP, //4 键弹起
KEY_4_LONG, //4 键长按
KEY_5_DOWN, //5 键按下
KEY_5_UP, //5 键弹起
KEY_5_LONG, //5 键长按
KEY_6_DOWN, //6 键按下
KEY_6_UP, //6 键弹起
KEY_6_LONG, //6 键长按
KEY_7_DOWN, //7 键按下
KEY_7_UP, //7 键弹起
KEY_7_LONG, //7 键长按
} KEY_ENUM;
//按键 FIFO 变量
#define KEY_FIFO_SIZE 10
typedef struct
{
uint8_t Buf[KEY_FIFO_SIZE]; //键值缓冲区
uint8_t Read; //缓冲区读指针
uint8_t Write; //缓冲区写指针
} KEY_FIFO_T;
void KEY_Init(void);
void KEY_Scan10ms(void);
void KEY_PutKey(uint8_t _KeyCode);
uint8_t KEY_GetKey(void);
uint8_t KEY_GetKeyWait(void);
uint8_t KEY_GetKeyState(KEY_ID_E _ucKeyID);
void KEY_WaitKey(KEY_ID_E _ucKeyID);
void KEY_SetKeyParam(uint8_t _ucKeyID, uint16_t _LongTime, uint8_t _RepeatSpeed);
void KEY_ClearKey(void);
#endif

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@ -1,12 +1,12 @@
#include "delay.h"
//LCD 库ILI9431 及字库)
#include "systick.h"
#include "spi.h"
#include "lcd.h"
/**************************************** 私有函数 ****************************************/
void LCD_SetWin(uint16_t x, uint16_t y, uint16_t width, uint16_t height);
/*****************************************************************************************/
/**
@ -116,7 +116,15 @@ void LCD_SendCmdDataBytes(uint8_t cmd, uint8_t *pData, uint32_t Count)
void LCD_Init(void)
{
//初始化 ILI9431
GPIO_B0_B1_B12_Init(); //³õʼ»¯ PB0 PB1 PB12
//初始化 PB0 PB1 PB12
GPIO_InitTypeDef GPIO_Initure;
__HAL_RCC_GPIOB_CLK_ENABLE(); //开启 PB 时钟
GPIO_Initure.Pin = GPIO_PIN_0 | GPIO_PIN_1 | GPIO_PIN_12; //PB0 PB1 PB12
GPIO_Initure.Mode = GPIO_MODE_OUTPUT_PP; //推挽输出
GPIO_Initure.Pull = GPIO_PULLUP; //上拉
GPIO_Initure.Speed = GPIO_SPEED_FREQ_VERY_HIGH; //高速
HAL_GPIO_Init(GPIOB, &GPIO_Initure); //初始化 PB0 PB1 PB12
LCD_Stop_Send;
LCD_Data_Mode_On;

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@ -1,3 +1,5 @@
//LCD ¿â£¨ILI9431 ¼°×ֿ⣩
#ifndef __LCD_H
#define __LCD_H
@ -155,6 +157,7 @@
#define LCD_Reverse_Off LCD_SendCmd(LCD_CMD_DINVOFF) //关全局反色模式
#define LCD_RAM_Wr LCD_SendCmd(LCD_CMD_RAMWR) //开始写显存
#define LCD_RAM_Rd LCD_SendCmd(LCD_CMD_RAMRD) //¿ªÊ¼¶ÁÏÔ´æ
/**************************************** 通讯函数 ****************************************/
@ -173,6 +176,7 @@ void LCD_SendCmdDataBytes(uint8_t cmd, uint8_t *pData, uint32_t Count);
/**************************************** 操作函数 ****************************************/
void LCD_Init(void);
void LCD_SetWin(uint16_t x, uint16_t y, uint16_t width, uint16_t height);
void LCD_Font_ReadAddr(uint8_t *pData, uint32_t addr, uint16_t Count);

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@ -1,4 +1,6 @@
#include "gpio.h"
//LED 库
#include "sys.h"
#include "led.h"
@ -7,6 +9,34 @@
*/
void LED_Init(void)
{
GPIO_A1_Init();
GPIO_InitTypeDef GPIO_Initure;
__HAL_RCC_GPIOA_CLK_ENABLE(); //开启 PA 时钟
GPIO_Initure.Pin = GPIO_PIN_1; //PA1
GPIO_Initure.Mode = GPIO_MODE_OUTPUT_PP; //推挽输出
GPIO_Initure.Pull = GPIO_PULLUP; //上拉
GPIO_Initure.Speed = GPIO_SPEED_FREQ_VERY_HIGH; //高速
HAL_GPIO_Init(GPIOA, &GPIO_Initure); //初始化 PA1
LED2_Off;
SysTick_StartTimer(LED2_SYSTICK_TIMER_ID, 50);
}
/**
* @brief LED2
* @param led_num:
*/
void LED_Slow_Toggle(uint8_t led_num)
{
switch (led_num)
{
case 2:
{
if (SysTick_CheckTimer(LED2_SYSTICK_TIMER_ID))
{
HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_1);
SysTick_StartTimer(LED2_SYSTICK_TIMER_ID, 50);
}
}
}
}

View File

@ -1,3 +1,5 @@
//LED 库
#ifndef _LED_H
#define _LED_H
@ -6,8 +8,11 @@
#define LED2(n) (n ? HAL_GPIO_WritePin(GPIOA, GPIO_PIN_1, GPIO_PIN_SET) : HAL_GPIO_WritePin(GPIOA, GPIO_PIN_1, GPIO_PIN_RESET))
#define LED2_On LED2(0)
#define LED2_Off LED2(1)
#define LED2_Toggle (HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_1)) //LED2 ·­×ª
#define LED2_Toggle HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_1) //LED2 翻转
#define LED2_SYSTICK_TIMER_ID 0
#define LED2_Slow_Toggle LED_Slow_Toggle(2) //LED2 慢速翻转,无阻塞,防止因调用过快导致无法观察
void LED_Init(void);
void LED_Slow_Toggle(uint8_t led_num);
#endif

View File

@ -80,73 +80,18 @@
#include "stm32h7xx_hal.h"
#include "sdio.h"
/** @addtogroup BSP
* @{
*/
/** @addtogroup STM32H743I_EVAL
* @{
*/
/** @addtogroup STM32H743I_EVAL_SD
* @{
*/
/** @defgroup STM32H743I_EVAL_SD_Private_TypesDefinitions SD Private TypesDefinitions
* @{
*/
/**
* @}
*/
/** @defgroup STM32H743I_EVAL_SD_Private_Defines SD Private Defines
* @{
*/
/* 卡插入引脚 : PG9 */
//#define SD_DETECT_GPIO_CLK_ENABLE() __HAL_RCC_GPIOB_CLK_ENABLE()
//#define SD_DETECT_GPIO_PORT GPIOG
//#define SD_DETECT_PIN GPIO_PIN_9
/* PG9 == 0 表示卡插入 */
//#define SD_IS_INSERTED() ((SD_DETECT_GPIO_PORT->IDR & SD_DETECT_PIN) == 0)
#define SD_IS_INSERTED() 1
/**
* @}
*/
/** @defgroup STM32H743I_EVAL_SD_Private_Macros SD Private Macros
* @{
*/
/**
* @}
*/
/** @defgroup STM32H743I_EVAL_SD_Private_Variables SD Private Variables
* @{
*/
SD_HandleTypeDef uSdHandle;
//static uint8_t UseExtiModeDetection = 0;
/**
* @}
*/
/** @defgroup STM32H743I_EVAL_SD_Private_FunctionPrototypes SD Private FunctionPrototypes
* @{
*/
/**
* @}
*/
/** @addtogroup STM32H743I_EVAL_SD_Exported_Functions
* @{
*/
/**
* @brief Initializes the SD card device.
* @retval SD status
@ -563,14 +508,6 @@ void HAL_SD_DriveTransciver_1_8V_Callback(FlagStatus status)
BSP_SD_DriveTransciver_1_8V_Callback(status);
}
/*
*********************************************************************************************************
* : SDIO_IRQHandler
* : SDIO中断
* :
* :
*********************************************************************************************************
*/
void SDMMC1_IRQHandler(void)
{
HAL_SD_IRQHandler(&uSdHandle);

View File

@ -251,7 +251,7 @@
/ buffer in the file system object (FATFS) is used for the file data transfer. */
#define _FS_EXFAT 0
#define _FS_EXFAT 1
/* This option switches support of exFAT file system. (0:Disable or 1:Enable)
/ When enable exFAT, also LFN needs to be enabled. (_USE_LFN >= 1)
/ Note that enabling exFAT discards C89 compatibility. */

View File

@ -339,7 +339,7 @@
<MiscControls></MiscControls>
<Define>USE_HAL_DRIVER, STM32H743xx</Define>
<Undefine></Undefine>
<IncludePath>..\Core;..\Hardware\led;..\Hardware\key;..\Hardware\lcd;..\Hardware\sdio;..\Libraries\HAL_Lib\Inc;..\Libraries\FatFs;..\Libraries\FatFs\drivers;..\System\delay;..\System\sys;..\System\spi;..\System\gpio;..\User\Main;..\User\GameEngine;..\User\Picture;..\User\SD;..\User\APP_Reader</IncludePath>
<IncludePath>..\User\Main;..\Core;..\Libraries\HAL_Lib\Inc;..\Libraries\FatFs;..\Libraries\FatFs\drivers;..\System\systick;..\System\sys;..\System\spi;..\System\gpio;..\System\tim;..\System\usart;..\System\adc;..\Hardware\led;..\Hardware\key;..\Hardware\lcd;..\Hardware\sdio;..\Hardware\hc25;..\Hardware\hc12;..\User\GameEngine;..\User\Picture;..\User\SD;..\User\WLAN;..\User\Clock;..\User\APP_Reader;..\User\APP_Video;..\User\APP_Plane;..\User\APP_Weather;..\User\APP_Setting;..\User\APP_JumpMan;..\User\APP_Ball;..\User\APP_Gobang;..\User\FxLib</IncludePath>
</VariousControls>
</Cads>
<Aads>
@ -425,31 +425,6 @@
</File>
</Files>
</Group>
<Group>
<GroupName>System</GroupName>
<Files>
<File>
<FileName>delay.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\delay\delay.c</FilePath>
</File>
<File>
<FileName>sys.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\sys\sys.c</FilePath>
</File>
<File>
<FileName>spi.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\spi\spi.c</FilePath>
</File>
<File>
<FileName>gpio.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\gpio\gpio.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>HAL_Lib</GroupName>
<Files>
@ -578,6 +553,61 @@
<FileType>1</FileType>
<FilePath>..\Libraries\HAL_Lib\Src\stm32h7xx_hal_spi_ex.c</FilePath>
</File>
<File>
<FileName>stm32h7xx_hal_uart.c</FileName>
<FileType>1</FileType>
<FilePath>..\Libraries\HAL_Lib\Src\stm32h7xx_hal_uart.c</FilePath>
</File>
<File>
<FileName>stm32h7xx_hal_uart_ex.c</FileName>
<FileType>1</FileType>
<FilePath>..\Libraries\HAL_Lib\Src\stm32h7xx_hal_uart_ex.c</FilePath>
</File>
<File>
<FileName>stm32h7xx_hal_usart.c</FileName>
<FileType>1</FileType>
<FilePath>..\Libraries\HAL_Lib\Src\stm32h7xx_hal_usart.c</FilePath>
</File>
<File>
<FileName>stm32h7xx_hal_usart_ex.c</FileName>
<FileType>1</FileType>
<FilePath>..\Libraries\HAL_Lib\Src\stm32h7xx_hal_usart_ex.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>System</GroupName>
<Files>
<File>
<FileName>sys.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\sys\sys.c</FilePath>
</File>
<File>
<FileName>spi.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\spi\spi.c</FilePath>
</File>
<File>
<FileName>tim.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\tim\tim.c</FilePath>
</File>
<File>
<FileName>uart.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\usart\uart.c</FilePath>
</File>
<File>
<FileName>systick.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\systick\systick.c</FilePath>
</File>
<File>
<FileName>adc.c</FileName>
<FileType>1</FileType>
<FilePath>..\System\adc\adc.c</FilePath>
</File>
</Files>
</Group>
<Group>
@ -603,6 +633,16 @@
<FileType>1</FileType>
<FilePath>..\Hardware\sdio\sdio.c</FilePath>
</File>
<File>
<FileName>hc25.c</FileName>
<FileType>1</FileType>
<FilePath>..\Hardware\hc25\hc25.c</FilePath>
</File>
<File>
<FileName>hc12.c</FileName>
<FileType>1</FileType>
<FilePath>..\Hardware\hc12\hc12.c</FilePath>
</File>
</Files>
</Group>
<Group>
@ -669,9 +709,9 @@
<GroupName>Picture</GroupName>
<Files>
<File>
<FileName>pic_minecraft.c</FileName>
<FileName>Picture.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\Picture\pic_minecraft.c</FilePath>
<FilePath>..\User\Picture\Picture.c</FilePath>
</File>
</Files>
</Group>
@ -685,6 +725,26 @@
</File>
</Files>
</Group>
<Group>
<GroupName>WLAN</GroupName>
<Files>
<File>
<FileName>WLAN.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\WLAN\WLAN.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>Clock</GroupName>
<Files>
<File>
<FileName>Clock.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\Clock\Clock.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>APP_Reader</GroupName>
<Files>
@ -695,6 +755,86 @@
</File>
</Files>
</Group>
<Group>
<GroupName>APP_Video</GroupName>
<Files>
<File>
<FileName>APP_Video.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\APP_Video\APP_Video.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>APP_Plane</GroupName>
<Files>
<File>
<FileName>APP_Plane.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\APP_Plane\APP_Plane.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>APP_Weather</GroupName>
<Files>
<File>
<FileName>APP_Weather.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\APP_Weather\APP_Weather.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>APP_Setting</GroupName>
<Files>
<File>
<FileName>APP_Setting.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\APP_Setting\APP_Setting.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>APP_JumpMan</GroupName>
<Files>
<File>
<FileName>APP_JumpMan.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\APP_JumpMan\APP_JumpMan.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>APP_Ball</GroupName>
<Files>
<File>
<FileName>APP_Ball.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\APP_Ball\APP_Ball.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>APP_Gobang</GroupName>
<Files>
<File>
<FileName>APP_Gobang.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\APP_Gobang\APP_Gobang.c</FilePath>
</File>
</Files>
</Group>
<Group>
<GroupName>Fxlib</GroupName>
<Files>
<File>
<FileName>fxlib.c</FileName>
<FileType>1</FileType>
<FilePath>..\User\FxLib\fxlib.c</FilePath>
</File>
</Files>
</Group>
</Groups>
</Target>
</Targets>

View File

@ -1 +1,24 @@
# STM32-Player
基于 STM32H743 的多功能对战游戏机平台。
## 功能介绍
+ **电子书阅读器**。支持 txt 文件,支持大、小两种字号,支持自动记录上次阅读到的位置。
+ **视频播放**。可以播放使用 [Video-Generator](https://github.com/StopPointTeam/Video-Generator) 处理后的视频。带有进度条。
+ **飞机大战**。一个简易的飞机大战游戏。
+ **天气查询**。向使用 [STM32-Player-Server](https://github.com/StopPointTeam/STM32-Player-Server) 搭建的服务器请求天气信息。
+ **五子棋联机对战**。五子棋点对点联机游戏。
+ **设置**。支持夜间模式。
## 系统架构
![](./_media/struct.png)
## 参考资料
[链接](https://github.com/StopPointTeam/STM32-Player-Doc)
## 声明
StopPointTeam 版权所有 2021

170
System/adc/adc.c Normal file
View File

@ -0,0 +1,170 @@
//ADC 库
#include "sys.h"
#include "tim.h"
#include "adc.h"
//32 字节对齐
ALIGN_32BYTES(uint16_t __attribute__((section(".RAM_D3"))) ADCxValues[2]);
/**
* @brief ADC
*/
void ADC_Init(void)
{
ADC_HandleTypeDef AdcHandle = {0};
DMA_HandleTypeDef DMA_Handle = {0};
ADC_ChannelConfTypeDef sConfig = {0};
GPIO_InitTypeDef GPIO_InitStruct;
//配置时钟
RCC_PeriphCLKInitTypeDef PeriphClkInitStruct = {0};
PeriphClkInitStruct.PeriphClockSelection = RCC_PERIPHCLK_ADC;
PeriphClkInitStruct.PLL2.PLL2M = 25;
PeriphClkInitStruct.PLL2.PLL2N = 504;
PeriphClkInitStruct.PLL2.PLL2P = 7;
PeriphClkInitStruct.PLL2.PLL2Q = 7;
PeriphClkInitStruct.PLL2.PLL2R = 7;
PeriphClkInitStruct.PLL2.PLL2RGE = RCC_PLL2VCIRANGE_0;
PeriphClkInitStruct.PLL2.PLL2VCOSEL = RCC_PLL2VCOWIDE;
PeriphClkInitStruct.PLL2.PLL2FRACN = 0;
PeriphClkInitStruct.AdcClockSelection = RCC_ADCCLKSOURCE_PLL2;
if (HAL_RCCEx_PeriphCLKConfig(&PeriphClkInitStruct) != HAL_OK)
{
Error_Handler(__FILE__, __LINE__);
}
//GPIO
__HAL_RCC_GPIOC_CLK_ENABLE();
GPIO_InitStruct.Pin = GPIO_PIN_0 | GPIO_PIN_1;
GPIO_InitStruct.Mode = GPIO_MODE_ANALOG;
GPIO_InitStruct.Pull = GPIO_NOPULL;
HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);
//DMA
__HAL_RCC_DMA1_CLK_ENABLE();
DMA_Handle.Instance = DMA1_Stream1; //使用的DMA1 Stream1
DMA_Handle.Init.Request = DMA_REQUEST_ADC3; //请求类型采用 DMA_REQUEST_ADC3
DMA_Handle.Init.Direction = DMA_PERIPH_TO_MEMORY; //传输方向是从存储器到外设
DMA_Handle.Init.PeriphInc = DMA_PINC_DISABLE; //外设地址自增禁止
DMA_Handle.Init.MemInc = DMA_MINC_ENABLE; //存储器地址自增使能
DMA_Handle.Init.PeriphDataAlignment = DMA_PDATAALIGN_HALFWORD; //外设数据传输位宽选择半字,即 16bit
DMA_Handle.Init.MemDataAlignment = DMA_MDATAALIGN_HALFWORD; //存储器数据传输位宽选择半字,即 16bit
DMA_Handle.Init.Mode = DMA_CIRCULAR; //循环模式
DMA_Handle.Init.Priority = DMA_PRIORITY_LOW; //优先级低
DMA_Handle.Init.FIFOMode = DMA_FIFOMODE_DISABLE; //禁止 FIFO
DMA_Handle.Init.FIFOThreshold = DMA_FIFO_THRESHOLD_FULL;
DMA_Handle.Init.MemBurst = DMA_MBURST_SINGLE;
DMA_Handle.Init.PeriphBurst = DMA_PBURST_SINGLE;
if (HAL_DMA_Init(&DMA_Handle) != HAL_OK)
{
Error_Handler(__FILE__, __LINE__);
}
//关联 ADC 句柄和 DMA 句柄
__HAL_LINKDMA(&AdcHandle, DMA_Handle, DMA_Handle);
//配置 ADC
__HAL_RCC_ADC3_CLK_ENABLE();
AdcHandle.Instance = ADC3;
AdcHandle.Init.ClockPrescaler = ADC_CLOCK_ASYNC_DIV8; //采用PLL异步时钟8分频即 72MHz / 8 = 36MHz
AdcHandle.Init.Resolution = ADC_RESOLUTION_16B; //16 位分辨率
AdcHandle.Init.ScanConvMode = ADC_SCAN_ENABLE; //开启扫描
AdcHandle.Init.EOCSelection = ADC_EOC_SINGLE_CONV; //EOC 转换结束标志
AdcHandle.Init.LowPowerAutoWait = DISABLE; //禁止低功耗自动延迟特性
AdcHandle.Init.ContinuousConvMode = ENABLE; //启用自动转换
AdcHandle.Init.NbrOfConversion = 2; //使用了 2 个转换通道
AdcHandle.Init.DiscontinuousConvMode = DISABLE; //禁止不连续模式
AdcHandle.Init.NbrOfDiscConversion = 1; //禁止不连续模式后,此参数忽略,此位是用来配置不连续子组中通道数
AdcHandle.Init.ExternalTrigConv = ADC_SOFTWARE_START; //采用软件触发
AdcHandle.Init.ExternalTrigConvEdge = ADC_EXTERNALTRIGCONVEDGE_RISING; //采用软件触发的话,此位忽略
AdcHandle.Init.ConversionDataManagement = ADC_CONVERSIONDATA_DMA_CIRCULAR; //DMA 循环模式接收 ADC 转换的数据
AdcHandle.Init.Overrun = ADC_OVR_DATA_OVERWRITTEN; //ADC 转换溢出的话,覆盖 ADC 的数据寄存器
AdcHandle.Init.OversamplingMode = DISABLE; //禁止过采样
//初始化 ADC
if (HAL_ADC_Init(&AdcHandle) != HAL_OK)
{
Error_Handler(__FILE__, __LINE__);
}
//校准 ADC采用偏移校准
if (HAL_ADCEx_Calibration_Start(&AdcHandle, ADC_CALIB_OFFSET, ADC_SINGLE_ENDED) != HAL_OK)
{
Error_Handler(__FILE__, __LINE__);
}
//序列 1采样 PC0 引脚
sConfig.Channel = ADC_CHANNEL_10;
sConfig.Rank = ADC_REGULAR_RANK_1;
sConfig.SamplingTime = ADC_SAMPLETIME_810CYCLES_5; //采样周期
sConfig.SingleDiff = ADC_SINGLE_ENDED; //单端输入
sConfig.OffsetNumber = ADC_OFFSET_NONE; //无偏移
sConfig.Offset = 0;
sConfig.OffsetRightShift = DISABLE; //禁止右移
sConfig.OffsetSignedSaturation = DISABLE; //禁止有符号饱和
if (HAL_ADC_ConfigChannel(&AdcHandle, &sConfig) != HAL_OK)
{
Error_Handler(__FILE__, __LINE__);
}
//序列 2采样 PC1 引脚
sConfig.Channel = ADC_CHANNEL_11;
sConfig.Rank = ADC_REGULAR_RANK_2;
sConfig.SamplingTime = ADC_SAMPLETIME_810CYCLES_5;
sConfig.SingleDiff = ADC_SINGLE_ENDED;
sConfig.OffsetNumber = ADC_OFFSET_NONE;
sConfig.Offset = 0;
sConfig.OffsetRightShift = DISABLE;
sConfig.OffsetSignedSaturation = DISABLE;
if (HAL_ADC_ConfigChannel(&AdcHandle, &sConfig) != HAL_OK)
{
Error_Handler(__FILE__, __LINE__);
}
//启动 ADC 的 DMA 方式传输
if (HAL_ADC_Start_DMA(&AdcHandle, (uint32_t *)ADCxValues, 2) != HAL_OK)
{
Error_Handler(__FILE__, __LINE__);
}
//设置定时器
TIM_Set(TIM3, 1000, 0, 0);
}
/**
* @brief PC0
* @retval V
*/
float ADC_Get_PC0(void)
{
return ADCxValues[0] * 3.3 / 65536;
}
/**
* @brief PC1
* @retval V
*/
float ADC_Get_PC1(void)
{
return ADCxValues[1] * 3.3 / 65536;
}
/**
* @brief TIM3
*/
void TIM3_IRQHandler(void)
{
if ((TIM3->SR & TIM_FLAG_UPDATE) != RESET)
{
//清除更新标志
TIM3->SR = ~TIM_FLAG_UPDATE;
SCB_InvalidateDCache_by_Addr((uint32_t *)ADCxValues, sizeof(uint32_t));
}
}

10
System/adc/adc.h Normal file
View File

@ -0,0 +1,10 @@
//ADC ¿â
#ifndef __ADC_H
#define __ADC_H
void ADC_Init(void);
float ADC_Get_PC0(void);
float ADC_Get_PC1(void);
#endif

View File

@ -1,55 +0,0 @@
//SYSCLK 初始化及延时函数
#include "delay.h"
static uint32_t fac_us = 0; //us 延时倍乘数
/**
* @brief
* @param SYSCLK:
*/
void SYSCLK_Init(uint16_t SYSCLK)
{
HAL_SYSTICK_CLKSourceConfig(SYSTICK_CLKSOURCE_HCLK);
fac_us = SYSCLK;
}
/**
* @brief us
* @param nus: us 1000
*/
void Delay_us(uint32_t nus)
{
uint32_t ticks, told, tnow;
uint32_t tcnt = 0;
uint32_t reload = SysTick->LOAD; //LOAD 的值
ticks = nus * fac_us; //需要的节拍数
told = SysTick->VAL; //当前计数器值
while (1)
{
tnow = SysTick->VAL;
if (tnow != told)
{
if (tnow < told)
tcnt += told - tnow;
else
tcnt += reload - tnow + told;
told = tnow;
if (tcnt >= ticks)
break;
}
};
}
/**
* @brief ms
* @param nms: ms
*/
void Delay_ms(uint16_t nms)
{
uint32_t i;
for (i = 0; i < nms; i++)
Delay_us(1000);
}

View File

@ -1,12 +0,0 @@
//SYSCLK 初始化及延时函数
#ifndef __DELAY_H
#define __DELAY_H
#include "sys.h"
void SYSCLK_Init(uint16_t SYSCLK);
void Delay_us(uint32_t nus);
void Delay_ms(uint16_t nms);
#endif

View File

@ -1,4 +1,4 @@
//管理所有 GPIO 的初始化
//管理 GPIO 的初始化
#include "sys.h"
@ -26,26 +26,33 @@ void GPIO_A1_Init(void)
/************************************** GPIO E3 C5 **************************************/
/**
* @brief PE3 PC5 KEY1 KEY2
* @brief PE3 PC5 PD10 KEY1 KEY2 KEY3
*/
void GPIO_E3_C5_Init(void)
void GPIO_E3_C5_D10_Init(void)
{
GPIO_InitTypeDef GPIO_Initure;
__HAL_RCC_GPIOC_CLK_ENABLE(); //开启 PC 时钟
__HAL_RCC_GPIOE_CLK_ENABLE(); //开启 PE 时钟
__HAL_RCC_GPIOD_CLK_ENABLE(); //开启 PD 时钟
GPIO_Initure.Pin = GPIO_PIN_3; //PE3对应 K1
GPIO_Initure.Pin = GPIO_PIN_3; //PE3对应 KEY1
GPIO_Initure.Mode = GPIO_MODE_INPUT; //输入
GPIO_Initure.Pull = GPIO_PULLUP; //上拉
GPIO_Initure.Speed = GPIO_SPEED_FREQ_VERY_HIGH; //高速
HAL_GPIO_Init(GPIOE, &GPIO_Initure); //初始化 PE3
GPIO_Initure.Pin = GPIO_PIN_5; //PC5对应 K2
GPIO_Initure.Pin = GPIO_PIN_5; //PC5对应 KEY2
GPIO_Initure.Mode = GPIO_MODE_INPUT; //输入
GPIO_Initure.Pull = GPIO_PULLUP; //上拉
GPIO_Initure.Speed = GPIO_SPEED_FREQ_VERY_HIGH; //高速
HAL_GPIO_Init(GPIOC, &GPIO_Initure); //初始化 PC5
GPIO_Initure.Pin = GPIO_PIN_10; //PC5对应 KEY3
GPIO_Initure.Mode = GPIO_MODE_INPUT; //输入
GPIO_Initure.Pull = GPIO_PULLUP; //上拉
GPIO_Initure.Speed = GPIO_SPEED_FREQ_VERY_HIGH; //高速
HAL_GPIO_Init(GPIOD, &GPIO_Initure); //初始化 PD10
}
/****************************************************************************************/

View File

@ -1,10 +1,10 @@
//管理所有 GPIO 的初始化
//管理 GPIO 的初始化
#ifndef __GPIO_H
#define __GPIO_H
void GPIO_A1_Init(void);
void GPIO_E3_C5_Init(void);
void GPIO_E3_C5_D10_Init(void);
void GPIO_B0_B1_B12_Init(void);
#endif

View File

@ -1,4 +1,4 @@
//系统初始化
//系统常用调用
#include "sys.h"
@ -73,25 +73,23 @@ void Cache_Enable(void)
/**
* @brief ³õʼ»¯ÏµÍ³Ê±ÖÓ
* @param plln: PLL1 PLL倍频4~512
* @param pllm: PLL1 PLL之前的分频2~63
* @param pllp: PLL1 p PLL之后的分频2~128 2
* @param pllq: PLL1 q PLL之后的分频1~128.
* @retval 0 1
*/
uint8_t Clock_Init(uint32_t plln, uint32_t pllm, uint32_t pllp, uint32_t pllq)
void SystemClock_Init(void)
{
HAL_StatusTypeDef ret = HAL_OK;
RCC_ClkInitTypeDef RCC_ClkInitStruct;
RCC_OscInitTypeDef RCC_OscInitStruct;
HAL_StatusTypeDef ret = HAL_OK;
//锁住SCU (Supply configuration update)
MODIFY_REG(PWR->CR3, PWR_CR3_SCUEN, 0);
__HAL_PWR_VOLTAGESCALING_CONFIG(PWR_REGULATOR_VOLTAGE_SCALE1);
while ((PWR->D3CR & (PWR_D3CR_VOSRDY)) != PWR_D3CR_VOSRDY)
while (!__HAL_PWR_GET_FLAG(PWR_FLAG_VOSRDY))
{
}
//使能 HSE并选择 HSE 作为 PLL 时钟源
RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSE;
RCC_OscInitStruct.HSEState = RCC_HSE_ON;
RCC_OscInitStruct.HSIState = RCC_HSI_OFF;
@ -99,42 +97,47 @@ uint8_t Clock_Init(uint32_t plln, uint32_t pllm, uint32_t pllp, uint32_t pllq)
RCC_OscInitStruct.PLL.PLLState = RCC_PLL_ON;
RCC_OscInitStruct.PLL.PLLSource = RCC_PLLSOURCE_HSE;
RCC_OscInitStruct.PLL.PLLN = plln;
RCC_OscInitStruct.PLL.PLLM = pllm;
RCC_OscInitStruct.PLL.PLLP = pllp;
RCC_OscInitStruct.PLL.PLLQ = pllq;
RCC_OscInitStruct.PLL.PLLM = 5;
RCC_OscInitStruct.PLL.PLLN = 160;
RCC_OscInitStruct.PLL.PLLP = 2;
RCC_OscInitStruct.PLL.PLLR = 2;
RCC_OscInitStruct.PLL.PLLQ = 4;
RCC_OscInitStruct.PLL.PLLVCOSEL = RCC_PLL1VCOWIDE;
RCC_OscInitStruct.PLL.PLLRGE = RCC_PLL1VCIRANGE_2;
ret = HAL_RCC_OscConfig(&RCC_OscInitStruct);
if (ret != HAL_OK)
return 1;
// QSPI_Enable_Memmapmode(); //QSPI内存映射模式,需要在时钟初始化之前开启,否则会有各种问题
RCC_ClkInitStruct.ClockType = (RCC_CLOCKTYPE_SYSCLK |
RCC_CLOCKTYPE_HCLK |
RCC_CLOCKTYPE_D1PCLK1 |
RCC_CLOCKTYPE_PCLK1 |
RCC_CLOCKTYPE_PCLK2 |
RCC_CLOCKTYPE_D3PCLK1);
/*
PLL
RCC_CLOCKTYPE_SYSCLK
RCC_CLOCKTYPE_HCLK AHB1 AHB2 AHB3 AHB4 线
RCC_CLOCKTYPE_PCLK1 APB1 线
RCC_CLOCKTYPE_PCLK2 APB2 线
RCC_CLOCKTYPE_D1PCLK1 APB3 线
RCC_CLOCKTYPE_D3PCLK1 APB4 线
*/
RCC_ClkInitStruct.ClockType = (RCC_CLOCKTYPE_SYSCLK | RCC_CLOCKTYPE_HCLK | RCC_CLOCKTYPE_D1PCLK1 | RCC_CLOCKTYPE_PCLK1 |
RCC_CLOCKTYPE_PCLK2 | RCC_CLOCKTYPE_D3PCLK1);
RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_PLLCLK;
RCC_ClkInitStruct.SYSCLKDivider = RCC_SYSCLK_DIV1;
RCC_ClkInitStruct.AHBCLKDivider = RCC_HCLK_DIV2;
RCC_ClkInitStruct.APB3CLKDivider = RCC_APB3_DIV2;
RCC_ClkInitStruct.APB1CLKDivider = RCC_APB1_DIV2;
RCC_ClkInitStruct.APB2CLKDivider = RCC_APB2_DIV2;
RCC_ClkInitStruct.APB3CLKDivider = RCC_APB3_DIV2;
RCC_ClkInitStruct.APB4CLKDivider = RCC_APB4_DIV4;
ret = HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_2);
if (ret != HAL_OK)
return 1;
RCC_ClkInitStruct.APB4CLKDivider = RCC_APB4_DIV2;
ret = HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_4);
__HAL_RCC_CSI_ENABLE();
__HAL_RCC_SYSCFG_CLK_ENABLE();
HAL_EnableCompensationCell();
return 0;
__HAL_RCC_D2SRAM1_CLK_ENABLE();
__HAL_RCC_D2SRAM2_CLK_ENABLE();
__HAL_RCC_D2SRAM3_CLK_ENABLE();
}
/**
@ -159,163 +162,13 @@ uint8_t Get_DCacheSta(void)
return sta;
}
/**
* @brief QSPI
*/
void QSPI_Enable_Memmapmode(void)
void Error_Handler(char *file, uint32_t line)
{
uint32_t tempreg = 0;
volatile uint32_t *data_reg = &QUADSPI->DR;
GPIO_InitTypeDef qspi_gpio;
printf("Wrong parameters value: file %s on line %d\r\n", file, line);
RCC->AHB4ENR |= 1 << 1; //使能 PORTB 时钟
RCC->AHB4ENR |= 1 << 5; //使能 PORTF 时钟
RCC->AHB3ENR |= 1 << 14; //QSPI 时钟使能
if (line == 0)
return;
qspi_gpio.Pin = GPIO_PIN_6; //PB6 AF10
qspi_gpio.Mode = GPIO_MODE_AF_PP;
qspi_gpio.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
qspi_gpio.Pull = GPIO_NOPULL;
qspi_gpio.Alternate = GPIO_AF10_QUADSPI;
HAL_GPIO_Init(GPIOB, &qspi_gpio);
qspi_gpio.Pin = GPIO_PIN_2; //PB2 AF9
qspi_gpio.Alternate = GPIO_AF9_QUADSPI;
HAL_GPIO_Init(GPIOB, &qspi_gpio);
qspi_gpio.Pin = GPIO_PIN_6 | GPIO_PIN_7; //PF6 7 AF9
qspi_gpio.Alternate = GPIO_AF9_QUADSPI;
HAL_GPIO_Init(GPIOF, &qspi_gpio);
qspi_gpio.Pin = GPIO_PIN_8 | GPIO_PIN_9; //PF8 9 AF10
qspi_gpio.Alternate = GPIO_AF10_QUADSPI;
HAL_GPIO_Init(GPIOF, &qspi_gpio);
//QSPI 设置,参考 QSPI 实验的 QSPI_Init 函数
RCC->AHB3RSTR |= 1 << 14; //复位 QSPI
RCC->AHB3RSTR &= ~(1 << 14); //停止复位 QSPI
while (QUADSPI->SR & (1 << 5))
; //等待 BUSY 位清零
QUADSPI->CR = 0X01000310; //设置 CR 寄存器
QUADSPI->DCR = 0X00160401; //设置 DCR 寄存器
QUADSPI->CR |= 1 << 0; //使能 QSPI
//注意QSPI QE 位的使能,在 QSPI 烧写算法里面,就已经设置了
//所以,这里可以不用设置 QE 位,否则需要加入对 QE 位置 1 的代码
//不过,代码必须通过仿真器下载,直接烧录到外部 QSPI FLASH是不可用的
//如果想直接烧录到外部 QSPI FLASH 也可以用,则需要在这里添加 QE 位置 1 的代码
//W25QXX 进入 QPI 模式0X38指令
while (QUADSPI->SR & (1 << 5))
; //等待 BUSY 位清零
QUADSPI->CCR = 0X00000138; //发送 0X38 指令W25QXX 进入 QPI 模式
while ((QUADSPI->SR & (1 << 1)) == 0)
; //等待指令发送完成
QUADSPI->FCR |= 1 << 1; //清除发送完成标志位
//W25QXX 写使能0X06指令
while (QUADSPI->SR & (1 << 5))
; //等待 BUSY 位清零
QUADSPI->CCR = 0X00000106; //发送 0X06 指令W25QXX 写使能
while ((QUADSPI->SR & (1 << 1)) == 0)
; //等待指令发送完成
QUADSPI->FCR |= 1 << 1; //清除发送完成标志位
//W25QXX 设置 QPI 相关读参数0XC0
while (QUADSPI->SR & (1 << 5))
; //等待 BUSY 位清零
QUADSPI->CCR = 0X030003C0; //发送 0XC0 指令W25QXX 读参数设置
QUADSPI->DLR = 0;
while ((QUADSPI->SR & (1 << 2)) == 0)
; //等待 FTF
*(volatile uint8_t *)data_reg = 3 << 4; //设置 P4&P5=118 个 dummy clocks104M
QUADSPI->CR |= 1 << 2; //终止传输
while ((QUADSPI->SR & (1 << 1)) == 0)
; //等待数据发送完成
QUADSPI->FCR |= 1 << 1; //清除发送完成标志位
while (QUADSPI->SR & (1 << 5))
; //等待 BUSY 位清零
//MemroyMap 模式设置
while (QUADSPI->SR & (1 << 5))
; //等待 BUSY 位清零
QUADSPI->ABR = 0; //交替字节设置为 0实际上就是 W25Q 0XEB 指令的 M0~M7=0
tempreg = 0XEB; //INSTRUCTION[7:0]=0XEB发送 0XEB 指令Fast Read QUAD I/O
tempreg |= 3 << 8; //IMODE[1:0]=3四线传输指令
tempreg |= 3 << 10; //ADDRESS[1:0]=3四线传输地址
tempreg |= 2 << 12; //ADSIZE[1:0]=224位地址长度
tempreg |= 3 << 14; //ABMODE[1:0]=3四线传输交替字节
tempreg |= 0 << 16; //ABSIZE[1:0]=08位交替字节 (M0~M7)
tempreg |= 6 << 18; //DCYC[4:0]=66个dummy周期
tempreg |= 3 << 24; //DMODE[1:0]=3四线传输数据
tempreg |= 3 << 26; //FMODE[1:0]=3内存映射模式
QUADSPI->CCR = tempreg; //设置CCR寄存器
//设置 QSPI FLASH 空间的MPU保护
SCB->SHCSR &= ~(1 << 16); //禁止 MemManage
MPU->CTRL &= ~(1 << 0); //禁止 MPU
MPU->RNR = 0; //设置保护区域编号为 0 (1~7 可以给其他内存用)
MPU->RBAR = 0X90000000; //基地址为 0X9000 000即 QSPI 的起始地址
MPU->RASR = 0X0303002D; //设置相关保护参数(禁止共用,允许 cache允许缓冲)
MPU->CTRL = (1 << 2) | (1 << 0); //使能 PRIVDEFENA使能 MPU
SCB->SHCSR |= 1 << 16; //使能 MemManage
while (1)
;
}
#if defined(__clang__) //使用V6编译器(clang)
//THUMB指令不支持汇编内联
//采用如下方法实现执行汇编指令WFI
void __attribute__((noinline)) WFI_SET(void)
{
__asm__("wfi");
}
//关闭所有中断(但是不包括fault和NMI中断)
void __attribute__((noinline)) INTX_DISABLE(void)
{
__asm__("cpsid i \t\n"
"bx lr");
}
//开启所有中断
void __attribute__((noinline)) INTX_ENABLE(void)
{
__asm__("cpsie i \t\n"
"bx lr");
}
//设置栈顶地址
//addr:栈顶地址
void __attribute__((noinline)) MSR_MSP(uint32_t addr)
{
__asm__("msr msp, r0 \t\n"
"bx r14");
}
#elif defined(__CC_ARM) //使用V5编译器(ARMCC)
//THUMB指令不支持汇编内联
//采用如下方法实现执行汇编指令WFI
__asm void WFI_SET(void)
{
WFI;
}
//关闭所有中断(但是不包括fault和NMI中断)
__asm void INTX_DISABLE(void)
{
CPSID I
BX LR
}
//开启所有中断
__asm void INTX_ENABLE(void)
{
CPSIE I
BX LR
}
//设置栈顶地址
//addr:栈顶地址
__asm void MSR_MSP(uint32_t addr)
{
MSR MSP, r0 //set Main Stack value
BX r14
}
#endif

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@ -1,4 +1,4 @@
//ϵͳ³õʼ»¯
//系统常用调用
#ifndef __SYS_H
#define __SYS_H
@ -7,25 +7,16 @@
#include "core_cm7.h"
#include "stm32h7xx_hal.h"
#define Write_Through() (*(__IO uint32_t *)0XE000EF9C = 1UL << 2) //Cache ͸дģʽ
//开关全局中断的宏
#define ENABLE_INT() __set_PRIMASK(0) //使能全局中断
#define DISABLE_INT() __set_PRIMASK(1) //禁止全局中断
void MPU_Config(void);
void Cache_Enable(void);
uint8_t Clock_Init(uint32_t plln, uint32_t pllm, uint32_t pllp, uint32_t pllq);
void SystemClock_Init(void);
uint8_t Get_ICacheSta(void);
uint8_t Get_DCacheSta(void);
void QSPI_Enable_Memmapmode(void);
#if defined(__clang__)
void __attribute__((noinline)) WFI_SET(void);
void __attribute__((noinline)) INTX_DISABLE(void);
void __attribute__((noinline)) INTX_ENABLE(void);
void __attribute__((noinline)) MSR_MSP(uint32_t addr);
#elif defined(__CC_ARM)
void WFI_SET(void);
void INTX_DISABLE(void);
void INTX_ENABLE(void);
void MSR_MSP(uint32_t addr);
#endif
void Error_Handler(char *file, uint32_t line);
#endif

276
System/systick/systick.c Normal file
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@ -0,0 +1,276 @@
//SysTick 及软件定时器库
#include "key.h"
#include "led.h"
#include "Clock.h"
#include "systick.h"
static volatile uint32_t s_uiDelayCount = 0;
static volatile uint8_t s_ucTimeOutFlag = 0;
static SOFT_TMR s_tTmr[TMR_COUNT] = {0}; //软件定时器结构体变量
volatile uint32_t g_iRunTime = 0; //全局运行时间,单位 ms
static volatile uint8_t g_ucEnableSystickISR = 0; //等待变量初始化
void SysTick_ISR(void);
static void SysTick_SoftTimerDec(SOFT_TMR *_tmr);
/**
* @brief SysTick
*/
void SysTick_Init(void)
{
//清零所有的软件定时器
for (uint8_t i = 0; i < TMR_COUNT; i++)
{
s_tTmr[i].Count = 0;
s_tTmr[i].PreLoad = 0;
s_tTmr[i].Flag = 0;
s_tTmr[i].Mode = TMR_ONCE_MODE; //缺省是一次性工作模式
}
//配置 SysTick 中断周期为 1ms并启动 SysTick 中断
SysTick_Config(SystemCoreClock / 1000);
g_ucEnableSystickISR = 1; //执行systick中断
}
void SysTick_ISR(void)
{
static uint8_t s_count = 0;
static uint16_t l_count = 0;
//用于 Delay_ms
if (s_uiDelayCount > 0)
if (--s_uiDelayCount == 0)
s_ucTimeOutFlag = 1;
//软件定时器的计数器减 1
for (uint8_t i = 0; i < TMR_COUNT; i++)
SysTick_SoftTimerDec(&s_tTmr[i]);
//全局运行时间增 1
g_iRunTime++;
if (g_iRunTime == UINT32_MAX)
g_iRunTime = 0;
//每隔 1ms 调用一次
if (++s_count >= 10)
{
s_count = 0;
//每隔 10ms 调用一次
KEY_Scan10ms();
}
if (++l_count >= 1000)
{
l_count = 0;
//每隔 1000ms 调用一次
Clock_Handler();
}
}
static void SysTick_SoftTimerDec(SOFT_TMR *_tmr)
{
if (_tmr->Count > 0)
{
//如果定时器变量减到 1 则设置定时器到达标志
if (--_tmr->Count == 0)
{
_tmr->Flag = 1;
//如果是自动模式,则自动重装计数器
if (_tmr->Mode == TMR_AUTO_MODE)
_tmr->Count = _tmr->PreLoad;
}
}
}
/**
* @brief ms
* @param n:
*/
void Delay_ms(uint32_t n)
{
if (n == 0)
return;
else if (n == 1)
n = 2;
DISABLE_INT();
s_uiDelayCount = n;
s_ucTimeOutFlag = 0;
ENABLE_INT();
while (1)
{
if (s_ucTimeOutFlag == 1)
break;
}
}
/**
* @brief us
* @param n:
*/
void Delay_us(uint32_t n)
{
uint32_t ticks;
uint32_t told;
uint32_t tnow;
uint32_t tcnt = 0;
uint32_t reload;
reload = SysTick->LOAD;
ticks = n * (SystemCoreClock / 1000000); //需要的节拍数
tcnt = 0;
told = SysTick->VAL; //刚进入时的计数器值
while (1)
{
tnow = SysTick->VAL;
if (tnow != told)
{
if (tnow < told)
tcnt += told - tnow;
else
tcnt += reload - tnow + told;
told = tnow;
//时间超过、等于要延迟的时间,则退出
if (tcnt >= ticks)
break;
}
}
}
/**
* @brief
* @param _id: ID
* @param _period: ms
*/
void SysTick_StartTimer(uint8_t _id, uint32_t _period)
{
DISABLE_INT();
s_tTmr[_id].Count = _period; //实时计数器初值
s_tTmr[_id].PreLoad = _period; //计数器自动重装值,仅自动模式起作用
s_tTmr[_id].Flag = 0; //定时时间到标志
s_tTmr[_id].Mode = TMR_ONCE_MODE; //一次性工作模式
ENABLE_INT();
}
/**
* @brief
* @param _id: ID
* @param _period: ms
*/
void SysTick_StartAutoTimer(uint8_t _id, uint32_t _period)
{
DISABLE_INT();
s_tTmr[_id].Count = _period; //实时计数器初值
s_tTmr[_id].PreLoad = _period; //计数器自动重装值,仅自动模式起作用
s_tTmr[_id].Flag = 0; //定时时间到标志
s_tTmr[_id].Mode = TMR_AUTO_MODE; //自动工作模式
ENABLE_INT();
}
/**
* @brief
* @param _id: ID
*/
void SysTick_StopTimer(uint8_t _id)
{
DISABLE_INT();
s_tTmr[_id].Count = 0; //实时计数器初值
s_tTmr[_id].Flag = 0; //定时时间到标志
s_tTmr[_id].Mode = TMR_ONCE_MODE; //自动工作模式
ENABLE_INT();
}
/**
* @brief
* @param _id: ID
* @param _period:
* @retval 0 1
*/
uint8_t SysTick_CheckTimer(uint8_t _id)
{
if (_id >= TMR_COUNT)
return 0;
if (s_tTmr[_id].Flag == 1)
{
s_tTmr[_id].Flag = 0;
return 1;
}
else
{
return 0;
}
}
/**
* @brief ms 24.85
* @retval
*/
int32_t SysTick_GetRunTime(void)
{
int32_t runtime;
DISABLE_INT();
runtime = g_iRunTime;
ENABLE_INT();
return runtime;
}
/**
* @brief
* @param _LastTime:
* @retval ms
*/
int32_t SysTick_CheckRunTime(int32_t _LastTime)
{
int32_t now_time;
int32_t time_diff;
DISABLE_INT();
now_time = g_iRunTime;
ENABLE_INT();
if (now_time >= _LastTime)
time_diff = now_time - _LastTime;
else
time_diff = INT32_MAX - _LastTime + now_time;
return time_diff;
}
/**
* @brief SysTick
*/
void SysTick_Handler(void)
{
HAL_IncTick();
if (g_ucEnableSystickISR == 0)
return;
SysTick_ISR();
}

36
System/systick/systick.h Normal file
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@ -0,0 +1,36 @@
//SysTick 及软件定时器库
#ifndef __SYSTICK_H
#define __SYSTICK_H
#include "sys.h"
#define TMR_COUNT 4 //软件定时器的个数
//定时器结构体工作模式
typedef enum
{
TMR_ONCE_MODE = 0, //一次工作模式
TMR_AUTO_MODE = 1 //自动定时工作模式
} TMR_MODE_E;
//定时器结构体
typedef struct
{
volatile uint8_t Mode; //计数器模式
volatile uint8_t Flag; //定时到达标志
volatile uint32_t Count; //计数器
volatile uint32_t PreLoad; //计数器预装值
} SOFT_TMR;
void SysTick_Init(void);
void Delay_ms(uint32_t n);
void Delay_us(uint32_t n);
void SysTick_StartTimer(uint8_t _id, uint32_t _period);
void SysTick_StartAutoTimer(uint8_t _id, uint32_t _period);
void SysTick_StopTimer(uint8_t _id);
uint8_t SysTick_CheckTimer(uint8_t _id);
int32_t SysTick_GetRunTime(void);
int32_t SysTick_CheckRunTime(int32_t _LastTime);
#endif

123
System/tim/tim.c Normal file
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@ -0,0 +1,123 @@
//硬件定时器库
#include "sys.h"
#include "tim.h"
/**
* @brief
* @param TIMx:
* @param _ulFreq: (Hz)0
* @param _PreemptionPriority:
* @param _SubPriority:
*/
void TIM_Set(TIM_TypeDef *TIMx, double _ulFreq, uint8_t _PreemptionPriority, uint8_t _SubPriority)
{
TIM_HandleTypeDef TimHandle = {0};
uint16_t usPeriod;
uint16_t usPrescaler;
uint32_t uiTIMxCLK;
//使能TIM时钟
if (TIMx == TIM1)
__HAL_RCC_TIM1_CLK_ENABLE();
else if (TIMx == TIM2)
__HAL_RCC_TIM2_CLK_ENABLE();
else if (TIMx == TIM3)
__HAL_RCC_TIM3_CLK_ENABLE();
else if (TIMx == TIM4)
__HAL_RCC_TIM4_CLK_ENABLE();
else if (TIMx == TIM5)
__HAL_RCC_TIM5_CLK_ENABLE();
else if (TIMx == TIM6)
__HAL_RCC_TIM6_CLK_ENABLE();
else if (TIMx == TIM7)
__HAL_RCC_TIM7_CLK_ENABLE();
else if (TIMx == TIM8)
__HAL_RCC_TIM8_CLK_ENABLE();
else if (TIMx == TIM12)
__HAL_RCC_TIM12_CLK_ENABLE();
else if (TIMx == TIM13)
__HAL_RCC_TIM13_CLK_ENABLE();
else if (TIMx == TIM14)
__HAL_RCC_TIM14_CLK_ENABLE();
else if (TIMx == TIM15)
__HAL_RCC_TIM15_CLK_ENABLE();
else if (TIMx == TIM16)
__HAL_RCC_TIM16_CLK_ENABLE();
else if (TIMx == TIM17)
__HAL_RCC_TIM17_CLK_ENABLE();
if ((TIMx == TIM1) || (TIMx == TIM8) || (TIMx == TIM15) || (TIMx == TIM16) || (TIMx == TIM17))
uiTIMxCLK = SystemCoreClock / 2; //APB2 定时器时钟 = 200M
else
uiTIMxCLK = SystemCoreClock / 2; //APB1 定时器 = 200M
if (_ulFreq < 100)
{
usPrescaler = 10000 - 1; //分频比 = 10000
usPeriod = ((double)uiTIMxCLK / 10000.0) / _ulFreq - 1.0; //自动重装的值
}
else if (_ulFreq < 3000)
{
usPrescaler = 100 - 1; //分频比 = 100
usPeriod = ((double)uiTIMxCLK / 100.0) / _ulFreq - 1.0; //自动重装的值
}
else //大于 4k 的频率
{
usPrescaler = 0; //分频比 = 1
usPeriod = (double)uiTIMxCLK / _ulFreq - 1.0; //自动重装的值
}
//定时器中断更新周期
TimHandle.Instance = TIMx;
TimHandle.Init.Prescaler = usPrescaler;
TimHandle.Init.Period = usPeriod;
TimHandle.Init.ClockDivision = 0;
TimHandle.Init.CounterMode = TIM_COUNTERMODE_UP;
TimHandle.Init.RepetitionCounter = 0;
TimHandle.Init.AutoReloadPreload = TIM_AUTORELOAD_PRELOAD_ENABLE;
HAL_TIM_Base_Init(&TimHandle);
//使能定时器中断
__HAL_TIM_ENABLE_IT(&TimHandle, TIM_IT_UPDATE);
//配置TIM定时更新中断
{
uint8_t irq = 0;
if (TIMx == TIM1)
irq = TIM1_UP_IRQn;
else if (TIMx == TIM2)
irq = TIM2_IRQn;
else if (TIMx == TIM3)
irq = TIM3_IRQn;
else if (TIMx == TIM4)
irq = TIM4_IRQn;
else if (TIMx == TIM5)
irq = TIM5_IRQn;
else if (TIMx == TIM6)
irq = TIM6_DAC_IRQn;
else if (TIMx == TIM7)
irq = TIM7_IRQn;
else if (TIMx == TIM8)
irq = TIM8_UP_TIM13_IRQn;
else if (TIMx == TIM12)
irq = TIM8_BRK_TIM12_IRQn;
else if (TIMx == TIM13)
irq = TIM8_UP_TIM13_IRQn;
else if (TIMx == TIM14)
irq = TIM8_TRG_COM_TIM14_IRQn;
else if (TIMx == TIM15)
irq = TIM15_IRQn;
else if (TIMx == TIM16)
irq = TIM16_IRQn;
else if (TIMx == TIM17)
irq = TIM17_IRQn;
HAL_NVIC_SetPriority((IRQn_Type)irq, _PreemptionPriority, _SubPriority);
HAL_NVIC_EnableIRQ((IRQn_Type)irq);
}
HAL_TIM_Base_Start(&TimHandle);
}

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//硬件定时器库
#ifndef __TIM_H
#define __TIM_H
void TIM_Set(TIM_TypeDef *TIMx, double _ulFreq, uint8_t _PreemptionPriority, uint8_t _SubPriority);
#endif

1231
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//UART 库
#ifndef __UART_H
#define __UART_H
#define UART1_FIFO_EN 1 //调试用串口
#define UART2_FIFO_EN 1 //WiFi 透传
#define UART3_FIFO_EN 1 //HC-12
#define UART4_FIFO_EN 0
#define UART5_FIFO_EN 0
#define UART6_FIFO_EN 0
#define UART7_FIFO_EN 0
#define UART8_FIFO_EN 0
//定义端口号
typedef enum
{
COM1 = 0, //USART1
COM2 = 1, //USART2
COM3 = 2, //USART3
COM4 = 3, //UART4
COM5 = 4, //UART5
COM6 = 5, //USART6
COM7 = 6, //UART7
COM8 = 7 //UART8
} COM_PORT_E;
//定义串口波特率和FIFO缓冲区大小分为发送缓冲区和接收缓冲区, 支持全双工
#if UART1_FIFO_EN == 1
#define UART1_BAUD 115200
#define UART1_TX_BUF_SIZE 1 * 1024
#define UART1_RX_BUF_SIZE 1 * 1024
#endif
#if UART2_FIFO_EN == 1
#define UART2_BAUD 115200
#define UART2_TX_BUF_SIZE 1 * 1024
#define UART2_RX_BUF_SIZE 1 * 1024
#endif
#if UART3_FIFO_EN == 1
#define UART3_BAUD 9600
#define UART3_TX_BUF_SIZE 1 * 1024
#define UART3_RX_BUF_SIZE 1 * 1024
#endif
#if UART4_FIFO_EN == 1
#define UART4_BAUD 115200
#define UART4_TX_BUF_SIZE 1 * 1024
#define UART4_RX_BUF_SIZE 1 * 1024
#endif
#if UART5_FIFO_EN == 1
#define UART5_BAUD 115200
#define UART5_TX_BUF_SIZE 1 * 1024
#define UART5_RX_BUF_SIZE 1 * 1024
#endif
#if UART6_FIFO_EN == 1
#define UART6_BAUD 115200
#define UART6_TX_BUF_SIZE 1 * 1024
#define UART6_RX_BUF_SIZE 1 * 1024
#endif
#if UART7_FIFO_EN == 1
#define UART7_BAUD 115200
#define UART7_TX_BUF_SIZE 1 * 1024
#define UART7_RX_BUF_SIZE 1 * 1024
#endif
#if UART8_FIFO_EN == 1
#define UART8_BAUD 115200
#define UART8_TX_BUF_SIZE 1 * 1024
#define UART8_RX_BUF_SIZE 1 * 1024
#endif
//回调函数定义
typedef void (*UartSendBeforeHandler)(void);
typedef void (*UartSendOverHandler)(void);
typedef void (*UartReceiveHandler)(uint8_t _byte);
//串口设备结构体
typedef struct
{
USART_TypeDef *uart; //内部串口设备指针
uint8_t *pTxBuf; //发送缓冲区
uint8_t *pRxBuf; //接收缓冲区
uint16_t usTxBufSize; //发送缓冲区大小
uint16_t usRxBufSize; //接收缓冲区大小
__IO uint16_t usTxWrite; //发送缓冲区写指针
__IO uint16_t usTxRead; //发送缓冲区读指针
__IO uint16_t usTxCount; //等待发送的数据个数
__IO uint16_t usRxWrite; //接收缓冲区写指针
__IO uint16_t usRxRead; //接收缓冲区读指针
__IO uint16_t usRxCount; //还未读取的新数据个数
UartSendBeforeHandler SendBefore; //开始发送之前的回调函数指针
UartSendOverHandler SendOver; //发送完毕的回调函数指针
UartReceiveHandler Receive; //串口收到数据的回调函数指针
uint8_t Sending; //正在发送中
} UART_T;
void Uart_Init(void);
void Uart_SendBuf(COM_PORT_E _ucPort, uint8_t *_ucaBuf, uint16_t _usLen);
void Uart_SendChar(COM_PORT_E _ucPort, uint8_t _ucByte);
uint8_t Uart_GetChar(COM_PORT_E _ucPort, uint8_t *_pByte);
uint8_t Uart_GetBuffUntil(COM_PORT_E _ucPort, uint8_t *_pBuf, uint8_t _endByte, uint16_t _timeout);
void Uart_ClearTxFifo(COM_PORT_E _ucPort);
void Uart_ClearRxFifo(COM_PORT_E _ucPort);
void Uart_SetBaud(COM_PORT_E _ucPort, uint32_t _BaudRate);
void Uart_SetUartParam(USART_TypeDef *Instance, uint32_t BaudRate, uint32_t Parity, uint32_t Mode);
uint8_t Uart_IsTxEmpty(COM_PORT_E _ucPort);
void Uart_BindSendBeforeHandle(COM_PORT_E _ucPort, UartSendBeforeHandler SendBefore);
void Uart_BindSendOverHandle(COM_PORT_E _ucPort, UartSendOverHandler SendOver);
void Uart_BindReceiveHandle(COM_PORT_E _ucPort, UartReceiveHandler Receive);
void Uart_SetprintfCom(COM_PORT_E _ucPort);
void Uart_SetgetcharCom(COM_PORT_E _ucPort);
#endif

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//移动球应用
#include "stdio.h"
#include "sys.h"
#include "systick.h"
#include "key.h"
#include "lcd.h"
#include "hc12.h"
#include "GameEngine.h"
#include "APP_Ball.h"
/**************************************** 私有定义 ****************************************/
#define START_BYTE '&'
typedef struct
{
uint16_t x;
uint16_t y;
} Ball;
/*****************************************************************************************/
/**************************************** 全局变量 ****************************************/
Ball ball;
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
void APP_Ball_DispBall(void);
void APP_Ball_Send(void);
void APP_Ball_Receive(uint8_t byte);
void WriteMem(void *pdata, uint32_t len, uint8_t *list);
/*****************************************************************************************/
/**
* @brief
*/
void APP_Ball_Launcher(void)
{
HC12_BindReceiveHandle(APP_Ball_Receive);
ball.x = 0;
ball.y = 0;
APP_Ball_DispBall();
while (1)
{
switch (KEY_GetKeyWait())
{
case JOY_U_DOWN:
{
if (ball.y - 2 >= 0)
{
ball.y -= 2;
APP_Ball_DispBall();
APP_Ball_Send();
}
}
break;
case JOY_D_DOWN:
{
if (ball.y + 2 <= LCD_HEIGHT)
{
ball.y += 2;
APP_Ball_DispBall();
APP_Ball_Send();
}
}
break;
case JOY_L_DOWN:
{
if (ball.x - 2 >= 0)
{
ball.x -= 2;
APP_Ball_DispBall();
APP_Ball_Send();
}
}
break;
case JOY_R_DOWN:
{
if (ball.x + 2 <= LCD_WIDTH)
{
ball.x += 2;
APP_Ball_DispBall();
APP_Ball_Send();
}
}
}
}
}
void APP_Ball_DispBall(void)
{
GE_Draw_ClrAll(WHITE);
GE_Draw_FillCircle(ball.x, ball.y, 10, BLUE);
GE_Draw_Disp();
}
void APP_Ball_Send(void)
{
Ball pack;
pack.x = ball.x;
pack.y = ball.y;
char start_byte = START_BYTE;
HC12_SendBuff(&start_byte, sizeof(start_byte));
HC12_SendBuff(&pack, sizeof(Ball));
}
void APP_Ball_Receive(uint8_t byte)
{
static uint8_t is_receiving = FALSE;
static uint8_t list[4];
static uint8_t list_i = 0;
if (is_receiving == FALSE && byte == START_BYTE)
{
is_receiving = TRUE;
return;
}
if (is_receiving == TRUE)
{
list[list_i] = byte;
list_i++;
if (list_i == 4)
{
WriteMem(&ball, sizeof(Ball), list);
APP_Ball_DispBall();
list_i = 0;
is_receiving = FALSE;
printf("收到小球位置x=%d y=%d\n", ball.x, ball.y);
}
}
}
void WriteMem(void *pdata, uint32_t len, uint8_t *list)
{
uint8_t *p = (uint8_t *)pdata;
for (uint32_t i = 0; i < len; i++)
p[i] = list[i];
}

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//移动球应用
#ifndef __APP_BALL
#define __APP_BALL
void APP_Ball_Launcher(void);
#endif

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//五子棋应用
#include "stdlib.h"
#include "sys.h"
#include "systick.h"
#include "key.h"
#include "lcd.h"
#include "hc12.h"
#include "GameEngine.h"
#include "APP_Gobang.h"
/**************************************** 私有定义 ****************************************/
#define MAP_COLOR 0xdc84
#define BROADWIDTH 15
#define WIDTH (BROADWIDTH + 1)
#define BLACK_TURN 0
#define WHITE_TURN 1
#define NO_CHESS 0
#define BLACK_CHESS 1
#define WHITE_CHESS 2
#define CHECK_X 0
#define CHECK_Y 1
#define CHECK_DIAG_LEFT 2
#define CHECK_DIAG_RIGHT 3
#define CHESS_RADIUS 5
#define CONNETING_STATUS 0
#define BATTLING_STATUS 1
#define NONE_MSG 0
#define REQUEST_MSG 'R'
#define AGREE_MSG 'A'
#define REFUSE_MSG 'N'
#define CONFIRM_MSG 'X'
#define START_BYTE '#'
#define END_BYTE '&'
#define Random() rand()
/*****************************************************************************************/
/**************************************** 全局变量 ****************************************/
//棋盘交点阵
int map[WIDTH][WIDTH] = {{0, 0}};
//光标位置
int cursor_x = 7;
int cursor_y = 7;
//记录执子方
int turn = BLACK_TURN;
//棋子类型
int chess_kind = BLACK_CHESS;
//我方执子类型
int my_turn = BLACK_TURN;
//当前所处状态
int status = CONNETING_STATUS;
//联机消息
uint8_t connetion_msg = NONE_MSG;
uint8_t interval = 240 / WIDTH;
uint16_t x_start, x_end, y_start, y_end;
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
void APP_Gobang_Init(void);
void APP_Gobang_DispGobang(void);
void APP_Gobang_DispText(void);
void APP_Gobang_DispMap(void);
void APP_Gobang_DispChess(void);
void APP_Gobang_MoveChess(void);
void APP_Gobang_DispCursor(void);
int APP_Gobang_CheckNum(int check_type);
void APP_Gobang_Msg(uint8_t *head, uint8_t *content);
void APP_Gobang_SendPosition(void);
void APP_Gobang_RevPosition(void);
uint8_t APP_Gobang_Connect(void);
uint8_t APP_Gobang_InitiateConnet(void);
uint8_t APP_Gobang_ReplyConnect(void);
void APP_Gobang_DecideMyTurn(void);
void APP_Gobang_RevMyTurn(void);
void APP_Gobang_ConfirmBeforeStart(void);
void APP_Gobang_ConnectRevHandler(uint8_t byte);
/*****************************************************************************************/
/**
* @brief
*/
void APP_Gobang_Launcher(void)
{
srand(SysTick->VAL);
APP_Gobang_Init();
APP_Gobang_DispGobang();
if (APP_Gobang_Connect() == 0)
return;
status = BATTLING_STATUS;
HC12_BindReceiveHandle(NULL);
HC12_ClearReceive;
KEY_ClearKey();
while (1)
{
APP_Gobang_DispGobang();
if (turn == my_turn)
APP_Gobang_MoveChess();
else
APP_Gobang_RevPosition();
turn = !turn; //更换执子方
//判断胜负
if (
APP_Gobang_CheckNum(CHECK_X) >= 5 ||
APP_Gobang_CheckNum(CHECK_Y) >= 5 ||
APP_Gobang_CheckNum(CHECK_DIAG_LEFT) >= 5 ||
APP_Gobang_CheckNum(CHECK_DIAG_RIGHT) >= 5)
{
if ((chess_kind == BLACK_CHESS && my_turn == BLACK_TURN) || (chess_kind == WHITE_CHESS && my_turn == WHITE_TURN))
APP_Gobang_Msg("游戏结束", "恭喜您获得胜利按“L”退出游戏");
else
APP_Gobang_Msg("游戏结束", "很遗憾您输了按“L”退出游戏");
return;
}
}
}
/**
* @brief
*/
void APP_Gobang_Init(void)
{
ge_font_print_set.font_size = FONT_16;
for (int i = 0; i < WIDTH; i++)
for (int j = 0; j < WIDTH; j++)
map[i][j] = NO_CHESS;
cursor_x = cursor_y = 7;
turn = BLACK_TURN;
chess_kind = BLACK_CHESS;
status = CONNETING_STATUS;
connetion_msg = NONE_MSG;
x_start = (LCD_WIDTH - LCD_HEIGHT) / 2 + interval / 2;
x_end = x_start + (WIDTH - 1) * interval;
y_start = interval / 2;
y_end = y_start + (WIDTH - 1) * interval;
}
/**
* @brief
*/
void APP_Gobang_DispGobang(void)
{
GE_Draw_ClrAll(MAP_COLOR);
APP_Gobang_DispMap();
APP_Gobang_DispChess();
APP_Gobang_DispCursor();
if (status == BATTLING_STATUS)
APP_Gobang_DispText();
GE_Draw_Disp();
}
/**
* @brief
* @param head:
* @param content:
*/
void APP_Gobang_DispText(void)
{
if (turn == my_turn)
GE_Font_Print_WithSet(LCD_WIDTH - FONT_16 * 2, interval / 2, BORDER_MAX, BORDER_MAX, "我方");
else
GE_Font_Print_WithSet(LCD_WIDTH - FONT_16 * 2, interval / 2, BORDER_MAX, BORDER_MAX, "对方");
GE_Font_Print_WithSet(LCD_WIDTH - FONT_16 * 2, interval / 2 + FONT_16, BORDER_MAX, BORDER_MAX, "回合");
GE_Font_Print_WithSet(LCD_WIDTH - FONT_16 * 2, LCD_HEIGHT - interval / 2 - 2 * FONT_16, BORDER_MAX, BORDER_MAX, "我方");
if (my_turn == BLACK_TURN)
GE_Font_Print_WithSet(LCD_WIDTH - FONT_16 * 2, LCD_HEIGHT - interval / 2 - FONT_16, BORDER_MAX, BORDER_MAX, "执黑");
else
GE_Font_Print_WithSet(LCD_WIDTH - FONT_16 * 2, LCD_HEIGHT - interval / 2 - FONT_16, BORDER_MAX, BORDER_MAX, "执白");
}
/**
* @brief
*/
void APP_Gobang_DispMap(void)
{
uint8_t i = 0;
for (i = 0; i < WIDTH; i++)
{
GE_Draw_Line(x_start, y_start + i * interval, x_end, y_start + i * interval, BLACK);
GE_Draw_Line(x_start + i * interval, y_start, x_start + i * interval, y_end, BLACK);
}
}
/**
* @brief
*/
void APP_Gobang_DispChess(void)
{
uint8_t i, j;
for (i = 0; i < WIDTH; i++)
{
for (j = 0; j < WIDTH; j++)
{
if (map[i][j] == BLACK_CHESS)
{
GE_Draw_FillCircle(x_start + j * interval, y_start + i * interval, CHESS_RADIUS, BLACK);
}
else if (map[i][j] == WHITE_CHESS)
{
GE_Draw_FillCircle(x_start + j * interval, y_start + i * interval, CHESS_RADIUS, WHITE);
}
}
}
}
/**
* @brief
*/
void APP_Gobang_MoveChess(void)
{
KEY_ClearKey();
while (1)
{
switch (KEY_GetKeyWait())
{
case JOY_U_DOWN:
{
cursor_x--;
if (cursor_x < 0)
cursor_x = WIDTH - 1;
APP_Gobang_DispGobang();
}
break;
case JOY_D_DOWN:
{
cursor_x++;
if (cursor_x > WIDTH - 1)
cursor_x = 0;
APP_Gobang_DispGobang();
}
break;
case JOY_L_DOWN:
{
cursor_y--;
if (cursor_y < 0)
cursor_y = WIDTH - 1;
APP_Gobang_DispGobang();
}
break;
case JOY_R_DOWN:
{
cursor_y++;
if (cursor_y > WIDTH - 1)
cursor_y = 0;
APP_Gobang_DispGobang();
}
break;
case JOY_OK_DOWN:
{
if (map[cursor_x][cursor_y] != NO_CHESS)
break;
chess_kind = map[cursor_x][cursor_y] = turn == BLACK_TURN ? BLACK_CHESS : WHITE_CHESS;
APP_Gobang_SendPosition();
APP_Gobang_DispGobang();
return;
}
}
}
}
/**
* @brief
*/
void APP_Gobang_DispCursor(void)
{
GE_Draw_Circle(x_start + cursor_y * interval, y_start + cursor_x * interval, CHESS_RADIUS, RED);
}
/**
* @brief
* @param check_type:
* @retval
*/
int APP_Gobang_CheckNum(int check_type)
{
int temp_x = cursor_x, temp_y = cursor_y;
int num = 0;
while (temp_x >= 0 && temp_x < WIDTH && temp_y >= 0 && temp_y < WIDTH && map[temp_x][temp_y] == chess_kind)
{
num++;
switch (check_type)
{
case CHECK_X:
temp_x--;
break;
case CHECK_Y:
temp_y--;
break;
case CHECK_DIAG_LEFT:
temp_x--;
temp_y--;
break;
case CHECK_DIAG_RIGHT:
temp_x--;
temp_y++;
}
}
switch (check_type)
{
case CHECK_X:
temp_x = cursor_x + 1;
break;
case CHECK_Y:
temp_y = cursor_y + 1;
;
break;
case CHECK_DIAG_LEFT:
temp_x = cursor_x + 1;
temp_y = cursor_y + 1;
break;
case CHECK_DIAG_RIGHT:
temp_x = cursor_x + 1;
temp_y = cursor_y - 1;
}
while (temp_x >= 0 && temp_x < WIDTH && temp_y >= 0 && temp_y < WIDTH && map[temp_x][temp_y] == chess_kind)
{
num++;
switch (check_type)
{
case CHECK_X:
temp_x++;
break;
case CHECK_Y:
temp_y++;
break;
case CHECK_DIAG_LEFT:
temp_x++;
temp_y++;
break;
case CHECK_DIAG_RIGHT:
temp_x++;
temp_y--;
}
}
return num;
}
/**
* @brief 退
* @param head:
* @param content:
*/
void APP_Gobang_Msg(uint8_t *head, uint8_t *content)
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, head, content, NULL);
KEY_WaitKey(JOY_L);
}
void APP_Gobang_SendPosition(void)
{
uint8_t position[6];
position[0] = START_BYTE;
position[1] = '0' + cursor_x / 10;
position[2] = '0' + cursor_x % 10;
position[3] = '0' + cursor_y / 10;
position[4] = '0' + cursor_y % 10;
position[5] = END_BYTE;
HC12_SendBuff(position, 6);
}
void APP_Gobang_RevPosition(void)
{
uint8_t byte;
uint8_t position[5];
while (1)
{
if (HC12_Receive(&byte) == 1)
{
if (byte == START_BYTE)
{
HC12_ReceiveBuffUntil(position, END_BYTE, 500);
cursor_x = (position[0] - '0') * 10 + position[1] - '0';
cursor_y = (position[2] - '0') * 10 + position[3] - '0';
if (map[cursor_x][cursor_y] == NO_CHESS)
{
chess_kind = map[cursor_x][cursor_y] = turn == BLACK_TURN ? BLACK_CHESS : WHITE_CHESS;
APP_Gobang_DispGobang();
break;
}
}
}
}
}
uint8_t APP_Gobang_Connect(void)
{
HC12_BindReceiveHandle(APP_Gobang_ConnectRevHandler);
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "当前未联机", "按“OK”以发起联机", NULL);
while (1)
{
switch (KEY_GetKey())
{
case JOY_OK_DOWN:
{
if (APP_Gobang_InitiateConnet())
{
uint8_t *head = (my_turn == BLACK_TURN ? "本局我方执黑" : "本局我方执白");
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, head, "按“OK”开始游戏", NULL);
Delay_ms(500);
KEY_WaitKey(JOY_OK);
APP_Gobang_ConfirmBeforeStart();
return 1;
}
else
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "当前未联机", "按“OK”以发起联机", NULL);
}
}
break;
case JOY_L_DOWN:
{
return 0;
}
break;
}
if (connetion_msg == REQUEST_MSG)
{
if (APP_Gobang_ReplyConnect())
{
uint8_t *head = (my_turn == BLACK_TURN ? "本局我方执黑" : "本局我方执白");
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, head, "按“OK”开始游戏", NULL);
Delay_ms(500);
KEY_WaitKey(JOY_OK);
APP_Gobang_ConfirmBeforeStart();
return 1;
}
else
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "当前未联机", "按“OK”以发起联机", NULL);
}
}
}
}
uint8_t APP_Gobang_InitiateConnet(void)
{
int32_t start_time = SysTick_GetRunTime();
uint8_t msg[] = {START_BYTE, REQUEST_MSG};
HC12_SendBuff(msg, 2);
HC12_ClearReceive;
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "当前未联机", "请求已发送,等待对方响应...", NULL);
while (1)
{
if (SysTick_CheckRunTime(start_time) > 10000)
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "联机失败", "对方无响应,按“OK”退出", NULL);
KEY_WaitKey(JOY_OK);
connetion_msg = NONE_MSG;
return 0;
}
if (connetion_msg == AGREE_MSG)
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "联机成功", "按“OK”进入游戏", NULL);
KEY_WaitKey(JOY_OK);
return 1;
}
else if (connetion_msg == REFUSE_MSG)
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "联机失败", "对方拒绝联机,按“OK”退出", NULL);
KEY_WaitKey(JOY_OK);
connetion_msg = NONE_MSG;
return 0;
}
}
}
uint8_t APP_Gobang_ReplyConnect(void)
{
uint8_t content[2][GE_GUI_MENUBOX_CONTENT_LEN] = {"", ""};
GE_Draw_Fill(60, 75, 200, 90, WHITE);
switch (GE_GUI_MenuBox(60, 75, 200, 90, "对方请求联机,是否接受?", 2, content, NULL))
{
case 0:
connetion_msg = NONE_MSG;
return 0;
break;
case 1:
{
uint8_t msg[] = {START_BYTE, AGREE_MSG};
HC12_SendBuff(msg, 2);
APP_Gobang_DecideMyTurn();
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "联机成功", "按“OK”进入游戏", NULL);
KEY_WaitKey(JOY_OK);
connetion_msg = NONE_MSG;
return 1;
}
break;
case 2:
{
uint8_t msg[] = {START_BYTE, REFUSE_MSG};
HC12_SendBuff(msg, 2);
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "联机失败", "已拒绝联机,按“OK”退出", NULL);
KEY_WaitKey(JOY_OK);
connetion_msg = NONE_MSG;
return 0;
}
break;
}
}
void APP_Gobang_DecideMyTurn(void)
{
my_turn = Random() % 2;
uint8_t msg[] = {START_BYTE, !my_turn};
HC12_SendBuff(msg, 2);
}
void APP_Gobang_ConfirmBeforeStart(void)
{
if (my_turn == BLACK_TURN)
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "游戏即将开始", "正在确认白色方设备状态...", NULL);
while (connetion_msg != CONFIRM_MSG)
{
Delay_ms(100);
}
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, "准备就绪", "按“OK”开始游戏", NULL);
Delay_ms(500);
KEY_WaitKey(JOY_OK);
}
else
{
uint8_t msg[] = {START_BYTE, CONFIRM_MSG};
HC12_SendBuff(msg, 2);
}
}
void APP_Gobang_ConnectRevHandler(uint8_t byte)
{
static uint8_t is_receiving = FALSE;
if (is_receiving == FALSE && byte == START_BYTE)
{
is_receiving = TRUE;
return;
}
if (is_receiving == TRUE)
{
if (byte == REQUEST_MSG || byte == AGREE_MSG || byte == REFUSE_MSG || byte == CONFIRM_MSG)
{
connetion_msg = byte;
is_receiving = FALSE;
}
else if (byte == BLACK_TURN || byte == WHITE_TURN)
{
my_turn = byte;
is_receiving = FALSE;
}
}
}

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@ -0,0 +1,8 @@
//五子棋应用
#ifndef __APP_GOBANG
#define __APP_GOBANG
void APP_Gobang_Launcher(void);
#endif

732
User/APP_Plane/APP_Plane.c Normal file
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@ -0,0 +1,732 @@
//飞机大战游戏
#include "stdlib.h"
#include "sys.h"
#include "systick.h"
#include "key.h"
#include "led.h"
#include "lcd.h"
#include "GameEngine.h"
#include "fxlib.h"
#include "APP_Plane_Bitmap.h"
#include "APP_Plane.h"
/**************************************** 私有定义 ****************************************/
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define STATUS_BAR_WIDTH 8
#define SMALL_PLANE_MAX 32
#define MEDIUM_PLANE_MAX 16
#define LARGE_PLANE_MAX 2
#define BULLET_MAX 16
#define PLANE_TYPE_SMALL 0
#define PLANE_TYPE_MEDIUM 1
#define PLANE_TYPE_LARGE 2
#define PLANE_STATUS_NONEXISTENT (-14)
#define PLANE_STATUS_EXPLODING_2 (-13)
#define PLANE_STATUS_EXPLODING_1 (-6)
#define PLANE_STATUS_ALIVE 1
#define SP_HEALTH_VAL 2
#define MP_HEALTH_VAL 6
#define LP_HEALTH_VAL 10
#define BULLET_STATUS_NONEXISTENT 0
#define BULLET_STATUS_FLYING 1
#define DIRECTION_UP 0
#define DIRECTION_DOWN 1
#define DIRECTION_LEFT 2
#define DIRECTION_RIGHT 3
#define SP_GRAPHIC_WIDTH 7
#define SP_GRAPHIC_HEIGHT 7
#define MP_GRAPHIC_WIDTH 12
#define MP_GRAPHIC_HEIGHT 9
#define LP_GRAPHIC_WIDTH 33
#define LP_GRAPHIC_HEIGHT 22
#define RP_GRAPHIC_WIDTH 13
#define RP_GRAPHIC_HEIGHT 13
#define BULLET_GRAPHIC_WIDTH 5
#define BULLET_GRAPHIC_HEIGHT 3
#define SP_COLLISION_POS_X 1
#define SP_COLLISION_POS_Y 1
#define SP_COLLISION_WIDTH 5
#define SP_COLLISION_HEIGHT 5
#define MP_COLLISION_POS_X 1
#define MP_COLLISION_POS_Y 1
#define MP_COLLISION_WIDTH 10
#define MP_COLLISION_HEIGHT 7
#define LP_COLLISION_POS_X 2
#define LP_COLLISION_POS_Y 2
#define LP_COLLISION_WIDTH 27
#define LP_COLLISION_HEIGHT 18
#define RP_COLLISION_POS_X 2
#define RP_COLLISION_POS_Y 2
#define RP_COLLISION_WIDTH 8
#define RP_COLLISION_HEIGHT 9
#define BULLET_COLLISION_POS_X (-1)
#define BULLET_COLLISION_POS_Y 0
#define BULLET_COLLISION_WIDTH 5
#define BULLET_COLLISION_HEIGHT 5
#define COLLISION_ROLE_PLANE 0
#define NO_COLLISION_ROLE_PLANE 1
#define Random() rand()
typedef struct
{
int x;
int y;
int status;
} Object;
/*****************************************************************************************/
/**************************************** 全局变量 ****************************************/
Object Small_Plane[SMALL_PLANE_MAX];
Object Medium_Plane[MEDIUM_PLANE_MAX];
Object Large_Plane[LARGE_PLANE_MAX];
Object Bullet[BULLET_MAX];
Object Role_Plane;
int SP_Generate_Interval_Max, SP_Generate_Interval_Min, MP_Generate_Interval_Max, MP_Generate_Interval_Min, LP_Generate_Interval_Max, LP_Generate_Interval_Min, Bullet_Generate_Interval;
int SP_Move_Interval, MP_Move_Interval, LP_Move_Interval, Bullet_Move_Interval;
int Get_Key_Interval, Turbo_Interval;
int SP_Destroyed, MP_Destroyed, LP_Destroyed, Score;
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
void Menu(void);
void Game(void);
void Move_Plane(int type);
void New_Plane(int type);
void Move_Role_Plane(int direction);
void Move_Bullet(void);
void New_Bullet(void);
void Init(void);
void Draw_All(void);
void Game_Over(void);
int Collision_Detection(void);
/*****************************************************************************************/
/**
* @brief
*/
void APP_Plane_Launcher(void)
{
Game();
}
void Game()
{
srand(SysTick->VAL);
int sp_generate_interval, mp_generate_interval, lp_generate_interval;
int sp_move_timer = 0, mp_move_timer = 0, lp_move_timer = 0, bullet_move_timer = 0;
int sp_generate_timer = 0, mp_generate_timer = 0, lp_generate_timer = 0, bullet_generate_timer = 0;
int get_key_timer = 0, turbo_timer = 0;
Init();
sp_generate_interval = Random() % (SP_Generate_Interval_Max - SP_Generate_Interval_Min) + SP_Generate_Interval_Min;
mp_generate_interval = Random() % (MP_Generate_Interval_Max - MP_Generate_Interval_Min) + MP_Generate_Interval_Min;
lp_generate_interval = Random() % (LP_Generate_Interval_Max - LP_Generate_Interval_Min) + LP_Generate_Interval_Min;
while (1)
{
sp_move_timer++;
mp_move_timer++;
lp_move_timer++;
bullet_move_timer++;
sp_generate_timer++;
mp_generate_timer++;
lp_generate_timer++;
bullet_generate_timer++;
get_key_timer++;
turbo_timer++;
if (sp_move_timer >= SP_Move_Interval)
{
Move_Plane(PLANE_TYPE_SMALL);
sp_move_timer = 0;
}
if (sp_generate_timer >= sp_generate_interval)
{
New_Plane(PLANE_TYPE_SMALL);
sp_generate_timer = 0;
sp_generate_interval = Random() % (SP_Generate_Interval_Max - SP_Generate_Interval_Min) + SP_Generate_Interval_Min;
}
if (mp_move_timer >= MP_Move_Interval)
{
Move_Plane(PLANE_TYPE_MEDIUM);
mp_move_timer = 0;
}
if (mp_generate_timer >= mp_generate_interval)
{
New_Plane(PLANE_TYPE_MEDIUM);
mp_generate_timer = 0;
mp_generate_interval = Random() % (MP_Generate_Interval_Max - MP_Generate_Interval_Min) + MP_Generate_Interval_Min;
}
if (lp_move_timer >= LP_Move_Interval)
{
Move_Plane(PLANE_TYPE_LARGE);
lp_move_timer = 0;
}
if (lp_generate_timer >= lp_generate_interval)
{
New_Plane(PLANE_TYPE_LARGE);
lp_generate_timer = 0;
lp_generate_interval = Random() % (LP_Generate_Interval_Max - LP_Generate_Interval_Min) + LP_Generate_Interval_Min;
}
if (bullet_move_timer >= Bullet_Move_Interval)
{
Move_Bullet();
bullet_move_timer = 0;
}
if (bullet_generate_timer >= Bullet_Generate_Interval)
{
New_Bullet();
bullet_generate_timer = 0;
Score++;
}
if (get_key_timer >= Get_Key_Interval)
{
get_key_timer = 0;
switch (KEY_GetKey())
{
case JOY_U_DOWN:
Move_Role_Plane(DIRECTION_UP);
break;
case JOY_D_DOWN:
Move_Role_Plane(DIRECTION_DOWN);
break;
case JOY_L_DOWN:
Move_Role_Plane(DIRECTION_LEFT);
break;
case JOY_R_DOWN:
Move_Role_Plane(DIRECTION_RIGHT);
}
// if (key_down(K_EXIT))
// {
// Game_Over();
// return;
// }
}
if (turbo_timer >= Turbo_Interval)
{
if (SP_Generate_Interval_Max > 100)
SP_Generate_Interval_Max -= 50;
if (SP_Generate_Interval_Min > 50)
SP_Generate_Interval_Min -= 25;
if (SP_Move_Interval > 10)
SP_Move_Interval--;
if (MP_Generate_Interval_Max > 200)
MP_Generate_Interval_Max -= 100;
if (MP_Generate_Interval_Min > 100)
MP_Generate_Interval_Min -= 50;
if (MP_Move_Interval > 15)
MP_Move_Interval -= 2;
if (LP_Generate_Interval_Max > 2000)
LP_Generate_Interval_Max -= 2000;
if (LP_Generate_Interval_Min > 1000)
LP_Generate_Interval_Min -= 1000;
if (LP_Move_Interval > 30)
LP_Move_Interval -= 3;
if (Turbo_Interval > 1000)
Turbo_Interval -= 1000;
turbo_timer = 0;
}
if (Collision_Dection() == COLLISION_ROLE_PLANE)
{
Game_Over();
return;
}
ML_clear_vram();
Draw_All();
ML_display_vram();
}
}
void Move_Role_Plane(int direction)
{
if (direction == DIRECTION_UP && Role_Plane.y > 0)
Role_Plane.y--;
if (direction == DIRECTION_DOWN && Role_Plane.y + RP_GRAPHIC_HEIGHT < SCREEN_HEIGHT)
Role_Plane.y++;
if (direction == DIRECTION_LEFT && Role_Plane.x > 0)
Role_Plane.x--;
if (direction == DIRECTION_RIGHT && Role_Plane.x + RP_GRAPHIC_WIDTH < SCREEN_WIDTH - STATUS_BAR_WIDTH)
Role_Plane.x++;
}
void New_Bullet()
{
int i;
for (i = 0; i < BULLET_MAX; i++)
{
if (Bullet[i].status == BULLET_STATUS_NONEXISTENT)
{
Bullet[i].status = BULLET_STATUS_FLYING;
Bullet[i].x = Role_Plane.x + RP_GRAPHIC_WIDTH;
Bullet[i].y = Role_Plane.y + (RP_GRAPHIC_HEIGHT >> 1) - 1;
break;
}
}
}
void New_Plane(int type)
{
int i;
if (type == PLANE_TYPE_SMALL)
{
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
if (Small_Plane[i].status == PLANE_STATUS_NONEXISTENT)
{
Small_Plane[i].status = SP_HEALTH_VAL;
Small_Plane[i].x = SCREEN_WIDTH - STATUS_BAR_WIDTH;
Small_Plane[i].y = Random() % (SCREEN_HEIGHT - SP_GRAPHIC_HEIGHT);
return;
}
}
}
if (type == PLANE_TYPE_MEDIUM)
{
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
if (Medium_Plane[i].status == PLANE_STATUS_NONEXISTENT)
{
Medium_Plane[i].status = MP_HEALTH_VAL;
Medium_Plane[i].x = SCREEN_WIDTH - STATUS_BAR_WIDTH;
Medium_Plane[i].y = Random() % (SCREEN_HEIGHT - MP_GRAPHIC_HEIGHT);
return;
}
}
}
if (type == PLANE_TYPE_LARGE)
{
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
if (Large_Plane[i].status == PLANE_STATUS_NONEXISTENT)
{
Large_Plane[i].status = LP_HEALTH_VAL;
Large_Plane[i].x = SCREEN_WIDTH - STATUS_BAR_WIDTH;
Large_Plane[i].y = Random() % (SCREEN_HEIGHT - LP_GRAPHIC_HEIGHT);
return;
}
}
}
}
void Move_Plane(int type)
{
int i;
if (type == PLANE_TYPE_SMALL)
{
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
if (Small_Plane[i].status >= PLANE_STATUS_ALIVE)
{
Small_Plane[i].x--;
if (Small_Plane[i].x < -SP_GRAPHIC_WIDTH)
Small_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
else if (Small_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
Small_Plane[i].status--;
}
else if (Small_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
Small_Plane[i].status--;
}
}
}
if (type == PLANE_TYPE_MEDIUM)
{
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
if (Medium_Plane[i].status >= PLANE_STATUS_ALIVE)
{
Medium_Plane[i].x--;
if (Medium_Plane[i].x < -MP_GRAPHIC_WIDTH)
Medium_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
else if (Medium_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
Medium_Plane[i].status--;
}
else if (Medium_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
Medium_Plane[i].status--;
}
}
}
if (type == PLANE_TYPE_LARGE)
{
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
if (Large_Plane[i].status >= PLANE_STATUS_ALIVE)
{
Large_Plane[i].x--;
if (Large_Plane[i].x < -LP_GRAPHIC_WIDTH)
Large_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
else if (Large_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
Large_Plane[i].status--;
}
else if (Large_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
Large_Plane[i].status--;
}
}
}
}
void Move_Bullet()
{
int i;
for (i = 0; i < BULLET_MAX; i++)
{
if (Bullet[i].status == BULLET_STATUS_FLYING)
{
Bullet[i].x++;
if (Bullet[i].x > SCREEN_WIDTH - STATUS_BAR_WIDTH)
Bullet[i].status = BULLET_STATUS_NONEXISTENT;
}
}
}
void Init()
{
int i;
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
Small_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
Medium_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
Large_Plane[i].status = PLANE_STATUS_NONEXISTENT;
}
for (i = 0; i < BULLET_MAX; i++)
{
Bullet[i].status = BULLET_STATUS_NONEXISTENT;
}
Role_Plane.x = 0;
Role_Plane.y = (SCREEN_HEIGHT - RP_GRAPHIC_HEIGHT) / 2;
Role_Plane.status = PLANE_STATUS_ALIVE;
SP_Generate_Interval_Max = 300; //600
SP_Generate_Interval_Min = 150; //300
SP_Move_Interval = 3; //20
MP_Generate_Interval_Max = 600; //1200
MP_Generate_Interval_Min = 300; //600
MP_Move_Interval = 5; //30
LP_Generate_Interval_Max = 6000; //12000
LP_Generate_Interval_Min = 3000; //6000
LP_Move_Interval = 10; //60
Bullet_Move_Interval = 1; //3
Bullet_Generate_Interval = 30; //100
Get_Key_Interval = 1;
Turbo_Interval = 10000;
SP_Destroyed = 0;
MP_Destroyed = 0;
LP_Destroyed = 0;
Score = 0;
}
void Draw_All()
{
int i, j, digit, remain;
unsigned char tmp;
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
if (Large_Plane[i].status >= PLANE_STATUS_ALIVE)
{
ML_bmp_or_cl(Bitmap_LP_CoverArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_LP_ClearArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
}
else if (Large_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
ML_bmp_or_cl(Bitmap_LP_CoverArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_LP_ClearArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_Large_1, Large_Plane[i].x, Large_Plane[i].y, 16, 16);
ML_bmp_or_cl(Bitmap_Explosion_Large_1, Large_Plane[i].x + LP_GRAPHIC_WIDTH - 16, Large_Plane[i].y + LP_GRAPHIC_HEIGHT - 16, 16, 16);
}
else if (Large_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
ML_bmp_or_cl(Bitmap_LP_CoverArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_LP_ClearArea, Large_Plane[i].x, Large_Plane[i].y, LP_GRAPHIC_WIDTH, LP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_Large_2, Large_Plane[i].x, Large_Plane[i].y, 16, 16);
ML_bmp_or_cl(Bitmap_Explosion_Large_2, Large_Plane[i].x + LP_GRAPHIC_WIDTH - 16, Large_Plane[i].y + LP_GRAPHIC_HEIGHT - 16, 16, 16);
}
}
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
if (Medium_Plane[i].status >= PLANE_STATUS_ALIVE)
{
ML_bmp_or_cl(Bitmap_MP_CoverArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_MP_ClearArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
}
else if (Medium_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
ML_bmp_or_cl(Bitmap_MP_CoverArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_MP_ClearArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_1, Medium_Plane[i].x + 2, Medium_Plane[i].y, 8, 8);
}
else if (Medium_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
ML_bmp_or_cl(Bitmap_MP_CoverArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_MP_ClearArea, Medium_Plane[i].x, Medium_Plane[i].y, MP_GRAPHIC_WIDTH, MP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_2, Medium_Plane[i].x + 2, Medium_Plane[i].y, 8, 8);
}
}
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
if (Small_Plane[i].status >= PLANE_STATUS_ALIVE)
{
ML_bmp_or_cl(Bitmap_SP_CoverArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_SP_ClearArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
}
else if (Small_Plane[i].status >= PLANE_STATUS_EXPLODING_1)
{
ML_bmp_or_cl(Bitmap_SP_CoverArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_SP_ClearArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_1, Small_Plane[i].x, Small_Plane[i].y - 1, 8, 8);
}
else if (Small_Plane[i].status >= PLANE_STATUS_EXPLODING_2)
{
ML_bmp_or_cl(Bitmap_SP_CoverArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_SP_ClearArea, Small_Plane[i].x, Small_Plane[i].y, SP_GRAPHIC_WIDTH, SP_GRAPHIC_HEIGHT);
ML_bmp_or_cl(Bitmap_Explosion_2, Small_Plane[i].x, Small_Plane[i].y - 1, 8, 8);
}
}
for (i = 0; i < BULLET_MAX; i++)
{
if (Bullet[i].status == BULLET_STATUS_FLYING)
ML_bmp_or_cl(Bitmap_Bullet, Bullet[i].x, Bullet[i].y, BULLET_GRAPHIC_WIDTH, BULLET_GRAPHIC_HEIGHT);
}
if (Role_Plane.status == PLANE_STATUS_ALIVE)
{
ML_bmp_or_cl(Bitmap_RP_CoverArea, Role_Plane.x, Role_Plane.y, RP_GRAPHIC_WIDTH, RP_GRAPHIC_HEIGHT);
ML_bmp_xor_cl(Bitmap_RP_ClearArea, Role_Plane.x, Role_Plane.y, RP_GRAPHIC_WIDTH, RP_GRAPHIC_HEIGHT);
}
j = 10000000;
remain = Score;
for (i = 0; i < 8; i++)
{
digit = remain / j;
ML_bmp_or_cl(Bitmap_Numbers[digit], SCREEN_WIDTH - STATUS_BAR_WIDTH, i * 4, 7, 3);
remain -= digit * j;
j /= 10;
}
GE_Draw_Rectangle(32, 56, 257, 129, BLACK);
}
int Collision_Dection()
{
int i, j;
int x1, y1, w1, h1, x2, y2, w2, h2, x3, y3, w3, h3;
x1 = Role_Plane.x + RP_COLLISION_POS_X;
y1 = Role_Plane.y + RP_COLLISION_POS_Y;
w1 = RP_COLLISION_WIDTH;
h1 = RP_COLLISION_HEIGHT;
w2 = SP_COLLISION_WIDTH;
h2 = SP_COLLISION_HEIGHT;
w3 = BULLET_COLLISION_WIDTH;
h3 = BULLET_COLLISION_HEIGHT;
for (i = 0; i < SMALL_PLANE_MAX; i++)
{
if (Small_Plane[i].status >= PLANE_STATUS_ALIVE)
{
x2 = Small_Plane[i].x + SP_COLLISION_POS_X;
y2 = Small_Plane[i].y + SP_COLLISION_POS_Y;
if (x1 - x2 < w2 && x2 - x1 < w1 && y1 - y2 < h2 && y2 - y1 < h1)
return COLLISION_ROLE_PLANE;
for (j = 0; j < BULLET_MAX; j++)
{
if (Bullet[j].status == BULLET_STATUS_FLYING)
{
x3 = Bullet[j].x + BULLET_COLLISION_POS_X;
y3 = Bullet[j].y + BULLET_COLLISION_POS_Y;
if (x3 - x2 < w2 && x2 - x3 < w3 && y3 - y2 < h2 && y2 - y3 < h3)
{
Small_Plane[i].status--;
if (Small_Plane[i].status == PLANE_STATUS_ALIVE - 1)
{
SP_Destroyed++;
Score += 1000;
}
Bullet[j].status = BULLET_STATUS_NONEXISTENT;
}
}
}
}
}
w2 = MP_COLLISION_WIDTH;
h2 = MP_COLLISION_HEIGHT;
w3 = BULLET_COLLISION_WIDTH;
h3 = BULLET_COLLISION_HEIGHT;
for (i = 0; i < MEDIUM_PLANE_MAX; i++)
{
if (Medium_Plane[i].status >= PLANE_STATUS_ALIVE)
{
x2 = Medium_Plane[i].x + MP_COLLISION_POS_X;
y2 = Medium_Plane[i].y + MP_COLLISION_POS_Y;
if (x1 - x2 < w2 && x2 - x1 < w1 && y1 - y2 < h2 && y2 - y1 < h1)
return COLLISION_ROLE_PLANE;
for (j = 0; j < BULLET_MAX; j++)
{
if (Bullet[j].status == BULLET_STATUS_FLYING)
{
x3 = Bullet[j].x + BULLET_COLLISION_POS_X;
y3 = Bullet[j].y + BULLET_COLLISION_POS_Y;
if (x3 - x2 < w2 && x2 - x3 < w3 && y3 - y2 < h2 && y2 - y3 < h3)
{
Medium_Plane[i].status--;
if (Medium_Plane[i].status == PLANE_STATUS_ALIVE - 1)
{
MP_Destroyed++;
Score += 6000;
}
Bullet[j].status = BULLET_STATUS_NONEXISTENT;
}
}
}
}
}
w2 = LP_COLLISION_WIDTH;
h2 = LP_COLLISION_HEIGHT;
w3 = BULLET_COLLISION_WIDTH;
h3 = BULLET_COLLISION_HEIGHT;
for (i = 0; i < LARGE_PLANE_MAX; i++)
{
if (Large_Plane[i].status >= PLANE_STATUS_ALIVE)
{
x2 = Large_Plane[i].x + LP_COLLISION_POS_X;
y2 = Large_Plane[i].y + LP_COLLISION_POS_Y;
if (x1 - x2 < w2 && x2 - x1 < w1 && y1 - y2 < h2 && y2 - y1 < h1)
return COLLISION_ROLE_PLANE;
for (j = 0; j < BULLET_MAX; j++)
{
if (Bullet[j].status == BULLET_STATUS_FLYING)
{
x3 = Bullet[j].x + BULLET_COLLISION_POS_X;
y3 = Bullet[j].y + BULLET_COLLISION_POS_Y;
if (x3 - x2 < w2 && x2 - x3 < w3 && y3 - y2 < h2 && y2 - y3 < h3)
{
Large_Plane[i].status--;
if (Large_Plane[i].status == PLANE_STATUS_ALIVE - 1)
{
LP_Destroyed++;
Score += 10000;
}
Bullet[j].status = BULLET_STATUS_NONEXISTENT;
}
}
}
}
}
return NO_COLLISION_ROLE_PLANE;
}
void Game_Over()
{
int i;
for (i = 0; i < BULLET_MAX; i++)
{
Bullet[i].status = BULLET_STATUS_NONEXISTENT;
}
ML_clear_vram();
Draw_All();
ML_display_vram();
Sleep(750);
ML_bmp_or_cl(Bitmap_Explosion_Large_1, Role_Plane.x - 2, Role_Plane.y - 2, 16, 16);
ML_display_vram();
Sleep(750);
ML_clear_vram();
Draw_All();
ML_bmp_or_cl(Bitmap_Explosion_Large_2, Role_Plane.x - 2, Role_Plane.y - 2, 16, 16);
ML_display_vram();
Sleep(1500);
}

View File

@ -0,0 +1,8 @@
//飞机大战游戏
#ifndef __APP_PLANE
#define __APP_PLANE
void APP_Plane_Launcher(void);
#endif

View File

@ -0,0 +1,162 @@
#ifndef __APP_PLANE_BITMAP_H
#define __APP_PLANE_BITMAP_H
const unsigned char Bitmap_SP_CoverArea[] = {
0x18, 0x38, 0x7a, 0xfe, 0x7a, 0x38, 0x18};
const unsigned char Bitmap_SP_ClearArea[] = {
0x00, 0x10, 0x30, 0x40, 0x30, 0x10, 0x00};
const unsigned char Bitmap_MP_CoverArea[] = {
0x0f, 0x00, 0x02, 0x00, 0x1f, 0x00, 0x7f, 0xa0, 0xff, 0xf0, 0x7f, 0xa0, 0x1f, 0x00, 0x02, 0x00,
0x0f, 0x00};
const unsigned char Bitmap_MP_ClearArea[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x56, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00};
const unsigned char Bitmap_LP_CoverArea[] = {
0x01, 0x80, 0x00, 0x00, 0x00, 0x03, 0xc0, 0x08, 0x00, 0x00, 0x07, 0xe0, 0x1f, 0xff, 0x80, 0x0f,
0xff, 0xc9, 0xe0, 0x00, 0x1f, 0xff, 0xe7, 0xc0, 0x00, 0x3f, 0xff, 0xcf, 0x80, 0x00, 0x7f, 0xff,
0xff, 0x00, 0x00, 0x7f, 0xff, 0xff, 0x00, 0x00, 0x7f, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff,
0x80, 0x00, 0x7f, 0xff, 0xff, 0xc0, 0x00, 0x3f, 0xff, 0xff, 0xc0, 0x00, 0x7f, 0xff, 0xff, 0x80,
0x00, 0x7f, 0xff, 0xff, 0x00, 0x00, 0x7f, 0xff, 0xff, 0x00, 0x00, 0x7f, 0xff, 0xff, 0x00, 0x00,
0x3f, 0xff, 0xcf, 0x80, 0x00, 0x1f, 0xff, 0xe7, 0xc0, 0x00, 0x0f, 0xff, 0xc9, 0xe0, 0x00, 0x07,
0xe0, 0x1f, 0xff, 0x80, 0x03, 0xc0, 0x08, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00};
const unsigned char Bitmap_LP_ClearArea[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc0, 0x00, 0x0f, 0xcf, 0xc1, 0x80, 0x00, 0x1c, 0x37, 0x87, 0x00, 0x00, 0x33, 0x00,
0x0e, 0x00, 0x00, 0x26, 0xff, 0xfe, 0x00, 0x00, 0x1d, 0x00, 0x06, 0x00, 0x00, 0x6b, 0x3f, 0x98,
0x00, 0x00, 0x2a, 0xd2, 0xb4, 0x80, 0x00, 0x0a, 0xd2, 0xb4, 0x80, 0x00, 0x2b, 0x3f, 0x98, 0x00,
0x00, 0x1d, 0x00, 0x06, 0x00, 0x00, 0x26, 0xff, 0xfe, 0x00, 0x00, 0x32, 0x00, 0x0e, 0x00, 0x00,
0x1c, 0x37, 0x87, 0x00, 0x00, 0x0f, 0xcf, 0xc1, 0x80, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x02,
0x40, 0x00, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
const unsigned char Bitmap_RP_CoverArea[] = {
0x18, 0x00, 0x3c, 0x00, 0xff, 0x80, 0x3f, 0x00, 0x1f, 0x80, 0x3f, 0xf0, 0x3f, 0xf8, 0x3f, 0xf0,
0x1f, 0x80, 0x3f, 0x00, 0xff, 0x80, 0x3c, 0x00, 0x18, 0x00};
const unsigned char Bitmap_RP_ClearArea[] = {
0x00, 0x00, 0x08, 0x00, 0x2c, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x14, 0x00, 0x11, 0x30, 0x14, 0x00,
0x03, 0x00, 0x0e, 0x00, 0x2c, 0x00, 0x08, 0x00, 0x00, 0x00};
const unsigned char Bitmap_Bullet[] = {
0x70, 0xf8, 0x70};
const unsigned char Bitmap_Explosion_1[] = {
0x00, 0x00, 0x08, 0x10, 0x3a, 0xac, 0x10, 0x00};
const unsigned char Bitmap_Explosion_2[] = {
0x01, 0x25, 0x12, 0xb1, 0x74, 0x88, 0x97, 0x4c};
const unsigned char Bitmap_Explosion_Large_1[] = {
0x00, 0x00, 0x20, 0x00, 0x08, 0x00, 0x20, 0x00, 0x09, 0x00, 0x0c, 0x20, 0x46, 0x10, 0x10, 0x20,
0x10, 0x30, 0x0a, 0x10, 0x05, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00};
const unsigned char Bitmap_Explosion_Large_2[] = {
0x02,
0x00,
0x27,
0x38,
0x07,
0x34,
0x51,
0x61,
0x19,
0x80,
0x27,
0xda,
0x7d,
0xf0,
0xb0,
0xa9,
0x4f,
0x30,
0x2a,
0xa0,
0x8f,
0x3b,
0x03,
0x2c,
0x1a,
0x41,
0x29,
0xc8,
0x44,
0x20,
0x10,
0x00,
};
const unsigned char Bitmap_Numbers[][3] = {
0xfe, 0x82, 0xfe, 0x82, 0xfe, 0x80, 0xf2, 0x92, 0x9e, 0x92, 0x92, 0xfe, 0x1e, 0x10, 0xfe, 0x9e,
0x92, 0xf2, 0xfe, 0x92, 0xf2, 0x02, 0x02, 0xfe, 0xfe, 0x92, 0xfe, 0x9e, 0x92, 0xfe};
const unsigned char Bitmap_Menu[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x00, 0x1f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xe0, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xe0, 0x3f, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x07, 0xff, 0x1f, 0xff, 0xff, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xef, 0xbf, 0xff, 0xf7, 0xff, 0x1f, 0xff, 0xff, 0x3f, 0xe0, 0x1f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xe0, 0x3f, 0xff, 0xf7, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xe0, 0x1f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xef, 0xbf, 0xff, 0xf7, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x07, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xe0, 0x3f, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0x01, 0xff, 0xef, 0xbf, 0xfc, 0x07, 0xff, 0x1f, 0xff, 0xff, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0xed, 0xff, 0xef, 0xbf, 0xfd, 0xb7, 0xff, 0x1f, 0xff, 0xff, 0x39, 0xff, 0xff, 0xff,
0xff, 0xff, 0xed, 0xff, 0xed, 0xbf, 0xfd, 0xb7, 0xff, 0x00, 0x00, 0x07, 0x39, 0xff, 0xff, 0xff,
0xff, 0xff, 0xed, 0xff, 0xe1, 0xbf, 0xfd, 0xb7, 0xff, 0x00, 0x00, 0x07, 0x39, 0xff, 0xff, 0xff,
0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0xfd, 0xb7, 0xff, 0x00, 0x00, 0x07, 0x39, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xe0, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x39, 0xff, 0xff, 0xff,
0xff, 0xff, 0x01, 0xff, 0xfd, 0xff, 0xfc, 0x07, 0xff, 0xff, 0xff, 0xff, 0x39, 0xff, 0xff, 0xff,
0xff, 0xff, 0x6d, 0xff, 0xfd, 0xff, 0xfd, 0xff, 0xff, 0xff, 0xff, 0xff, 0x39, 0xff, 0xff, 0xff,
0xff, 0xff, 0x6d, 0xff, 0xfd, 0xff, 0xfc, 0x07, 0xff, 0x00, 0x00, 0x07, 0x39, 0xff, 0xff, 0xff,
0xff, 0xff, 0x61, 0xff, 0xe0, 0x3f, 0xfd, 0xff, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0x0f, 0xff, 0xff, 0xff, 0xfc, 0x07, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x8f, 0xc7, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x8f, 0xc7, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0x7d, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0x7d, 0xff, 0xec, 0x3f, 0xff, 0xff, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0x7d, 0xff, 0xed, 0xbf, 0xfc, 0x07, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0x01, 0xff, 0xed, 0xbf, 0xfd, 0xf7, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xed, 0xbf, 0xfd, 0xf7, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0x01, 0xff, 0xe1, 0xbf, 0xfd, 0xb7, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xfc, 0x37, 0xff, 0xff, 0x8f, 0xc7, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0x7f, 0xff, 0xe0, 0x3f, 0xff, 0xff, 0xff, 0x00, 0x00, 0x07, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0x7f, 0xff, 0xef, 0xbf, 0xfc, 0x07, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0x01, 0xff, 0xef, 0xbf, 0xff, 0xb7, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xef, 0xbf, 0xff, 0xb7, 0xff, 0xff, 0xff, 0xff, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0xfd, 0xff, 0xef, 0xbf, 0xff, 0xb7, 0xff, 0xff, 0xff, 0xff, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0xfd, 0xff, 0xff, 0xff, 0xfc, 0x07, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, 0x9f, 0xff,
0xff, 0xff, 0x01, 0xff, 0xe0, 0x3f, 0xff, 0xff, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xff, 0x9f, 0xff,
0xff, 0xff, 0xfd, 0xff, 0xef, 0xbf, 0xfc, 0x07, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xff, 0x9f, 0xff,
0xff, 0xff, 0xfd, 0xff, 0xef, 0xbf, 0xff, 0xf7, 0xff, 0x00, 0x00, 0x07, 0x3f, 0xff, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xef, 0xbf, 0xfc, 0x07, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xff, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xe0, 0x3f, 0xff, 0xf7, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xff, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x07, 0xff, 0xff, 0x8f, 0xc7, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xe0, 0x3f, 0xff, 0xff, 0xff, 0xff, 0x8f, 0xc7, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xfd, 0xbf, 0xfc, 0x07, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xfd, 0xbf, 0xfd, 0xb7, 0xff, 0xff, 0x8f, 0xc7, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xe1, 0xbf, 0xfd, 0xb7, 0xff, 0x00, 0x0f, 0xc7, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xec, 0x3f, 0xfd, 0xb7, 0xff, 0x00, 0x0f, 0xc7, 0x38, 0x00, 0x1f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfd, 0xb7, 0xff, 0x00, 0x0f, 0xc7, 0x39, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xe0, 0x3f, 0xff, 0xff, 0xff, 0x1f, 0x80, 0x07, 0x39, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xed, 0xbf, 0xff, 0xff, 0xff, 0x1f, 0x80, 0x07, 0x39, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xed, 0xbf, 0xff, 0xff, 0xff, 0x1f, 0x80, 0x07, 0x39, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xed, 0xbf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x39, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xed, 0xbf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x39, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x39, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf9, 0xe7, 0x9f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
#endif

View File

@ -1,7 +1,9 @@
//阅读器应用
#include "stdio.h"
#include "sys.h"
#include "delay.h"
#include "systick.h"
#include "key.h"
#include "lcd.h"
@ -56,6 +58,7 @@ uint8_t APP_Reader_Menu(void);
uint8_t APP_Reader_SaveWrite(void);
uint8_t APP_Reader_SaveRead(void);
void APP_Reader_Msg(uint8_t *head, uint8_t *content);
void APP_Reader_Msg_NoBlock(uint8_t *head, uint8_t *content);
/*****************************************************************************************/
@ -65,9 +68,11 @@ void APP_Reader_Msg(uint8_t *head, uint8_t *content);
void APP_Reader_Launcher(void)
{
//GUI 选取文件
if (SD_SelectFile(filename, "txt") != SD_OK)
uint8_t ret;
if ((ret = SD_SelectFile(filename, "txt")) != SD_OK)
{
APP_Reader_Msg("警告", "选取文件出错!\n\n请按任意键返回");
if (ret == SD_ERROR)
APP_Reader_Msg("警告", "选取文件出错!\n\n请按任意键返回");
return;
}
@ -104,28 +109,26 @@ void APP_Reader_Launcher(void)
f_open(&page_file, page_filepath, FA_OPEN_EXISTING | FA_READ); //打开分页文件
while (1)
{
LCD_Disp_Off;
GE_Draw_ClrAll(WHITE);
if (APP_Reader_ReadPage(current_font_size, current_page) != 0)
{
GE_Draw_ClrAll(WHITE);
LCD_Disp_On;
APP_Reader_Msg("警告", "发生错误!\n\n请按任意键返回");
return;
}
LCD_Disp_On;
switch (KEY_GetKeyWait())
{
case KEY1: //设置菜单
case JOY_L_UP: //设置菜单
{
if (APP_Reader_Menu() != 0)
return;
}
break;
case KEY2: //向后翻页
case JOY_D_DOWN: //向后翻页
{
if (current_page == page_amount)
APP_Reader_Msg("提示", "已到最后一页!");
@ -133,17 +136,14 @@ void APP_Reader_Launcher(void)
current_page++;
}
break;
case KEY3: //目前不存在此键
case JOY_U_DOWN: //向前翻页
{
if (current_page == 1)
APP_Reader_Msg("提示", "已到第一页!");
else
current_page--;
}
break;
case KEY4: //目前不存在此键
{
}
}
}
}
@ -176,16 +176,23 @@ uint8_t APP_Reader_ReadPage(uint8_t font_size, uint32_t page_num)
*((uint8_t *)buffer + page.page_size) = '\0';
if (font_size == FONT_16)
ge_font_print_set.font_size = FONT_16;
else
ge_font_print_set.font_size = FONT_24;
GE_Font_Print(0, 0, BORDER_MAX, BORDER_MAX, font_size, BLACK, WHITE, TRUE, buffer);
GE_Font_Print_WithSet(0, 0, BORDER_MAX, BORDER_MAX, buffer);
GE_Font_Print(
1,
223,
BORDER_MAX,
BORDER_MAX,
FONT_16,
BLUE,
WHITE,
TRUE,
"页数:%d/%d %.1f%%",
page_num,
page_amount,
(float)page_num / (float)page_amount * 100.0);
char temp_str[15];
sprintf(temp_str, "页数:%d/%d %.1f%%", page_num, page_amount, (float)page_num / (float)page_amount * 100.0);
GE_Font_Print(1, 223, BORDER_MAX, BORDER_MAX, FONT_16, BLUE, WHITE, TRUE, temp_str);
GE_Draw_Disp();
return 0;
}
@ -197,6 +204,8 @@ uint8_t APP_Reader_ReadPage(uint8_t font_size, uint32_t page_num)
*/
uint8_t APP_Reader_SplitPages(uint8_t font_size)
{
APP_Reader_Msg_NoBlock("提示", "正在分页中...\n\n请稍等");
uint32_t br;
FRESULT f_res;
char ch;
@ -314,12 +323,18 @@ uint8_t APP_Reader_SplitPages(uint8_t font_size)
*/
uint8_t APP_Reader_Menu(void)
{
uint8_t content[2][GE_GUI_MENUBOX_CONTENT_LEN] = {"字体设置", "退出"};
uint8_t content[3][GE_GUI_MENUBOX_CONTENT_LEN] = {"字体设置", "退出阅读器", "返回"};
GE_Draw_Fill(50, 50, 220, 140, WHITE);
switch (GE_GUI_MenuBox(50, 50, 220, 140, "菜单", 2, content, NULL))
switch (GE_GUI_MenuBox(50, 50, 220, 140, "菜单", 3, content, NULL))
{
case 1:
case 0: //返回
{
KEY_ClearKey();
}
break;
case 1: //字体设置
{
GE_Draw_Fill(50, 50, 220, 140, WHITE);
@ -361,7 +376,7 @@ uint8_t APP_Reader_Menu(void)
}
break;
case 2:
case 2: //退出
{
//关闭文件
f_close(&page_file);
@ -372,6 +387,10 @@ uint8_t APP_Reader_Menu(void)
return 1;
}
break;
case 3: //返回
{
}
}
return 0;
@ -447,5 +466,16 @@ void APP_Reader_Msg(uint8_t *head, uint8_t *content)
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, head, content, NULL);
KEY_GetKeyWait();
KEY_WaitKey(JOY_L);
}
/**
* @brief 退
* @param head:
* @param content:
*/
void APP_Reader_Msg_NoBlock(uint8_t *head, uint8_t *content)
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, head, content, NULL);
}

View File

@ -1,3 +1,5 @@
//阅读器应用
#ifndef __APP_READER
#define __APP_READER

View File

@ -0,0 +1,150 @@
//系统设置应用
#include "string.h"
#include "sys.h"
#include "systick.h"
#include "key.h"
#include "lcd.h"
#include "hc25.h"
#include "GameEngine.h"
#include "WLAN.h"
#include "APP_Setting.h"
/**************************************** 私有定义 ****************************************/
/*****************************************************************************************/
/**************************************** 全局变量 ****************************************/
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
void APP_Setting_Msg(uint8_t *head, uint8_t *content);
/*****************************************************************************************/
/**
* @brief
*/
void APP_Setting_Launcher(void)
{
uint8_t content[4][GE_GUI_MENUBOX_CONTENT_LEN] = {"网络设置", "夜间模式", "关于", "退出设置"};
while (1)
{
label_menu_1:
GE_Draw_ClrAll(WHITE);
switch (GE_GUI_MenuBox(5, 5, 310, 230, "系统设置", 4, content, NULL))
{
case 0: //退出设置
{
return;
}
break;
case 1: //网络设置
{
uint8_t content[1][GE_GUI_MENUBOX_CONTENT_LEN] = {"网络信息"};
while (1)
{
GE_Draw_Fill(5, 5, 310, 230, WHITE);
switch (GE_GUI_MenuBox(5, 5, 310, 230, "网络设置", 1, content, NULL))
{
case 0:
{
goto label_menu_1;
}
break;
case 1:
{
GE_Draw_Fill(5, 5, 310, 230, WHITE);
uint8_t temp_str[80];
if (WLAN_CheckNet())
{
uint8_t temp_ipaddr_str[60];
Delay_ms(2000);
if (WLAN_GetIPAddr(temp_ipaddr_str))
{
char *ret = strrchr(temp_ipaddr_str, '&');
*ret = '\n';
}
else
{
strcpy(temp_ipaddr_str, "查询失败");
}
sprintf(temp_str, "网络已连接\n\nIP地址及归属地\n%s", temp_ipaddr_str);
}
else
{
strcpy(temp_str, "网络未连接");
}
GE_GUI_MsgBox(5, 5, 310, 230, "网络设置", temp_str, NULL);
KEY_WaitKey(JOY_L);
}
}
}
}
break;
case 2: //夜间模式
{
uint8_t content[2][GE_GUI_MENUBOX_CONTENT_LEN] = {"开启", "关闭"};
GE_Draw_Fill(5, 5, 310, 230, WHITE);
switch (GE_GUI_MenuBox(5, 5, 310, 230, "夜间模式", 2, content, NULL))
{
case 1:
{
LCD_SendCmd(LCD_CMD_DINVON);
}
break;
case 2:
{
LCD_SendCmd(LCD_CMD_DINVOFF);
}
}
}
break;
case 3: //关于
{
GE_Draw_Fill(5, 5, 310, 230, WHITE);
GE_GUI_MsgBox(5, 5, 310, 230, "关于", "STM32Player v0.2\nPowered By StopPointTeam.\nAll Rights Reversed.\n\n版权所有,盗版必究", NULL);
KEY_WaitKey(JOY_L);
}
break;
case 4: //退出设置
{
return;
}
}
}
}
/**
* @brief 退
* @param head:
* @param content:
*/
void APP_Setting_Msg(uint8_t *head, uint8_t *content)
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, head, content, NULL);
KEY_WaitKey(JOY_L);
}

View File

@ -0,0 +1,8 @@
//系统设置应用
#ifndef __APP_SETTING
#define __APP_SETTING
void APP_Setting_Launcher(void);
#endif

229
User/APP_Video/APP_Video.c Normal file
View File

@ -0,0 +1,229 @@
//视频播放器应用
#include "sys.h"
#include "systick.h"
#include "tim.h"
#include "key.h"
#include "lcd.h"
#include "led.h"
#include "GameEngine.h"
#include "SD.h"
#include "APP_Video.h"
/**************************************** 私有定义 ****************************************/
typedef struct
{
double fps;
uint32_t frame_count;
} VideoInfo; //视频信息定义
/*****************************************************************************************/
/**************************************** 全局变量 ****************************************/
FIL video_file; //视频文件
char video_filename[32]; //视频文件名
char video_filepath[32]; //视频文件路径
VideoInfo video_info;
volatile uint32_t current_frame = 0;
volatile uint8_t is_to_play = 0;
volatile uint8_t is_disp_progress = 0;
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
void APP_Video_Play(void);
uint8_t APP_Video_Menu(void);
void APP_Video_Msg(uint8_t *head, uint8_t *content);
/*****************************************************************************************/
/**
* @brief
*/
void APP_Video_Launcher(void)
{
//GUI 选取文件
uint8_t ret;
if ((ret = SD_SelectFile(video_filename, "32v")) != SD_OK)
{
if (ret == SD_ERROR)
APP_Video_Msg("警告", "选取文件出错!\n\n请按任意键返回");
return;
}
SD_GetPath(video_filepath, video_filename);
//打开文件
uint8_t res;
if (res = f_open(&video_file, video_filepath, FA_OPEN_EXISTING | FA_READ) != FR_OK)
{
char temp[10];
sprintf(temp, "%d", res);
APP_Video_Msg("警告", "打开文件出错!\n\n请按任意键返回");
APP_Video_Msg("警告", temp);
return;
}
//读取视频信息
uint32_t br;
if (f_read(&video_file, &video_info, sizeof(video_info), &br) != FR_OK)
{
APP_Video_Msg("警告", "读取视频信息错误!\n\n请按任意键返回");
return;
}
if (video_info.fps <= 0.0 || video_info.fps > 45.0)
{
APP_Video_Msg("警告", "不支持的视频格式!\n\n请按任意键返回");
return;
}
//设置定时器
TIM_Set(TIM2, video_info.fps, 0, 0);
f_lseek(&video_file, 153600);
APP_Video_Play();
}
/**
* @brief
* @retval 0 1
*/
void APP_Video_Play(void)
{
uint32_t br;
while (1)
{
if (f_read(&video_file, GE_Draw_VRam, sizeof(GE_Draw_VRam), &br) != FR_OK)
{
APP_Video_Msg("警告", "视频播放出错!\n\n请按任意键返回");
return;
}
current_frame++;
if (is_disp_progress != 0)
{
GE_Draw_Fill(8, 228, 304, 8, WHITE);
GE_Draw_Rectangle(10, 230, 300, 4, GREEN);
GE_Draw_Rectangle(11, 231, (float)current_frame / (float)video_info.frame_count * 298.0, 2, BLUE);
is_disp_progress++; //溢出到 0 时进度条消失
}
switch (KEY_GetKey())
{
case JOY_R_UP: //进度条
{
is_disp_progress = !is_disp_progress;
}
break;
case JOY_L_UP: //菜单
{
//关闭定时器
TIM_Set(TIM2, 0, 0, 0);
if (APP_Video_Menu() == 1)
return;
//打开定时器
TIM_Set(TIM2, video_info.fps, 0, 0);
}
}
while (is_to_play != 1)
;
GE_Draw_Disp();
is_to_play = 0;
if (br == 0)
{
f_lseek(&video_file, 153600);
current_frame = 0;
}
}
}
/**
* @brief
* @retval 0 1
*/
uint8_t APP_Video_Menu(void)
{
uint8_t content[3][GE_GUI_MENUBOX_CONTENT_LEN] = {"视频信息", "退出播放器", "返回"};
while (1)
{
GE_Draw_Fill(50, 50, 220, 140, WHITE);
switch (GE_GUI_MenuBox(50, 50, 220, 140, "菜单", 3, content, NULL))
{
case 0: //返回
{
KEY_ClearKey();
return 0;
}
break;
case 1: //视频信息
{
char str_info[50];
sprintf(str_info, "视频帧率: %.2lf\n视频时长: %.2lfs", video_info.fps, (double)video_info.frame_count / video_info.fps);
GE_Draw_Fill(50, 50, 220, 140, WHITE);
GE_GUI_MsgBox(50, 50, 220, 140, "视频信息", str_info, NULL);
KEY_WaitKey(JOY_L);
}
break;
case 2: //退出播放器
{
f_close(&video_file);
return 1;
}
break;
case 3: //返回
{
return 0;
}
}
}
}
/**
* @brief 退
* @param head:
* @param content:
*/
void APP_Video_Msg(uint8_t *head, uint8_t *content)
{
GE_Draw_Fill(60, 75, 200, 90, WHITE);
GE_GUI_MsgBox(60, 75, 200, 90, head, content, NULL);
KEY_WaitKey(JOY_L);
}
/**
* @brief TIM2
*/
void TIM2_IRQHandler(void)
{
if ((TIM2->SR & TIM_FLAG_UPDATE) != RESET)
{
//清除更新标志
TIM2->SR = ~TIM_FLAG_UPDATE;
is_to_play = 1;
}
}

View File

@ -0,0 +1,8 @@
//视频播放器应用
#ifndef __APP_VIDEO
#define __APP_VIDEO
void APP_Video_Launcher(void);
#endif

View File

@ -0,0 +1,119 @@
#include "sys.h"
#include "systick.h"
#include "key.h"
#include "GameEngine.h"
#include "WLAN.h"
#include "APP_Weather.h"
/**************************************** 私有定义 ****************************************/
typedef struct
{
uint8_t city[20];
uint8_t weather[20];
uint8_t temp[20];
uint8_t wind_dir[20];
uint8_t wind_force[20];
uint8_t humidity[20];
uint8_t quality[20];
} Weather;
/*****************************************************************************************/
/**************************************** 全局变量 ****************************************/
Weather weather;
uint8_t city_str[30];
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
void APP_Weather_SetCity(uint8_t *str);
uint8_t APP_Weather_Sync(void);
/*****************************************************************************************/
/**
* @brief
*/
void APP_Weather_Launcher(void)
{
APP_Weather_SetCity("杭州");
GE_Draw_ClrAll(WHITE);
if (APP_Weather_Sync())
{
printf("连网获取天气成功\n天气: %s %s %s %s %s %s %s\n",
weather.city,
weather.weather,
weather.temp,
weather.wind_dir,
weather.wind_force,
weather.humidity,
weather.quality);
uint8_t temp_str[200];
sprintf(temp_str,
"城市:%s\n天气:%s\n温度:%s\n风向:%s\n风力:%s\n湿度:%s\n空气质量:%s\n",
weather.city,
weather.weather,
weather.temp,
weather.wind_dir,
weather.wind_force,
weather.humidity,
weather.quality);
GE_GUI_MsgBox(5, 5, 310, 230, "天气", temp_str, NULL);
}
else
{
printf("连网获取天气失败\n");
GE_GUI_MsgBox(5, 5, 310, 230, "天气", "连网获取天气失败", NULL);
}
KEY_WaitKey(JOY_L);
}
/**
* @brief
* @param str:
*/
void APP_Weather_SetCity(uint8_t *str)
{
strcpy(city_str, str);
}
/**
* @brief
* @retval 1 0
*/
uint8_t APP_Weather_Sync(void)
{
uint8_t weather_str[50];
if (WLAN_GetWeather(weather_str, city_str) != 1)
return 0;
uint8_t *p;
strtok(weather_str, "&");
strcpy(weather.city, weather_str);
p = strtok(NULL, "&");
strcpy(weather.weather, p);
p = strtok(NULL, "&");
strcpy(weather.temp, p);
p = strtok(NULL, "&");
strcpy(weather.wind_dir, p);
p = strtok(NULL, "&");
strcpy(weather.wind_force, p);
p = strtok(NULL, "&");
strcpy(weather.humidity, p);
p = strtok(NULL, "&");
strcpy(weather.quality, p);
return 1;
}

View File

@ -0,0 +1,6 @@
#ifndef __APP_WEATHER_H
#define __APP_WEATHER_H
void APP_Weather_Launcher(void);
#endif

86
User/Clock/Clock.c Normal file
View File

@ -0,0 +1,86 @@
#include "GameEngine.h"
#include "WLAN.h"
#include "Clock.h"
ClockTime clock_time = {0, 0, 0, 0, 0, 0};
uint8_t is_disp = 0;
uint16_t disp_x;
uint16_t disp_y;
uint8_t disp_mode;
void Clock_Init(void)
{
printf(
"连网获取时间是否成功: %d\n时间: %d-%d-%d %d:%d:%d\n",
Clock_Sync(),
clock_time.year,
clock_time.month,
clock_time.day,
clock_time.hour,
clock_time.minute,
clock_time.second);
}
uint8_t Clock_Sync(void)
{
uint8_t clock_time_str[20];
if (WLAN_GetNetClockTime(clock_time_str) != 1)
return 0;
uint8_t *p;
strtok(clock_time_str, "&");
sscanf(clock_time_str, "%d", &clock_time.year);
p = strtok(NULL, "&");
sscanf(p, "%d", &clock_time.month);
p = strtok(NULL, "&");
sscanf(p, "%d", &clock_time.day);
p = strtok(NULL, "&");
sscanf(p, "%d", &clock_time.hour);
p = strtok(NULL, "&");
sscanf(p, "%d", &clock_time.minute);
p = strtok(NULL, "&");
sscanf(p, "%d", &clock_time.second);
return 1;
}
void Clock_Handler(void)
{
clock_time.second++;
if (clock_time.second == 60)
{
clock_time.second = 0;
clock_time.minute++;
if (clock_time.minute == 60)
{
clock_time.minute = 0;
clock_time.hour++;
if (clock_time.hour == 24)
{
clock_time.hour = 0;
clock_time.day++;
}
}
}
// static char temp_str[20];
// if (is_disp)
// {
// sprintf(
// temp_str,
// "%04d %02d %02d %02d %02d %02d",
// clock_time.year,
// clock_time.month,
// clock_time.day,
// clock_time.hour,
// clock_time.minute,
// clock_time.second);
// GE_Font_Print(disp_x, disp_y, BORDER_MAX, BORDER_MAX, FONT_16, BLUE, WHITE, FALSE, temp_str);
// GE_Draw_Disp();
// }
}

21
User/Clock/Clock.h Normal file
View File

@ -0,0 +1,21 @@
#ifndef __CLOCK_H
#define __CLOCK_H
#include "sys.h"
typedef struct
{
uint16_t year;
uint8_t month;
uint8_t day;
uint8_t hour;
uint8_t minute;
uint8_t second;
} ClockTime;
void Clock_Init(void);
uint8_t Clock_Sync(void);
void Clock_Handler(void);
#endif

224
User/FxLib/fxlib.c Normal file
View File

@ -0,0 +1,224 @@
//fxlib 兼容层,用于从 fx-9860 平台向 STM32-Player 移植程序
#include "sys.h"
#include "systick.h"
#include "led.h"
#include "key.h"
#include "lcd.h"
#include "GameEngine.h"
#include "fxlib.h"
/**************************************** 私有函数 ****************************************/
void FX_Draw_Point(int16_t x, int16_t y, uint16_t color);
uint16_t FX_Draw_GetPoint(int16_t x, int16_t y);
void FX_Draw_Mono(
int16_t x,
int16_t y,
uint8_t draw_mode,
uint8_t pos_mode,
uint16_t mono_color,
uint16_t back_color,
const unsigned char *pic,
uint16_t width,
uint16_t height);
/*****************************************************************************************/
/***************************************** FxLib *****************************************/
void Sleep(int millisecond)
{
Delay_ms(millisecond);
}
void ML_clear_vram()
{
GE_Draw_ClrAll(WHITE);
}
void ML_clear_screen()
{
GE_Draw_ClrAll(WHITE);
GE_Draw_Disp();
}
void ML_display_vram()
{
GE_Draw_Disp();
}
void ML_bmp_or(const unsigned char *bmp, int x, int y, int width, int height)
{
FX_Draw_Mono(x, y, MONO_OR, UP_LEFT, BLACK, WHITE, bmp, width, height);
}
void ML_bmp_and(const unsigned char *bmp, int x, int y, int width, int height)
{
FX_Draw_Mono(x, y, MONO_AND, UP_LEFT, BLACK, WHITE, bmp, width, height);
}
void ML_bmp_xor(const unsigned char *bmp, int x, int y, int width, int height)
{
FX_Draw_Mono(x, y, MONO_XOR, UP_LEFT, BLACK, WHITE, bmp, width, height);
}
void ML_bmp_or_cl(const unsigned char *bmp, int x, int y, int width, int height)
{
FX_Draw_Mono(x, y, MONO_OR, UP_LEFT, BLACK, WHITE, bmp, width, height);
}
void ML_bmp_and_cl(const unsigned char *bmp, int x, int y, int width, int height)
{
FX_Draw_Mono(x, y, MONO_AND, UP_LEFT, BLACK, WHITE, bmp, width, height);
}
void ML_bmp_xor_cl(const unsigned char *bmp, int x, int y, int width, int height)
{
FX_Draw_Mono(x, y, MONO_XOR, UP_LEFT, BLACK, WHITE, bmp, width, height);
}
void ML_bmp_8_or(const unsigned char *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_OR, UP_LEFT, BLACK, WHITE, bmp, 8, 8);
}
void ML_bmp_8_and(const unsigned char *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_AND, UP_LEFT, BLACK, WHITE, bmp, 8, 8);
}
void ML_bmp_8_xor(const unsigned char *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_XOR, UP_LEFT, BLACK, WHITE, bmp, 8, 8);
}
void ML_bmp_8_or_cl(const unsigned char *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_OR, UP_LEFT, BLACK, WHITE, bmp, 8, 8);
}
void ML_bmp_8_and_cl(const unsigned char *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_AND, UP_LEFT, BLACK, WHITE, bmp, 8, 8);
}
void ML_bmp_8_xor_cl(const unsigned char *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_XOR, UP_LEFT, BLACK, WHITE, bmp, 8, 8);
}
void ML_bmp_16_or(const unsigned short *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_OR, UP_LEFT, BLACK, WHITE, bmp, 16, 16);
}
void ML_bmp_16_and(const unsigned short *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_AND, UP_LEFT, BLACK, WHITE, bmp, 16, 16);
}
void ML_bmp_16_xor(const unsigned short *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_XOR, UP_LEFT, BLACK, WHITE, bmp, 16, 16);
}
void ML_bmp_16_or_cl(const unsigned short *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_OR, UP_LEFT, BLACK, WHITE, bmp, 16, 16);
}
void ML_bmp_16_and_cl(const unsigned short *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_AND, UP_LEFT, BLACK, WHITE, bmp, 16, 16);
}
void ML_bmp_16_xor_cl(const unsigned short *bmp, int x, int y)
{
FX_Draw_Mono(x, y, MONO_XOR, UP_LEFT, BLACK, WHITE, bmp, 16, 16);
}
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
void FX_Draw_Point(int16_t x, int16_t y, uint16_t color)
{
if (x < 0 || x > ML_SCREEN_WIDTH - 1 || y < 0 || y > ML_SCREEN_HEIGHT - 1)
return;
x = 2 * x + 33;
y = 2 * y + 57;
GE_Draw_Point(x, y, color);
GE_Draw_Point(x + 1, y, color);
GE_Draw_Point(x, y + 1, color);
GE_Draw_Point(x + 1, y + 1, color);
}
uint16_t FX_Draw_GetPoint(int16_t x, int16_t y)
{
if (x < 0 || x > ML_SCREEN_WIDTH - 1 || y < 0 || y > ML_SCREEN_HEIGHT - 1)
return WHITE;
return GE_Draw_GetPoint(2 * x + 33, 2 * y + 57);
}
void FX_Draw_Mono(
int16_t x,
int16_t y,
uint8_t draw_mode,
uint8_t pos_mode,
uint16_t mono_color,
uint16_t back_color,
const unsigned char *pic,
uint16_t width,
uint16_t height)
{
if (pos_mode == MID)
{
x = x - width / 2;
y = y - height / 2;
}
uint8_t temp8;
int16_t x0 = x, y0 = y;
for (uint16_t i = 0; y - y0 < height; i++)
{
temp8 = pic[i];
for (uint16_t j = 0; j < 8; j++)
{
if (temp8 & 0x80)
{
if (FX_Draw_GetPoint(x, y) == back_color && (draw_mode == MONO_OR || draw_mode == MONO_XOR || draw_mode == MONO_COVER))
FX_Draw_Point(x, y, mono_color);
else if (FX_Draw_GetPoint(x, y) == mono_color && draw_mode == MONO_XOR)
FX_Draw_Point(x, y, back_color);
}
else
{
if (FX_Draw_GetPoint(x, y) == mono_color && (draw_mode == MONO_AND || draw_mode == MONO_COVER))
FX_Draw_Point(x, y, back_color);
}
temp8 <<= 1;
x++;
if (x - x0 == width)
{
x = x0;
y++;
break;
}
}
}
}
/*****************************************************************************************/

36
User/FxLib/fxlib.h Normal file
View File

@ -0,0 +1,36 @@
//fxlib 兼容层,用于从 fx-9860 平台向 STM32-Player 移植程序
#ifndef __FXLIB_H
#define __FXLIB_H
#define ML_SCREEN_WIDTH 128
#define ML_SCREEN_HEIGHT 64
void Sleep(int millisecond);
void ML_clear_vram();
void ML_clear_screen();
void ML_display_vram();
void ML_bmp_or(const unsigned char *bmp, int x, int y, int width, int height);
void ML_bmp_and(const unsigned char *bmp, int x, int y, int width, int height);
void ML_bmp_xor(const unsigned char *bmp, int x, int y, int width, int height);
void ML_bmp_or_cl(const unsigned char *bmp, int x, int y, int width, int height);
void ML_bmp_and_cl(const unsigned char *bmp, int x, int y, int width, int height);
void ML_bmp_xor_cl(const unsigned char *bmp, int x, int y, int width, int height);
void ML_bmp_8_or(const unsigned char *bmp, int x, int y);
void ML_bmp_8_and(const unsigned char *bmp, int x, int y);
void ML_bmp_8_xor(const unsigned char *bmp, int x, int y);
void ML_bmp_8_or_cl(const unsigned char *bmp, int x, int y);
void ML_bmp_8_and_cl(const unsigned char *bmp, int x, int y);
void ML_bmp_8_xor_cl(const unsigned char *bmp, int x, int y);
void ML_bmp_16_or(const unsigned short *bmp, int x, int y);
void ML_bmp_16_and(const unsigned short *bmp, int x, int y);
void ML_bmp_16_xor(const unsigned short *bmp, int x, int y);
void ML_bmp_16_or_cl(const unsigned short *bmp, int x, int y);
void ML_bmp_16_and_cl(const unsigned short *bmp, int x, int y);
void ML_bmp_16_xor_cl(const unsigned short *bmp, int x, int y);
#endif

View File

@ -1,8 +1,8 @@
//游戏引擎图像绘制库
#include "stdlib.h"
#include "string.h"
#include "sys.h"
#include "spi.h"
#include "lcd.h"
@ -10,81 +10,40 @@
#include "GE_Draw.h"
/**************************************** 私有函数 ****************************************/
/**************************************** 显存 ****************************************/
void GE_Draw_SetWinAbs(uint16_t x_start, uint16_t y_start, uint16_t x_end, uint16_t y_end);
void GE_Draw_SetWin(uint16_t x, uint16_t y, uint16_t width, uint16_t height);
uint8_t GE_Draw_VRam[153600];
/*****************************************************************************************/
_ge_draw_set_private ge_draw_set_private;
_ge_draw_pic_set ge_draw_pic_set;
_ge_draw_mono_set ge_draw_mono_set;
/**
* @brief GE_Draw
*/
void GE_Draw_Init(void)
{
//私有变量
ge_draw_set_private.x_start = 0;
ge_draw_set_private.y_start = 0;
ge_draw_set_private.x_end = LCD_WIDTH - 1;
ge_draw_set_private.y_end = LCD_HEIGHT - 1;
//绘制图片设置
ge_draw_pic_set.is_reverse = FALSE;
ge_draw_pic_set.pos_mode = UP_LEFT;
//绘制单色图设置
ge_draw_mono_set.draw_mode = MONO_OR;
ge_draw_mono_set.pos_mode = UP_LEFT;
ge_draw_mono_set.mono_color = BLACK;
ge_draw_mono_set.back_color = WHITE;
GE_Draw_ClrAll(WHITE);
}
/**
* @brief 使
* @param x_start: 0~319
* @param y_start: 0~239
* @param x_end: 0~319
* @param y_end: 0~239
* @brief
*/
void GE_Draw_SetWinAbs(uint16_t x_start, uint16_t y_start, uint16_t x_end, uint16_t y_end)
void GE_Draw_Disp(void)
{
if (x_end == ge_draw_set_private.x_end && y_end == ge_draw_set_private.y_end)
{
if (x_start == ge_draw_set_private.x_start && y_start == ge_draw_set_private.y_start)
{
return;
}
else
{
ge_draw_set_private.x_start = x_start;
ge_draw_set_private.y_start = y_start;
LCD_SendCmdData16Bits(LCD_CMD_CASET, x_start);
LCD_SendCmdData16Bits(LCD_CMD_PASET, y_start);
}
}
else
{
ge_draw_set_private.x_start = x_start;
ge_draw_set_private.y_start = y_start;
ge_draw_set_private.x_end = x_end;
ge_draw_set_private.y_end = y_end;
LCD_SendCmdData32Bits(LCD_CMD_CASET, (x_start << 16) | x_end);
LCD_SendCmdData32Bits(LCD_CMD_PASET, (y_start << 16) | y_end);
}
}
/**
* @brief 使
* @param x: 0~319
* @param y: 0~239x y
* @param width: 0
* @param height: 0
*/
void GE_Draw_SetWin(uint16_t x, uint16_t y, uint16_t width, uint16_t height)
{
GE_Draw_SetWinAbs(x, y, x + width - 1, y + height - 1);
LCD_SetWin(0, 0, LCD_WIDTH, LCD_HEIGHT);
LCD_SendCmdDataBytes(LCD_CMD_RAMWR, GE_Draw_VRam, 153600);
}
/**
@ -104,17 +63,21 @@ void GE_Draw_ClrAll(uint16_t color)
* @param height:
* @param color:
*/
void GE_Draw_Fill(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color)
void GE_Draw_Fill(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t color)
{
GE_Draw_SetWin(x, y, width, height);
uint32_t point_num = width * height;
int16_t x0 = x, y0 = y;
uint32_t data16_count = width * height;
for (uint32_t i = 0; i < point_num; i++)
{
GE_Draw_Point(x++, y, color);
LCD_RAM_Wr;
LCD_Data_Mode_On;
for (uint32_t i = 0; i < data16_count; i++)
SPI2_Write16Bits(color);
if (x == x0 + width)
{
y++;
x = x0;
}
}
}
/**
@ -123,13 +86,26 @@ void GE_Draw_Fill(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint1
* @param y: 0~239
* @param color:
*/
void GE_Draw_Point(uint16_t x, uint16_t y, uint16_t color)
void GE_Draw_Point(int16_t x, int16_t y, uint16_t color)
{
if (x < 0 || x > LCD_WIDTH - 1 || y < 0 || y > LCD_HEIGHT - 1)
return;
GE_Draw_SetWinAbs(x, y, LCD_WIDTH - 1, LCD_HEIGHT - 1);
LCD_SendCmdData16Bits(LCD_CMD_RAMWR, color);
GE_Draw_VRam[(x + y * 320) * 2] = color >> 8;
GE_Draw_VRam[(x + y * 320) * 2 + 1] = color;
}
/**
* @brief
* @param x: 0~319
* @param y: 0~239
*/
uint16_t GE_Draw_GetPoint(int16_t x, int16_t y)
{
if (x < 0 || x > LCD_WIDTH - 1 || y < 0 || y > LCD_HEIGHT - 1)
return WHITE;
return ((uint16_t)GE_Draw_VRam[(x + y * 320) * 2] << 8) | GE_Draw_VRam[(x + y * 320) * 2 + 1];
}
/**
@ -140,7 +116,7 @@ void GE_Draw_Point(uint16_t x, uint16_t y, uint16_t color)
* @param y3: 0~239
* @param color:
*/
void GE_Draw_Line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color)
void GE_Draw_Line(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color)
{
//使用 Bresenham 算法
int16_t dx = abs(x1 - x0);
@ -177,7 +153,7 @@ void GE_Draw_Line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t c
* @param height:
* @param color:
*/
void GE_Draw_Rectangle(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color)
void GE_Draw_Rectangle(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t color)
{
uint16_t i;
@ -201,7 +177,7 @@ void GE_Draw_Rectangle(uint16_t x, uint16_t y, uint16_t width, uint16_t height,
* @param r:
* @param color:
*/
void GE_Draw_Circle(uint16_t xm, uint16_t ym, uint16_t r, uint16_t color)
void GE_Draw_Circle(int16_t xm, int16_t ym, uint16_t r, uint16_t color)
{
int16_t x = -r, y = 0, err = 2 - 2 * r, rm = r;
@ -220,7 +196,33 @@ void GE_Draw_Circle(uint16_t xm, uint16_t ym, uint16_t r, uint16_t color)
}
/**
* @brief const unsigned char 4096
* @brief
* @param xm: 0~319
* @param ym: 0~239
* @param r:
* @param color:
*/
void GE_Draw_FillCircle(int16_t xm, int16_t ym, uint16_t r, uint16_t color)
{
int16_t x = -r, y = 0, err = 2 - 2 * r, rm = r;
do
{
GE_Draw_Line(xm - x, ym + y, xm + x, ym + y, color);
GE_Draw_Line(xm - y, ym - x, xm + y, ym - x, color);
GE_Draw_Line(xm + x, ym - y, xm - x, ym - y, color);
GE_Draw_Line(xm + y, ym + x, xm - y, ym + x, color);
rm = err;
if (rm > x)
err += ++x * 2 + 1;
if (rm <= y)
err += ++y * 2 + 1;
} while (x < 0);
}
/**
* @brief const unsigned char 4096
*
* @param x: 0~319
* @param y: 0~239
* @param is_reverse: TRUE
@ -230,36 +232,54 @@ void GE_Draw_Circle(uint16_t xm, uint16_t ym, uint16_t r, uint16_t color)
* @param height:
*/
void GE_Draw_Pic(
uint16_t x,
uint16_t y,
int16_t x,
int16_t y,
uint8_t is_reverse,
uint8_t pos_mode,
const unsigned char *pic,
uint16_t width,
uint16_t height)
{
if (pos_mode == UP_LEFT)
GE_Draw_SetWin(x, y, width, height);
else
GE_Draw_SetWin(x - width / 2, y - height / 2, width, height);
if (pos_mode == MID)
{
x = x - width / 2;
y = y - height / 2;
}
if (x == 0 && y == 0 && width == LCD_WIDTH && height == LCD_HEIGHT)
memcpy(GE_Draw_VRam, pic, 153600);
uint32_t point_num = width * height;
int16_t x0 = x, y0 = y;
uint16_t color;
if (is_reverse == TRUE) //反色模式
{
uint16_t data16_temp;
uint32_t data8_count = width * height * 2;
LCD_RAM_Wr;
LCD_Data_Mode_On;
for (uint32_t i = 0; i < data8_count; i += 2)
for (uint32_t i = 0; i < point_num; i++)
{
data16_temp = 0xffff - (((uint16_t)pic[i] << 8) | pic[i + 1]); //反色
SPI2_Write16Bits(data16_temp);
color = 0xffff - (((uint16_t)pic[2 * i] << 8) | pic[2 * i + 1]);
GE_Draw_Point(x++, y, color);
if (x == x0 + width)
{
y++;
x = x0;
}
}
}
else //非反色模式
{
LCD_SendCmdDataBytes(LCD_CMD_RAMWR, (uint8_t *)pic, width * height * 2);
for (uint32_t i = 0; i < point_num; i++)
{
color = ((uint16_t)pic[2 * i] << 8) | pic[2 * i + 1];
GE_Draw_Point(x++, y, color);
if (x == x0 + width)
{
y++;
x = x0;
}
}
}
}
@ -271,7 +291,7 @@ void GE_Draw_Pic(
* @param width:
* @param height:
*/
void GE_Draw_Pic_WithSet(uint16_t x, uint16_t y, const unsigned char *pic, uint16_t width, uint16_t height)
void GE_Draw_Pic_WithSet(int16_t x, int16_t y, const unsigned char *pic, uint16_t width, uint16_t height)
{
GE_Draw_Pic(
x,
@ -282,3 +302,106 @@ void GE_Draw_Pic_WithSet(uint16_t x, uint16_t y, const unsigned char *pic, uint1
width,
height);
}
/**
* @brief const unsigned char
*
* @param x: 0~319
* @param y: 0~239
* @param draw_mode: MONO_OR MONO_AND MONO_XOR MONO_COVER
* @param pos_mode: UP_LEFT MID
* @param mono_color:
* @param back_color: MONO_COVER
* @param pic:
* @param width:
* @param height:
*/
void GE_Draw_Mono(
int16_t x,
int16_t y,
uint8_t draw_mode,
uint8_t pos_mode,
uint16_t mono_color,
uint16_t back_color,
const unsigned char *pic,
uint16_t width,
uint16_t height)
{
if (pos_mode == MID)
{
x = x - width / 2;
y = y - height / 2;
}
uint8_t temp8;
int16_t x0 = x, y0 = y;
//循环横向输出
for (uint16_t i = 0; y - y0 < height; i++)
{
temp8 = pic[i];
for (uint16_t j = 0; j < 8; j++)
{
if (temp8 & 0x80)
{
if (
(draw_mode == MONO_OR) ||
(draw_mode == MONO_AND && GE_Draw_GetPoint(x, y) == mono_color) ||
(draw_mode == MONO_XOR && GE_Draw_GetPoint(x, y) != mono_color) ||
(draw_mode == MONO_COVER))
{
GE_Draw_Point(x, y, mono_color);
}
}
else
{
if (
(draw_mode == MONO_AND && GE_Draw_GetPoint(x, y) != mono_color) ||
(draw_mode == MONO_XOR && GE_Draw_GetPoint(x, y) == mono_color) ||
(draw_mode == MONO_COVER))
{
GE_Draw_Point(x, y, back_color);
}
}
temp8 <<= 1;
x++;
if (x - x0 == width)
{
x = x0;
y++;
break;
}
}
}
}
/**
* @brief 使 const unsigned char
*
* @param x: 0~319
* @param y: 0~239
* @param pic:
* @param width:
* @param height:
*/
void GE_Draw_Mono_WithSet(
int16_t x,
int16_t y,
const unsigned char *pic,
uint16_t width,
uint16_t height)
{
GE_Draw_Mono(
x,
y,
ge_draw_mono_set.draw_mode,
ge_draw_mono_set.pos_mode,
ge_draw_mono_set.mono_color,
ge_draw_mono_set.back_color,
pic,
width,
height);
}

View File

@ -3,7 +3,9 @@
#ifndef __GE_DRAW_H
#define __GE_DRAW_H
//ÑÕÉ«
#include "sys.h"
//颜色宏定义
#define BLACK 0x0000
#define NAVY 0x000f
#define DARK_GREEN 0x03e0
@ -21,14 +23,9 @@
#define YELLOW 0xffe0
#define WHITE 0xffff
/**************************************** ˽ÓбäÁ¿ ****************************************/
typedef struct
{
uint16_t x_start;
uint16_t y_start;
uint16_t x_end;
uint16_t y_end;
} _ge_draw_set_private;
/**************************************** 显存 ****************************************/
extern uint8_t GE_Draw_VRam[153600];
/*****************************************************************************************/
@ -38,6 +35,12 @@ void GE_Draw_Init(void);
/*****************************************************************************************/
/**************************************** 刷新屏幕 ****************************************/
void GE_Draw_Disp(void);
/*****************************************************************************************/
/**************************************** 清空屏幕 ****************************************/
void GE_Draw_ClrAll(uint16_t color);
@ -46,11 +49,15 @@ void GE_Draw_ClrAll(uint16_t color);
/**************************************** 绘图函数 ****************************************/
void GE_Draw_Fill(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color);
void GE_Draw_Point(uint16_t x, uint16_t y, uint16_t color);
void GE_Draw_Line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
void GE_Draw_Rectangle(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color);
void GE_Draw_Circle(uint16_t xm, uint16_t ym, uint16_t r, uint16_t color);
void GE_Draw_Fill(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t color);
void GE_Draw_Point(int16_t x, int16_t y, uint16_t color);
uint16_t GE_Draw_GetPoint(int16_t x, int16_t y);
void GE_Draw_Line(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color);
void GE_Draw_Rectangle(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t color);
void GE_Draw_Circle(int16_t xm, int16_t ym, uint16_t r, uint16_t color);
void GE_Draw_FillCircle(int16_t xm, int16_t ym, uint16_t r, uint16_t color);
/*****************************************************************************************/
/**************************************** 绘制图片 ****************************************/
//显示位置
@ -66,14 +73,51 @@ typedef struct
extern _ge_draw_pic_set ge_draw_pic_set;
void GE_Draw_Pic(
uint16_t x,
uint16_t y,
int16_t x,
int16_t y,
uint8_t is_reverse,
uint8_t pos_mode,
const unsigned char *pic,
uint16_t width,
uint16_t height);
void GE_Draw_Pic_WithSet(uint16_t x, uint16_t y, const unsigned char *pic, uint16_t width, uint16_t height);
void GE_Draw_Pic_WithSet(int16_t x, int16_t y, const unsigned char *pic, uint16_t width, uint16_t height);
/*****************************************************************************************/
/************************************** 绘制单色位图 **************************************/
//是否绘制背景色
#define MONO_OR 0
#define MONO_AND 1
#define MONO_XOR 2
#define MONO_COVER 3
void GE_Draw_Mono(
int16_t x,
int16_t y,
uint8_t draw_mode,
uint8_t pos_mode,
uint16_t mono_color,
uint16_t back_color,
const unsigned char *pic,
uint16_t width,
uint16_t height);
typedef struct
{
uint8_t draw_mode; //绘制方式
uint8_t pos_mode; //显示位置
uint16_t mono_color; //颜色
uint16_t back_color; //背景颜色
} _ge_draw_mono_set;
extern _ge_draw_mono_set ge_draw_mono_set;
void GE_Draw_Mono_WithSet(
int16_t x,
int16_t y,
const unsigned char *pic,
uint16_t width,
uint16_t height);
/*****************************************************************************************/

View File

@ -1,13 +1,19 @@
//游戏引擎文字显示库
#include "stdio.h"
#include "sys.h"
#include "lcd.h"
#include "GameEngine.h"
#include "GE_Font.h"
#define GE_Font_GetACSIIDataSize(__FONT_SIZE__) ((__FONT_SIZE__ / 8 + ((__FONT_SIZE__ % 8) ? 1 : 0)) * (__FONT_SIZE__ / 2))
#define GE_Font_GetGBKDataSize(__FONT_SIZE__) ((__FONT_SIZE__ / 8 + ((__FONT_SIZE__ % 8) ? 1 : 0)) * (__FONT_SIZE__))
/**************************************** 私有定义 ****************************************/
#define GE_Font_GetACSIIDataSize(__font_size__) ((__font_size__ / 8 + ((__font_size__ % 8) ? 1 : 0)) * (__font_size__ / 2))
#define GE_Font_GetGBKDataSize(__font_size__) ((__font_size__ / 8 + ((__font_size__ % 8) ? 1 : 0)) * (__font_size__))
/*****************************************************************************************/
/**************************************** 私有函数 ****************************************/
@ -213,27 +219,30 @@ uint8_t GE_Font_PrintGBK(uint16_t x, uint16_t y, uint8_t *ch, uint8_t font_size,
* @param y_start
* @param width:
* @param height:
* @param font_size: 使 FONT_12 24 32 48
* @param font_size: 使 FONT_12 16 24 32
* @param font_color:
* @param back_color:
* @param is_transparent:
* @param str: uint8_t *
* @param format:
* @param arg:
* @retval 10
*/
uint8_t GE_Font_Print(
uint16_t x_start,
uint16_t y_start,
uint8_t GE_Font_Print_Va(
int16_t x_start,
int16_t y_start,
uint16_t width,
uint16_t height,
uint8_t font_size,
uint16_t font_color,
uint16_t back_color,
uint8_t is_transparent,
uint8_t *str)
uint8_t *format,
va_list arg)
{
uint16_t x_end_plus_1;
uint16_t y_end_plus_1;
uint16_t x = x_start;
uint16_t y = y_start;
int16_t x_end_plus_1;
int16_t y_end_plus_1;
int16_t x = x_start;
int16_t y = y_start;
if (width == BORDER_MAX)
x_end_plus_1 = LCD_WIDTH;
@ -247,6 +256,11 @@ uint8_t GE_Font_Print(
uint8_t is_print_all = FALSE;
uint8_t temp_str[1040];
uint8_t *str = temp_str;
vsprintf(str, format, arg);
while (1)
{
if (*(str) <= 0x80) //ASCII 字符
@ -301,17 +315,70 @@ uint8_t GE_Font_Print(
return is_print_all;
}
/**
* @brief ASCIIGBK
* @param x_start
* @param y_start
* @param width:
* @param height:
* @param font_size: 使 FONT_12 16 24 32
* @param font_color:
* @param back_color:
* @param is_transparent:
* @param format: printf
* @param ...
* @retval 10
*/
uint8_t GE_Font_Print(
int16_t x_start,
int16_t y_start,
uint16_t width,
uint16_t height,
uint8_t font_size,
uint16_t font_color,
uint16_t back_color,
uint8_t is_transparent,
uint8_t *format,
...)
{
va_list aptr;
va_start(aptr, format);
uint8_t ret = GE_Font_Print_Va(
x_start,
y_start,
width,
height,
font_size,
font_color,
back_color,
is_transparent,
format,
aptr);
va_end(aptr);
return ret;
}
/**
* @brief 使 ASCIIGBK
* @param x_start
* @param y_start
* @param width:
* @param height:
* @param str: uint8_t *
* @param format:
* @param arg:
* @retval 10
*/
uint8_t GE_Font_Print_WithSet(uint16_t x_start, uint16_t y_start, uint16_t width, uint16_t height, uint8_t *str)
uint8_t GE_Font_Print_WithSet_Va(
int16_t x_start,
int16_t y_start,
uint16_t width,
uint16_t height,
uint8_t *format,
va_list arg)
{
return GE_Font_Print(
return GE_Font_Print_Va(
x_start,
y_start,
width,
@ -320,5 +387,39 @@ uint8_t GE_Font_Print_WithSet(uint16_t x_start, uint16_t y_start, uint16_t width
ge_font_print_set.font_color,
ge_font_print_set.back_color,
ge_font_print_set.is_transparent,
str);
format,
arg);
}
/**
* @brief 使 ASCIIGBK
* @param x_start
* @param y_start
* @param width:
* @param height:
* @param format: printf
* @param ...
* @retval 10
*/
uint8_t GE_Font_Print_WithSet(
int16_t x_start,
int16_t y_start,
uint16_t width,
uint16_t height,
uint8_t *format,
...)
{
va_list aptr;
va_start(aptr, format);
uint8_t ret = GE_Font_Print_WithSet_Va(
x_start,
y_start,
width,
height,
format,
aptr);
va_end(aptr);
return ret;
}

View File

@ -3,6 +3,8 @@
#ifndef __GE_FONT_H
#define __GE_FONT_H
#include "stdarg.h"
void GE_FontInit(void);
/**************************************** »æÖƺº×Ö ****************************************/
@ -27,18 +29,45 @@ typedef struct
extern _ge_font_print_set ge_font_print_set;
uint8_t GE_Font_Print(
uint16_t x_start,
uint16_t y_start,
uint8_t GE_Font_Print_Va(
int16_t x_start,
int16_t y_start,
uint16_t width,
uint16_t height,
uint8_t font_size,
uint16_t font_color,
uint16_t back_color,
uint8_t is_transparent,
uint8_t *str);
uint8_t *format,
va_list arg);
uint8_t GE_Font_Print_WithSet(uint16_t x_start, uint16_t y_start, uint16_t width, uint16_t height, uint8_t *str);
uint8_t GE_Font_Print(
int16_t x_start,
int16_t y_start,
uint16_t width,
uint16_t height,
uint8_t font_size,
uint16_t font_color,
uint16_t back_color,
uint8_t is_transparent,
uint8_t *format,
...);
uint8_t GE_Font_Print_WithSet_Va(
int16_t x_start,
int16_t y_start,
uint16_t width,
uint16_t height,
uint8_t *format,
va_list arg);
uint8_t GE_Font_Print_WithSet(
int16_t x_start,
int16_t y_start,
uint16_t width,
uint16_t height,
uint8_t *format,
...);
/*****************************************************************************************/

View File

@ -74,7 +74,7 @@ void GE_GUI_DoubleThickRectangle(uint16_t x, uint16_t y, uint16_t width, uint16_
}
/**
* @brief
* @brief
* @param x
* @param y
* @param width:
@ -97,13 +97,17 @@ void GE_GUI_MsgBox(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint
//内容
GE_Font_Print(x + 6, y + FONT_16 + 10, width - 12, BORDER_MAX, FONT_16, BLACK, WHITE, FALSE, content);
GE_Draw_Disp();
KEY_ClearKey();
//调用回调函数
if (handler_func != NULL)
handler_func();
}
/**
* @brief
* @brief
* @param x
* @param y
* @param width:
@ -112,7 +116,7 @@ void GE_GUI_MsgBox(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint
* @param content_amount:
* @param content:
* @param handler_func: NULL
* @retval 1
* @retval 1 0 JOY_L_DOWN
*/
uint8_t GE_GUI_MenuBox(
uint16_t x,
@ -144,25 +148,37 @@ uint8_t GE_GUI_MenuBox(
GE_GUI_TextBox(x + 4, y + FONT_16 + 8 + i * (FONT_16 + 3), width - 8, FONT_16 + 4, BLACK, WHITE, BLACK, 1, content[i]);
}
GE_Draw_Disp();
KEY_ClearKey();
while (1)
{
uint8_t key = KEY_GetKeyWait();
if (key == KEY2)
if (key == JOY_OK_UP)
{
break;
}
else if (key == KEY3 && choice_num > 1)
else if (key == JOY_L_DOWN)
{
return 0;
}
else if (key == JOY_U_DOWN && choice_num > 1)
{
GE_GUI_TextBox(x + 4, y + FONT_16 + 8 + (choice_num - 1) * (FONT_16 + 3), width - 8, FONT_16 + 4, BLACK, WHITE, BLACK, 1, content[choice_num - 1]);
choice_num--;
GE_GUI_TextBox(x + 4, y + FONT_16 + 8 + (choice_num - 1) * (FONT_16 + 3), width - 8, FONT_16 + 4, WHITE, BLUE, BLACK, 1, content[choice_num - 1]);
GE_Draw_Disp();
}
else if (key == KEY1 && choice_num < content_amount)
else if (key == JOY_D_DOWN && choice_num < content_amount)
{
GE_GUI_TextBox(x + 4, y + FONT_16 + 8 + (choice_num - 1) * (FONT_16 + 3), width - 8, FONT_16 + 4, BLACK, WHITE, BLACK, 1, content[choice_num - 1]);
choice_num++;
GE_GUI_TextBox(x + 4, y + FONT_16 + 8 + (choice_num - 1) * (FONT_16 + 3), width - 8, FONT_16 + 4, WHITE, BLUE, BLACK, 1, content[choice_num - 1]);
GE_Draw_Disp();
}
}

View File

@ -9,21 +9,10 @@ typedef void (*MenuBoxHandler)(uint8_t choice_num);
void GE_GUI_Init(void);
void GE_GUI_TextBox(
uint16_t x,
uint16_t y,
uint16_t width,
uint16_t height,
uint16_t font_color,
uint16_t fill_color,
uint16_t rectangle_color,
uint16_t thickness,
uint8_t *str);
void GE_GUI_MsgBox(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t *head, uint8_t *content, MsgBoxHandler func);
#define GE_GUI_MENUBOX_MAX_CONTENT_NUM 10 //适用参数 5, 5, 310, 230
#define GE_GUI_MENUBOX_CONTENT_LEN 37 //适用参数 5, 5, 310, 230
#define GE_GUI_MENUBOX_CONTENT_LEN 37 //适用参数 5, 5, 310, 230
uint8_t GE_GUI_MenuBox(
uint16_t x,
uint16_t y,

View File

@ -1,7 +1,7 @@
//ÓÎÏ·ÒýÇæ
#include "sys.h"
#include "delay.h"
#include "systick.h"
#include "led.h"
#include "lcd.h"

View File

@ -1,21 +1,39 @@
#include "stdio.h"
#include "sys.h"
#include "delay.h"
#include "systick.h"
#include "led.h"
#include "key.h"
#include "lcd.h"
#include "uart.h"
#include "adc.h"
#include "hc25.h"
#include "hc12.h"
#include "GameEngine.h"
#include "SD.h"
#include "WLAN.h"
#include "APP_Reader.h"
#include "APP_Video.h"
#include "APP_Plane.h"
#include "APP_Setting.h"
#include "APP_Weather.h"
#include "APP_Gobang.h"
int main(void)
{
MPU_Config(); //配置 MPU
Cache_Enable(); //打开 L1-Cache
HAL_Init(); //初始化 HAL 库
Clock_Init(160, 5, 2, 4); //设置时钟为 400MHz
SYSCLK_Init(400); //延时初始化
MPU_Config(); //配置 MPU
Cache_Enable(); //打开 L1-Cache
HAL_Init(); //初始化 HAL 库
SystemClock_Init(); //设置时钟
Uart_Init(); //初始化串口
SysTick_Init(); //配置 SysTick 中断,并初始化软件定时器
ADC_Init(); //初始化 ADC
Uart_SetprintfCom(COM1); //设置 printf 输出到 COM1
Uart_SetgetcharCom(COM1); //设置 getchar 从 COM1 输入
//³õʼ»¯ÍâÉè
LED_Init();
@ -24,17 +42,62 @@ int main(void)
//³õʼ»¯Ä£¿é
GE_Init();
SD_Init();
if (SD_Init() == SD_OK)
{
APP_Reader_Launcher();
SD_DeInit();
HC25_Init();
HC12_Init();
GE_Draw_ClrAll(WHITE);
GE_Draw_Pic_WithSet(0, 0, BORDER_MAX, BORDER_MAX, "阅读器运行结束,请重置!");
}
GE_Draw_ClrAll(WHITE);
GE_Draw_Disp();
printf("完成系统初始化\n");
uint8_t content[6][GE_GUI_MENUBOX_CONTENT_LEN] = {"阅读器", "视频播放器", "飞机大战", "天气", "五子棋", "设置"};
while (1)
{
GE_Draw_ClrAll(WHITE);
switch (GE_GUI_MenuBox(5, 5, 310, 230, "STM32Player", 6, content, NULL))
{
case 1:
{
GE_Draw_ClrAll(WHITE);
APP_Reader_Launcher();
}
break;
case 2:
{
GE_Draw_ClrAll(WHITE);
APP_Video_Launcher();
}
break;
case 3:
{
GE_Draw_ClrAll(WHITE);
APP_Plane_Launcher();
}
break;
case 4:
{
GE_Draw_ClrAll(WHITE);
APP_Weather_Launcher();
}
break;
case 5:
{
GE_Draw_ClrAll(WHITE);
APP_Gobang_Launcher();
}
break;
case 6:
{
GE_Draw_ClrAll(WHITE);
APP_Setting_Launcher();
}
}
}
}

598
User/Picture/Picture.c Normal file
View File

@ -0,0 +1,598 @@
//ͼƬ
#include "Picture.h"
const unsigned char test_pic[8850] = { /* 0X10,0X10,0X00,0X4B,0X00,0X3B,0X01,0X1B, */
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
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0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,};
const unsigned char mono_testpic[590] = { /* 0X10,0X01,0X00,0X4B,0X00,0X3B, */
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XE0,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XE0,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XE0,0XE0,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,
0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,
0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0X00,
0X00,0X00,0X00,0X00,0X00,0X0E,0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X3F,
0X03,0XE0,0XE0,0X00,0X0E,0X00,0X00,0X00,0X00,0X7F,0X03,0XE0,0XE0,0X00,0X1F,0X80,
0X00,0X00,0X01,0XFF,0X03,0XE0,0XE0,0X00,0X1F,0XC0,0X00,0X00,0X07,0XFE,0X03,0XE0,
0XE0,0X00,0X1F,0XF0,0X00,0X00,0X0F,0XF8,0X03,0XE0,0XE0,0X00,0X0F,0XF8,0X00,0X00,
0X3F,0XF0,0X03,0XE0,0XE0,0X00,0X03,0XFE,0X00,0X00,0XFF,0XC0,0X03,0XE0,0XE0,0X00,
0X01,0XFF,0X00,0X01,0XFF,0X00,0X03,0XE0,0XE0,0X00,0X00,0X7F,0XC0,0X07,0XFE,0X00,
0X03,0XE0,0XE0,0X00,0X00,0X3F,0XE0,0X1F,0XF8,0X00,0X03,0XE0,0XE0,0X00,0X00,0X0F,
0XF8,0X3F,0XE0,0X00,0X03,0XE0,0XE0,0X00,0X00,0X07,0XFE,0XFF,0XC0,0X00,0X03,0XE0,
0XE0,0X00,0X00,0X01,0XFF,0XFF,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0XFF,0XFC,
0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0X3F,0XF8,0X00,0X00,0X03,0XE0,0XE0,0X00,
0X00,0X00,0X7F,0XF8,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0XFF,0XFC,0X00,0X00,
0X03,0XE0,0XE0,0X00,0X00,0X03,0XFF,0XFF,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X0F,
0XFC,0XFF,0X80,0X00,0X03,0XE0,0XE0,0X00,0X00,0X3F,0XF0,0X3F,0XE0,0X00,0X03,0XE0,
0XE0,0X00,0X00,0X7F,0XE0,0X1F,0XF8,0X00,0X03,0XE0,0XE0,0X00,0X01,0XFF,0X80,0X07,
0XFC,0X00,0X03,0XE0,0XE0,0X00,0X07,0XFE,0X00,0X01,0XFF,0X00,0X03,0XE0,0XE0,0X00,
0X0F,0XFC,0X00,0X00,0XFF,0X80,0X03,0XE0,0XE0,0X00,0X3F,0XF0,0X00,0X00,0X3F,0XE0,
0X03,0XE0,0XE0,0X00,0XFF,0XC0,0X00,0X00,0X1F,0XF0,0X03,0XE0,0XE0,0X01,0XFF,0X80,
0X00,0X00,0X07,0XFC,0X03,0XE0,0XE0,0X07,0XFE,0X00,0X00,0X00,0X03,0XFE,0X03,0XE0,
0XE0,0X1F,0XF8,0X00,0X00,0X00,0X00,0XFE,0X03,0XE0,0XE0,0X3F,0XF0,0X00,0X00,0X00,
0X00,0X7E,0X03,0XE0,0XE0,0XFF,0XC0,0X00,0X00,0X00,0X00,0X1C,0X03,0XE0,0XE1,0XFF,
0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XE1,0XFC,0X00,0X00,0X00,0X00,0X00,0X00,
0X03,0XE0,0XE1,0XF8,0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0XE0,0X00,0X00,
0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,
0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,
0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0X00,
0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,
0X03,0XE0,0XE0,0X00,0X00,0X00,0X00,0X00,0X00,0X00,0X03,0XE0,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XFF,0XFF,0XE0,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XE0,
0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XE0,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,
0XFF,0XFF,0XFF,0XE0,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XFF,0XE0,};

View File

@ -1 +1,9 @@
extern const unsigned char pic_minecraft[153600];
//ͼƬ
#ifndef __PICTURE_H
#define __PICTURE_H
extern const unsigned char test_pic[8850];
extern const unsigned char mono_testpic[590];
#endif

File diff suppressed because it is too large Load Diff

View File

@ -91,7 +91,7 @@ uint8_t SD_GetPath(uint8_t *filepath, uint8_t *filename)
* @brief SD GUI
* @param filepath:
* @param filesuffix: NULL
* @retval 0 1
* @retval 0 1 JOY_L 2
*/
uint8_t SD_SelectFile(uint8_t *filename, uint8_t *filesuffix)
{
@ -133,6 +133,9 @@ uint8_t SD_SelectFile(uint8_t *filename, uint8_t *filesuffix)
}
uint8_t choice = GE_GUI_MenuBox(5, 5, 310, 230, "请选择文件:", num, content, NULL);
if (choice == 0)
return 2;
strcpy(filename, content[choice - 1]);
return SD_OK;

71
User/WLAN/WLAN.c Normal file
View File

@ -0,0 +1,71 @@
//WLAN ¿â
#include "stdio.h"
#include "string.h"
#include "systick.h"
#include "led.h"
#include "hc25.h"
#include "Clock.h"
#include "WLAN.h"
uint8_t WLAN_CheckNet(void)
{
uint8_t str[6];
HC25_ClearReceive;
HC25_SendBuff("checknet", 9);
str[0] = '\0';
if (HC25_ReceiveBuffUntil(str, '\n', 1000) && strcmp(str, "OK") == 0)
return 1;
else
return 0;
}
uint8_t WLAN_GetIPAddr(uint8_t *ipaddr_str)
{
HC25_ClearReceive;
HC25_SendBuff("ipaddr", 7);
ipaddr_str[0] = '\0';
if (HC25_ReceiveBuffUntil(ipaddr_str, '\n', 1000) && strcmp(ipaddr_str, "OK") == 0)
if (HC25_ReceiveBuffUntil(ipaddr_str, '\n', 1000))
return 1;
return 0;
}
uint8_t WLAN_GetNetClockTime(uint8_t *clock_time_str)
{
HC25_ClearReceive;
HC25_SendBuff("time", 5);
clock_time_str[0] = '\0';
if (HC25_ReceiveBuffUntil(clock_time_str, '\n', 1000) && strcmp(clock_time_str, "OK") == 0)
if (HC25_ReceiveBuffUntil(clock_time_str, '\n', 1000))
return 1;
return 0;
}
uint8_t WLAN_GetWeather(uint8_t *weather_str, uint8_t *city_str)
{
uint8_t temp_str[15] = "weather=";
HC25_ClearReceive;
strcat(temp_str, city_str);
HC25_SendBuff(temp_str, strlen(temp_str) + 1);
weather_str[0] = '\0';
if (HC25_ReceiveBuffUntil(weather_str, '\n', 1000) && strcmp(weather_str, "OK") == 0)
if (HC25_ReceiveBuffUntil(weather_str, '\n', 1000))
return 1;
return 0;
}

15
User/WLAN/WLAN.h Normal file
View File

@ -0,0 +1,15 @@
//WLAN ¿â
#ifndef __WLAN_H
#define __WLAN_H
#include "sys.h"
#include "Clock.h"
uint8_t WLAN_CheckNet(void);
uint8_t WLAN_GetIPAddr(uint8_t *ipaddr_str);
uint8_t WLAN_GetNetClockTime(uint8_t *clock_time_str);
uint8_t WLAN_GetWeather(uint8_t *weather_str, uint8_t *city_str);
#endif

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